IIRC, we still need ais to pend reports. I'll probably pend or destroy some of mine after the cleanup is passed.
> On Jun 5, 2017, at 12:17 AM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: > > This is my draft report. I'm starting to get a little fed up with all > of the proposal hanging around in the pool. I was waiting for people > to get payed before I started complaining too much, but the June > payday has come and gone. The ratio of pool proposals to pending > proposals is absurd, even if I've missed a few pends or withdrawals. > There is no need to put a proposal into the pool until it is ready to > be pended. It serves no purpose, and just creates more record keeping > for the Promotor. If you want to solicit public comment, that's all > well and good, but you can do it with a proto on a-d, which is > probably more effective anyway. If this keeps up, we may need to > shorten the time window for pending proposals and/or levy fines. Sorry > for the rant, but it gets on my nerves having to deal with all these > proposals that will probably never actually help Agora by being > distributed for a vote. > > -Aris > > > The proposal pool currently contains the following proposals: > > ID Author(s) AI Title > --------------------------------------------------------------------------- > pp1 P.S.S [1] 1.0 Agora's To-Do List (v2/ov1) > pp2 Ienpw III 1.0 Reader's Digest > pp3 Quazie 1.7 Issuing Cards is secured...[2] > pp4 G., [3] 1.7 Betterer Pledges, (BBoRWCDaPWDaLoEWSWW) > pp5 Gaelan 1.0 No Sneakiness > pp6 o, Aris 2.0 Deregistration and Assets > pp7 nichdel 1.2 Organization Integration and Stamp Collecting > pp8 Gaelan 1.0 Sequential Numbering > pp9 Gaelan 1.5 State of the Union > pp10 Gaelan, [4] 2.0 Judicial Reform v2 > > Legend: <ID>* : Proposal is pending. > > [1] Publius Scribonius Scholasticus > [2] ...with power threshold 1.7. > [3] Gaelan, Aris, 天火狐 > [4] Aris, Quazie > > The Pending List Price (PLP) is 6 shinies. The Pending Minimum Price (PMP) > is 5 shinies. > > > The full text of the aforementioned proposals is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7858 > Title: Fast Resolution, now working > Adoption Index: 3.0 > Author: Gaelan > Co-author(s): > > > Amend rule 107 “Initiating Agoran Decisions” by replacing { > The voting period lasts for 7 days. The minimum voting period for a decision > with at least two options is five days. > } with { > Unless specified by another rule with power greater than or equal to 2, the > voting period lasts for 7 days and the minimum voting period for a decision > with at least two options is five days. > } > > Create rule "Fast Resolution" (Power 2) { > For the purposes of this rule, an Agoran Decision's Pertinent Information is > the set of all information that the vote collector must use to determine the > result of the decision. > > If, for an Agoran Decison: > > 1. It has enough votes so that its result cannot be changed by any > combination > of votes from players that have not yet voted (assuming no new players > register and no votes are withdrawn), and > 2. None of its Pertinent Information has changed in the past 24 hours, > > Then any player may cause its voting period to end immediately by > announcement. > } > > ////////////////////////////////////////////////////////////////////// > ID: pp1 > Title: Agora's To-Do List (v2/ov1) > Adoption index: 1.0 > Author: Publius Scribonius Scholasticus > Co-author(s): > > > Enact a rule titled, "To-Do List", reading: "Any player MAY without two > objection add an item to the to-do list with a specified number of Shinies > associated with it. Any to-do list item must have a clear set of requirements > for completion. The to-do list shall be maintained by the Lister. Any person > MAY > complete an item on the to-do list and claim the specified number of Shinies > associated with it by notifying the Lister of their completion of the task. If > the Lister agrees with the claimee, the Lister shall without two objection pay > the claimee the specified number of Shinies from Agora. Any disagreement > regarding completion shall be resolved via a CFJ. After an item has been > completed, the Lister shall remove it from the to-do list." > > Enact a rule titled, "The Office of the Lister", reading: "The Lister > is an office; its holder is responsible for maintaining the to-do of > Agora. > > The Lister's Weekly report includes the current state of the Agoran > to-do list and any recent events thereof." > > ////////////////////////////////////////////////////////////////////// > ID: pp2 > Title: Reader's Digest > Adoption index: 1.0 > Author: Ienpw III > Co-author(s): > > > Enact a new rule entitled "Reader's Digest": { > There exists an elected office called Digestive