IIRC, we still need ais to pend reports. I'll probably pend or destroy some of 
mine after the cleanup is passed. 

> On Jun 5, 2017, at 12:17 AM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> This is my draft report. I'm starting to get a little fed up with all
> of the proposal hanging around in the pool. I was waiting for people
> to get payed before I started complaining too much, but the June
> payday has come and gone. The ratio of pool proposals to pending
> proposals is absurd, even if I've missed a few pends or withdrawals.
> There is no need to put a proposal into the pool until it is ready to
> be pended. It serves no purpose, and just creates more record keeping
> for the Promotor. If you want to solicit public comment, that's all
> well and good, but you can do it with a proto on a-d, which is
> probably more effective anyway. If this keeps up, we may need to
> shorten the time window for pending proposals and/or levy fines. Sorry
> for the rant, but it gets on my nerves having to deal with all these
> proposals that will probably never actually help Agora by being
> distributed for a vote.
> 
> -Aris
> 
> 
> The proposal pool currently contains the following proposals:
> 
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1   P.S.S [1]     1.0  Agora's To-Do List (v2/ov1)
> pp2   Ienpw III     1.0  Reader's Digest
> pp3   Quazie        1.7  Issuing Cards is secured...[2]
> pp4   G., [3]       1.7  Betterer Pledges, (BBoRWCDaPWDaLoEWSWW)
> pp5   Gaelan        1.0  No Sneakiness
> pp6   o, Aris       2.0  Deregistration and Assets
> pp7   nichdel       1.2  Organization Integration and Stamp Collecting
> pp8   Gaelan        1.0  Sequential Numbering
> pp9   Gaelan        1.5  State of the Union
> pp10  Gaelan, [4]   2.0  Judicial Reform v2
> 
> Legend: <ID>* : Proposal is pending.
> 
> [1] Publius Scribonius Scholasticus
> [2] ...with power threshold 1.7.
> [3] Gaelan, Aris, 天火狐
> [4] Aris, Quazie
> 
> The Pending List Price (PLP) is 6 shinies. The Pending Minimum Price (PMP)
> is 5 shinies.
> 
> 
> The full text of the aforementioned proposals is included below.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7858
> Title: Fast Resolution, now working
> Adoption Index: 3.0
> Author: Gaelan
> Co-author(s):
> 
> 
> Amend rule 107 “Initiating Agoran Decisions” by replacing {
>  The voting period lasts for 7 days. The minimum voting period for a decision
>  with at least two options is five days.
> } with {
>  Unless specified by another rule with power greater than or equal to 2, the
>  voting period lasts for 7 days and the minimum voting period for a decision
>  with at least two options is five days.
> }
> 
> Create rule "Fast Resolution" (Power 2) {
>  For the purposes of this rule, an Agoran Decision's Pertinent Information is
>  the set of all information that the vote collector must use to determine the
>  result of the decision.
> 
>  If, for an Agoran Decison:
> 
>  1. It has enough votes so that its result cannot be changed by any 
> combination
>  of votes from players that have not yet voted (assuming no new players
>  register and no votes are withdrawn), and
>  2. None of its Pertinent Information has changed in the past 24 hours,
> 
>  Then any player may cause its voting period to end immediately by
>  announcement.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Agora's To-Do List (v2/ov1)
> Adoption index: 1.0
> Author: Publius Scribonius Scholasticus
> Co-author(s):
> 
> 
> Enact a rule titled, "To-Do List", reading: "Any player MAY without two
> objection add an item to the to-do list with a specified number of Shinies
> associated with it. Any to-do list item must have a clear set of requirements
> for completion. The to-do list shall be maintained by the Lister. Any person 
> MAY
> complete an item on the to-do list and claim the specified number of Shinies
> associated with it by notifying the Lister of their completion of the task. If
> the Lister agrees with the claimee, the Lister shall without two objection pay
> the claimee the specified number of Shinies from Agora. Any disagreement
> regarding completion shall be resolved via a CFJ. After an item has been
> completed, the Lister shall remove it from the to-do list."
> 
> Enact a rule titled, "The Office of the Lister", reading: "The Lister
> is an office; its holder is responsible for maintaining the to-do of
> Agora.
> 
> The Lister's Weekly report includes the current state of the Agoran
> to-do list and any recent events thereof."
