On Sun, Apr 16, 2017 at 11:36 PM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Reenact rule 2166, Assets (Power = 2), with the following text:
>
>   An asset is an entity defined as such by a rule (hereafter its backing
>   document), and existing solely because its backing document defines its
>   existence.
>
>   Each asset has exactly one owner.  If an asset would otherwise
>   lack an owner, it is owned by the Lost and Found Department.  If
>   an asset's backing document restricts its ownership to a class
>   of entities, then that asset CANNOT be gained by or transferred
>   to an entity outside that class, and is destroyed if it is owned
>   by an entity outside that class (except for the Lost and Found
>   Department, in which case any player CAN transfer or destroy it
>   without objection).
>

​Multiple ways here to destroy currency without changing the Supply Level,
which means it isn't replaced.


>
>   The recordkeepor of a class of assets is the entity (if any)
>   defined as such by, and bound by, its backing document.  That
>   entity's report includes a list of all instances of that class
>   and their owners.  This portion of that entity's report is
>   self-ratifying.
>
>   An asset generally CAN be destroyed by its owner by
>   announcement, and an asset owned by the Lost and Found
>   Department generally CAN be destroyed by its recordkeepor by
>   announcement, subject to modification by its backing document.
>   To "lose" an asset is to have it destroyed from one's
>   possession; to "revoke" an asset from an entity is to destroy it
>   from that entity's possession.
>

​Another way to destroy currency.


>
>   An asset generally CAN be transferred (syn. payed) by its owner to
> another
>   entity by announcement, subject to modification by its backing
>   document.  A fixed asset is one defined as such by its backing
>   document, and CANNOT be transferred; any other asset is liquid.
>

​Is it intentional the you can destroy a fixed asset?​


>
>   A currency is a class of asset defined as such by its backing
>   document.  Instances of a currency with the same owner are
>   fungible.
>

Implying instances wth different owners aren't fungible? Therefore, they
aren't guaranteed to have the same value?​


>
>   The "x balance of an entity", where x is a currency, is the number of x
> that
>   entity possesses. If a rule or proposal attempts to increase or decrease
> the
>   balance of an entity without specifying a source or destination, then the
>   currency is created or destroyed. Where it resolves ambiguity "Balance",
>   without any currency modifiers, refers to an entity's balance of
> whichever
>   currency is designated as "Agora's official currency", if there is one.
>
>   Assets are always public. [To provide for private contract based
> assets later.]
>
> Change the rule "Economics" to read in full:
>
>   Shinies (sg. shiny) are a liquid currency, and the official currency of
> Agora.
>   They may be owned by Agora, any player, or any organization. The
> Secretary is
>   the recordkeepor for Shinies.
>
>   The Secretary CAN cause Agora to pay any player or organization by
>   announcement if doing so is specified by a rule.
>
> Amend Rule 2459, Organizations, by adding as a paragraph at the end:
>
>   A member of an Organization can perform any action the rules authorize
> that
>   Organization to perform, if the Organization's charter states that doing
> so
>   is Appropriate.
>

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