What's agora's all time human player high? I know we got to a large number at one point when human point two created point three through 10, but i'm unsure what our realistic high water mark is. On Fri, Apr 28, 2017 at 18:31 Publius Scribonius Scholasticus < p.scribonius.scholasti...@googlemail.com> wrote:
> If we get even multiple thousands of players, I think we would have to > bring on a full-time staff member. > ---- > Publius Scribonius Scholasticus > > > On Fri, Apr 28, 2017 at 9:27 PM, Owen Jacobson <o...@grimoire.ca> wrote: > > On Apr 28, 2017, at 7:38 AM, Publius Scribonius Scholasticus < > p.scribonius.scholasti...@googlemail.com> wrote: > > > >> I have a few major questions: > > > > You’re not kidding. These are complicated questions. > > > >> 1. Do we want more players? > > > > In as much as there is a “we”, the answer is probably that we want more > players who are interesting to play alongside. More players who do nothing > but draw Shinies and publish reports probably don’t improve the game in any > meaningful way, while players who debate, critique, submit proposals, and > otherwise advance the game are quite valuable. > > > > At least under the current rules, each player produces net work for at > least the Registrar and the Secretary, and increase the load on omd’s mail > servers by an insignificant but non-zero amount. Hundreds of players may > well overwhelm those offices, or at least discourage the creation of rules > that force affected officers to manually curate reports. Millions of > players - a wild fantasy - might force serious re-work of the > infrastructure that delivers Agora to the players. > > > >> 3. If yes, how do we get more players? > > > > > > That’s a difficult one. Any Nomic is, in my experience, a Weird Game. > Most people I’ve spoken to treat it as a curio, or are not interested in it > at all, and forget about it quickly. Personally, I somewhat suspect that > the people who would get the most out of playing already do Nomic-like > things in their personal or professional lives anyways, and may see Agora > as a drain on their time and attention: law students, debate club members, > aspiring politicians and policy wonks, and so on. > > > > A coherent and generalized answer to “what’s fun about Agora” might be > the start of a useful marketing campaign, though. Drawing in players by > referral and by promoting the game in appropriate spaces (gaming fora, > mainly) might well bring in a few new players, some of who may even stick > around. > > > > -o > > >