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: Reader's Digest
> Adoption index: 1.0
> Author: Ienpw III
> Co-author(s):
> 
> 
> Enact a new rule entitled "Reader's Digest": {
>  There exists an elected office called Digestive System. "Digestibility" is a
>  singleton switch tracked by the Digestive System with possible values
>  "MONTHLY" and "WEEKLY"; the Digestive System can flip this by announcement.
> 
>  The Digestive System SHALL regularly issue a report which accurately
>  summarizes the state and activities of Agoranomic throughout the relevant
>  period. This report need not be comprehensive, but will contain that
>  information, as assessed by the Digestive System, which would be of the
>  greatest relevance or importance for a player who had been inattentive to the
>  state of the nomic during the relevant period. If Digestibility is MONTHLY,
>  the relevant period is the preceding month; if it is WEEKLY, it is the
>  preceding week.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp3
> Title: Issuing Cards is secured with power threshold 1.7.
> Adoption index: 1.7
> Author: Quazie
> Co-author(s):
> 
> 
> Change the power of rule  (Bankruptcy) to 1.7
> 
> Change the power of rule 2451 (Executive Orders) to 1.7
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp4
> Title: Betterer Pledges, (BBoRWCDaPWDaLoEWSWW)
> Adoption index: 1.7
> Author: Quazie
> Co-author(s): G., Gaelan, Aris, 天火狐
> 
> 
> Replace the text of Rule 2450 with the following:
> {{{
>  Breaking a publicly-made pledge is a cardable offense.
> 
>  If a publicly-made pledge says that the creator of a pledge will do 
> something,
>  without providing a time limit, then e SHALL do so in a timely manner in 
> order
>  to not break said pledge.
> 
>  A player CANNOT make any pledge that would create new obligations for any
>  other person or office, without the other party's explicit consent.
> }}}
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp5
> Title: No Sneakiness
> Adoption index: 1.0
> Author: Gaelan
> Co-author(s):
> 
> 
> Create a rule “No Sneakiness” with the following text: {
>  If the rules specify that an action may be performed by sending a message to
>  a public forum, any attempts to perform the action in a way that is clearly
>  intended to prevent others from detecting the action (such as by embedding it
>  in another, longer message) are INEFFECTIVE.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp6
> Title: Deregistration and Assets
> Adoption index: 2.0
> Author: o
> Co-author(s): Aris
> 
> 
> Amend rule 2485, "You can't take it with you", by changing its title to
> "You Can't Take It With You", then by changing the text to read, in
> full:
> 
>   "Heir" is a person switch, tracked by the Registrar, whose value is
>   either Agora (the default value), or a player other than emself, or
>   an Organization. A player may flip eir Heir by announcement.
> 
>   When a player is deregistered, e automatically pays all of eir
>   Shinies and transfers all of eir Estates to eir Heir, immediately
>   before deregistration.
> 
> Amend rule 2461 ("Death and Birth of Organizations") by changing its
> power to 2, then by adding the following paragraph between the
> paragraph beginning "If an Organization's Income is ever lower [...]"
> and the paragraph beginning "If a player's Expenditure is at most
> [...]":
> 
>   Immediately before an Organization is destroyed, it automatically
>   pays all of its Shinies to Agora, and transfers all of its Estates
>   to Agora.
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp7
> Title: Organization Integration and Stamp Collecting
> Adoption index: 1.2
> Author: nichdel
> Co-author(s):
> 
> 
> Amend "Organizations" by replacing the second, third, and fourth
> paragraphs with:
> 
>   Players may become members of an organization by announcement as
>   specified by the charter of the organization. Players may stop being
>   a member of an organization by announcement.
> 
>   An organization may cause any player to stop being a member as
>   specified in its charter.
> 
> [Remove Budget and make org membership more flexible.]
> 
> Amend "Death and Birth of Organizations to read, in full:
> 
>   The Administrative Fee is 5 shinies.
> 
>   An organization is "In Bad Standing" if it a) has no members or b)
>   was not created this month and has not paid the Administrative Fee to
>   Agora.
> 
>   If an organization is In Bad Standing for more than 7 days, then any
>   player CAN destroy it by announcement, and the Secretary SHALL do so
>   in a timely fashion if the situation persists.
> 
>   Any player CAN create an Organization by announcement by paying the
>   Administrative Fee to Agora and specifying a name for the
>   Organization that is unique among Organizations and a Charter.
