On Wed, Jun 28, 2017 at 2:12 PM, CuddleBeam <cuddleb...@googlemail.com> wrote:
> I think this could be a pretty good ribbon opportunity for me lol. Here we
> go:
>
> Proto:
>
> Official Language:

Two points:

1: Necessity. This is not necessary, as the rules are in English. The
fact that they are implies that all players can read English, and that
it is the default language of play.

2: Pragmatics. I'm of the opinion that there are no unregulated game
actions, but that doesn't mean that all aspects of the game are (or
need to be) defined by the rules. Indeed, a lot of the principles on
which the game operates are defined by custom, not the rules, and we
don't need to change that unless there is a good reason. I might be in
favor of, for instance, more definition of what ambiguity means, but
this goes too far.

I therefore respectfully oppose this proposal. However, CuddleBeam, I
applaud you for handling this well. You came up with a fairly
reasonable seeming way of fixing a problem you saw, and the fact that
everyone disagrees with you doesn't indicate that you can't succeed.
Everyone's first few protos have problems. I waited a long time before
trying my first proposal (Free Agency, which allowed for conditionals
in Agencies), and people still regularly find holes in my proposals. I
congratulate you on seeking public comment first, which is exactly the
right way to propose anything non-trivial.

-Aris

Reply via email to