System. "Digestibility" is a > singleton switch tracked by the Digestive System with possible values > "MONTHLY" and "WEEKLY"; the Digestive System can flip this by announcement. > > The Digestive System SHALL regularly issue a report which accurately > summarizes the state and activities of Agoranomic throughout the relevant > period. This report need not be comprehensive, but will contain that > information, as assessed by the Digestive System, which would be of the > greatest relevance or importance for a player who had been inattentive to the > state of the nomic during the relevant period. If Digestibility is MONTHLY, > the relevant period is the preceding month; if it is WEEKLY, it is the > preceding week. > } > > ////////////////////////////////////////////////////////////////////// > ID: pp3 > Title: Issuing Cards is secured with power threshold 1.7. > Adoption index: 1.7 > Author: Quazie > Co-author(s): > > > Change the power of rule (Bankruptcy) to 1.7 > > Change the power of rule 2451 (Executive Orders) to 1.7 > > ////////////////////////////////////////////////////////////////////// > ID: pp4 > Title: Betterer Pledges, (BBoRWCDaPWDaLoEWSWW) > Adoption index: 1.7 > Author: Quazie > Co-author(s): G., Gaelan, Aris, 天火狐 > > > Replace the text of Rule 2450 with the following: > {{{ > Breaking a publicly-made pledge is a cardable offense. > > If a publicly-made pledge says that the creator of a pledge will do > something, > without providing a time limit, then e SHALL do so in a timely manner in > order > to not break said pledge. > > A player CANNOT make any pledge that would create new obligations for any > other person or office, without the other party's explicit consent. > }}} > > ////////////////////////////////////////////////////////////////////// > ID: pp5 > Title: No Sneakiness > Adoption index: 1.0 > Author: Gaelan > Co-author(s): > > > Create a rule “No Sneakiness” with the following text: { > If the rules specify that an action may be performed by sending a message to > a public forum, any attempts to perform the action in a way that is clearly > intended to prevent others from detecting the action (such as by embedding it > in another, longer message) are INEFFECTIVE. > } > > ////////////////////////////////////////////////////////////////////// > ID: pp6 > Title: Deregistration and Assets > Adoption index: 2.0 > Author: o > Co-author(s): Aris > > > Amend rule 2485, "You can't take it with you", by changing its title to > "You Can't Take It With You", then by changing the text to read, in > full: > > "Heir" is a person switch, tracked by the Registrar, whose value is > either Agora (the default value), or a player other than emself, or > an Organization. A player may flip eir Heir by announcement. > > When a player is deregistered, e automatically pays all of eir > Shinies and transfers all of eir Estates to eir Heir, immediately > before deregistration. > > Amend rule 2461 ("Death and Birth of Organizations") by changing its > power to 2, then by adding the following paragraph between the > paragraph beginning "If an Organization's Income is ever lower [...]" > and the paragraph beginning "If a player's Expenditure is at most > [...]": > > Immediately before an Organization is destroyed, it automatically > pays all of its Shinies to Agora, and transfers all of its Estates > to Agora. > > ////////////////////////////////////////////////////////////////////// > ID: pp7 > Title: Organization Integration and Stamp Collecting > Adoption index: 1.2 > Author: nichdel > Co-author(s): > > > Amend "Organizations" by replacing the second, third, and fourth > paragraphs with: > > Players may become members of an organization by announcement as > specified by the charter of the organization. Players may stop being > a member of an organization by announcement. > > An organization may cause any player to stop being a member as > specified in its charter. > > [Remove Budget and make org membership more flexible.] > > Amend "Death and Birth of Organizations to read, in full: > > The Administrative Fee is 5 shinies. > > An organization is "In Bad Standing" if it a) has no members or b) > was not created this month and has not paid the Administrative Fee to > Agora. > > If an organization is In Bad Standing for more than 7 days, then any > player CAN destroy it by announcement, and the Secretary SHALL do so > in a timely fashion if the situation persists. > > Any player CAN create an Organization by announcement by paying the > Administrative Fee to Agora and specifying a name for the > Organization that is unique among Organizations and a Charter. > > [Replaces Budget with the Administrative Fee. Combined with giving org's > more control over their membership, it allows for orgs to raise