> 
> [Replaces Budget with the Administrative Fee. Combined with giving org's
> more control over their membership, it allows for orgs to raise money
> and pay the fee in whichever way seems appropriate to them. Also removed
> the limits on org membership and creation, because the price should be
> a good enough limiters.]
> 
> Amend "Organization Restructuring" by removing the text "Budget or", and
> removing the paragraph starting with "2.", then changing "3." to "2.".
> 
> [Budget cleanup]
> 
> Enact a power 1 rule titled "Stamps" with the following text:
> 
>   Stamps are a type of asset tracked by the Secretary. Each Stamp is
>   identified by the person or organization that created the Stamp.
>   Stamps created by the same person or organization are fungible.
> 
>   The Stamp Price is always 4 times the current Pending List Price.
> 
>   Once per month any player MAY, by announcement, pay Agora the Stamp
>   Price, in shinies, to create one Stamp in eir possession. Once per
>   month any player MAY, by announcement and as specified by the
>   organization's charter, pay Agora the Stamp Price, in shinies, to
>   create one Stamp in its possession.
> 
>   Any player MAY, by announcement, destroy a specified Stamp in eir
>   possession. Any player MAY, by announcement and as specified by the
>   organization's charter, destroy a specified Stamp in its possession.
>   Whenever an organization or player destroys a Stamp in eir
>   possession, Agora SHALL pay em the Stamp Price.
> 
>   When a player has in eir possession at least one Stamp created by 15
>   different players or organizations then e may win by announcement,
>   specifying each stamp e possesses. When a player does so
>   successfully, all Stamps in eir possession are destroyed.
> 
> [This implements what I described previously. Stamps are both a
> speculative currency, with a changing value month-to-month, and a
> valuable win condition. Also note that with the org changes, a single
> player could create all the Stamps e needs, but it'd be more expensive
> than gaining them via trade due to the Administrative fee.]
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp8
> Title: Sequential Numbering
> Adoption index: 1.0
> Author: Gaelan
> Co-author(s):
> 
> 
> Create the rule “Sequential Numbering,” power 1: {
>  When the Rulekeepor adds a new rule to the ruleset, e SHALL give it an ID
>  number one higher than the highest ever assigned.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp9
> Title: State of the Union
> Adoption index: 1.5
> Author: Gaelan
> Co-author(s):
> 
> 
> Create the power-1.5 rule “Internal State” with this text: {
>  An Agency or Organization’s Internal State is state that is defined by the
>  Agency or Organization’s text (Power or Charter), but not by any rules.
> 
>  An Agency or Organization has a Responsible Player for each part of its
>  Internal State; the Responsible Player SHALL publish a weekly report
>  describing that state. The portion of such a report that describes this state
>  is self-ratifying.
> 
>  The responsible player for all of an Agency’s state is that agency’s Head. An
>  Organization’s Charter must define a Responsible Player for all of its state;
>  any player can destroy an organization which does not do so with 1 week
>  Notice.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp10
> Title: Judicial Reform v2
> Adoption index: 2.0
> Author: Gaelan
> Co-author(s): Aris, Quazie
> 
> 
> Amend R991 “Calls for Judgement” by replacing the last paragraph with {
> 
>  “Judge Status” is a player switch tracked by the Arbitor in eir monthly
>  report,  with valid values of “Narrow” (default) and “Wide.” A player may
>  flip eir own Judge Status by announcement.
> 
>  When a CFJ has no judge assigned, the Arbitor CAN assign any player to be its
>  judge by announcement, and SHALL do so within a week, but CANNOT do so if
>  fewer than 2 days have passed since the CFJ was initiated. The players
>  eligible to be assigned as judge are players except the initiator and the
>  person barred (if any) who fulfill one of these requirements:
> 
>    1. Eir Judge Status is set to Narrow, and they have publicly declared
>    Interest in the CFJ.
> 
>    2. Eir Judge Status is set to Wide, and they have not publicly declared
>    Disinterest in the CFJ.
> 
>  The Arbitor SHALL assign judges over time such that all interested players
>  have reasonably equal opportunities to judge. If a CFJ has no judge assigned,
>  then any player eligible to judge that CFJ CAN assign it to emself Without 3
>  Objections.
> 
>  If there are no eligible judges for a CFJ for a period of 2 weeks, any player
>  CAN judge it as DISMISS with 2 days Notice.
>  }
> 
> For all players who have been assigned a CFJ within the past 2 weeks, flip 
> their
> Judge Status to Wide.
> 
> //////////////////////////////////////////////////////////////////////

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