You need to note that these rule defined switched either are or aren't tracked, or they will default to the registrar for tracking.
On Fri, Jun 16, 2017 at 02:39 Publius Scribonius Scholasticus < p.scribonius.scholasti...@googlemail.com> wrote: > I like this idea. > ---- > Publius Scribonius Scholasticus > p.scribonius.scholasti...@gmail.com > > > > > On Jun 16, 2017, at 5:23 AM, CuddleBeam <cuddleb...@googlemail.com> > wrote: > > > > I like my "emulated Agoran Consent" thing a lot (which seems to work > pretty OK! I'm thankful for seeing people use it), as well as the series of > rules which depend on it which, together, make a useful "thing" floating in > formal space. In my case, a lottery. > > > > To make it a bit more formal, as well as to be possibly used in > conjunction with Agencies (which also have this vast "programming" > potential) I suggest "Circuit Boards". > > > > ----- > > > > Rule XXXX: Circuit Boards > > > > A Player can make a Circuit Board by announcement. A Circuit Board's > length and complexity should be Reasonable but at most 2000 words long. > > > > A Circuit Board is a series of rules, detailing how its internal > switches change according to circumstances and phenomenon. > > > > Circuit Boards can create their own switches. Circuit Boards can create > their own events which require Agoran Consent. (etc, more for formal > management mechanics like voting and stuff, if you want that too) > > > > Circuit Boards can only control the content of switches (and other > stuff, write this better) for information, and never actually affect other > in-game formal items other than itself. (It's kinda like just a circuit > board of flashing lights, it doesn't actually move gears in the ruleset > because then we'd have automatic bots and that can be hell to play out.) > >