money > and pay the fee in whichever way seems appropriate to them. Also removed > the limits on org membership and creation, because the price should be > a good enough limiters.] > > Amend "Organization Restructuring" by removing the text "Budget or", and > removing the paragraph starting with "2.", then changing "3." to "2.". > > [Budget cleanup] > > Enact a power 1 rule titled "Stamps" with the following text: > > Stamps are a type of asset tracked by the Secretary. Each Stamp is > identified by the person or organization that created the Stamp. > Stamps created by the same person or organization are fungible. > > The Stamp Price is always 4 times the current Pending List Price. > > Once per month any player MAY, by announcement, pay Agora the Stamp > Price, in shinies, to create one Stamp in eir possession. Once per > month any player MAY, by announcement and as specified by the > organization's charter, pay Agora the Stamp Price, in shinies, to > create one Stamp in its possession. > > Any player MAY, by announcement, destroy a specified Stamp in eir > possession. Any player MAY, by announcement and as specified by the > organization's charter, destroy a specified Stamp in its possession. > Whenever an organization or player destroys a Stamp in eir > possession, Agora SHALL pay em the Stamp Price. > > When a player has in eir possession at least one Stamp created by 15 > different players or organizations then e may win by announcement, > specifying each stamp e possesses. When a player does so > successfully, all Stamps in eir possession are destroyed. > > [This implements what I described previously. Stamps are both a > speculative currency, with a changing value month-to-month, and a > valuable win condition. Also note that with the org changes, a single > player could create all the Stamps e needs, but it'd be more expensive > than gaining them via trade due to the Administrative fee.] > > ////////////////////////////////////////////////////////////////////// > ID: pp8 > Title: Sequential Numbering > Adoption index: 1.0 > Author: Gaelan > Co-author(s): > > > Create the rule “Sequential Numbering,” power 1: { > When the Rulekeepor adds a new rule to the ruleset, e SHALL give it an ID > number one higher than the highest ever assigned. > } > > ////////////////////////////////////////////////////////////////////// > ID: pp9 > Title: State of the Union > Adoption index: 1.5 > Author: Gaelan > Co-author(s): > > > Create the power-1.5 rule “Internal State” with this text: { > An Agency or Organization’s Internal State is state that is defined by the > Agency or Organization’s text (Power or Charter), but not by any rules. > > An Agency or Organization has a Responsible Player for each part of its > Internal State; the Responsible Player SHALL publish a weekly report > describing that state. The portion of such a report that describes this state > is self-ratifying. > > The responsible player for all of an Agency’s state is that agency’s Head. An > Organization’s Charter must define a Responsible Player for all of its state; > any player can destroy an organization which does not do so with 1 week > Notice. > } > > ////////////////////////////////////////////////////////////////////// > ID: pp10 > Title: Judicial Reform v2 > Adoption index: 2.0 > Author: Gaelan > Co-author(s): Aris, Quazie > > > Amend R991 “Calls for Judgement” by replacing the last paragraph with { > > “Judge Status” is a player switch tracked by the Arbitor in eir monthly > report, with valid values of “Narrow” (default) and “Wide.” A player may > flip eir own Judge Status by announcement. > > When a CFJ has no judge assigned, the Arbitor CAN assign any player to be its > judge by announcement, and SHALL do so within a week, but CANNOT do so if > fewer than 2 days have passed since the CFJ was initiated. The players > eligible to be assigned as judge are players except the initiator and the > person barred (if any) who fulfill one of these requirements: > > 1. Eir Judge Status is set to Narrow, and they have publicly declared > Interest in the CFJ. > > 2. Eir Judge Status is set to Wide, and they have not publicly declared > Disinterest in the CFJ. > > The Arbitor SHALL assign judges over time such that all interested players > have reasonably equal opportunities to judge. If a CFJ has no judge assigned, > then any player eligible to judge that CFJ CAN assign it to emself Without 3 > Objections. > > If there are no eligible judges for a CFJ for a period of 2 weeks, any player > CAN judge it as DISMISS with 2 days Notice. > } > > For all players who have been assigned a CFJ within the past 2 weeks, flip > their > Judge Status to Wide. > > //////////////////////////////////////////////////////////////////////