You need to note that these rule defined switched either are or aren't
tracked, or they will default to the registrar for tracking.


On Fri, Jun 16, 2017 at 02:39 Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> I like this idea.
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
>
>
>
> > On Jun 16, 2017, at 5:23 AM, CuddleBeam <cuddleb...@googlemail.com>
> wrote:
> >
> > I like my "emulated Agoran Consent" thing a lot (which seems to work
> pretty OK! I'm thankful for seeing people use it), as well as the series of
> rules which depend on it which, together, make a useful "thing" floating in
> formal space. In my case, a lottery.
> >
> > To make it a bit more formal, as well as to be possibly used in
> conjunction with Agencies (which also have this vast "programming"
> potential) I suggest "Circuit Boards".
> >
> > -----
> >
> > Rule XXXX: Circuit Boards
> >
> > A Player can make a Circuit Board by announcement. A Circuit Board's
> length and complexity should be Reasonable but at most 2000 words long.
> >
> > A Circuit Board is a series of rules, detailing how its internal
> switches change according to circumstances and phenomenon.
> >
> > Circuit Boards can create their own switches. Circuit Boards can create
> their own events which require Agoran Consent. (etc, more for formal
> management mechanics like voting and stuff, if you want that too)
> >
> > Circuit Boards can only control the content of switches (and other
> stuff, write this better) for information, and never actually affect other
> in-game formal items other than itself. (It's kinda like just a circuit
> board of flashing lights, it doesn't actually move gears in the ruleset
> because then we'd have automatic bots and that can be hell to play out.)
>
>

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