I just wanted to mention that I have an alternate stamp proposal which I
haven't quite had the time to flesh out, but it should be reasonably easy
to change to if I write things carefully.

天火狐

On 30 June 2017 at 09:45, Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> If you increase AP to 5 per week, I will pend it.
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
>
>
>
> > On Jun 30, 2017, at 6:46 AM, Nic Evans <nich...@gmail.com> wrote:
> >
> > Oops, I forgot to change everyone's balance.
> >
> > Also if there's no substantial problems noticed, I'd really appreciate
> > having this pended before the next proposal pool (I don't have any
> > shinies).
> >
> > I withdraw Economics Overhaul.
> >
> > I submit the following proposal:
> >
> > ---------------------------------
> >
> > Title: Economics Overhaul v2
> > AI: 2.0
> > Author: nichdel
> > Co-authors: o, grok, Aris
> >
> > Repeal R2484 "Payday".
> >
> > Amend the rule titled "Assets" by, after the paragraph that starts with
> > "An asset generally CAN be transferred", adding:
> >
> >   When a rule indicates transfering an amount that is not a natural
> >   number, the specified amount is rounded up to the nearest natural
> >   number.
> >
> > And by, after the paragraph that starts "The "x balance of an entity"",
> > adding:
> >
> >   When a player causes one or more balances to change, e is ENCOURAGED
> >   to specify the resulting balance(s). Players SHOULD NOT specify
> >   inaccurate balances.
> >
> > {Just intended to make balance tracking easier inbetween Secretary
> > reports}
> >
> > Enact a Power 1 rule titled "Rewards" with the following text:
> >
> >   A Reward is a specified amount of shinies associated with a Reward
> >   Condition. For each time a player meets a Reward Condition, e MAY
> >   claim the specified award exactly once within 24 hours of meeting the
> >   Reward Condition.
> >
> >   When a player 'claims' a Reward, Agora transfers the specified number
> >   of shinies to the player.
> >
> >   Below is an exhaustive list of Reward Conditions and eir rewards:
> >
> >      * The following two only apply to proposals that were pended via
> >      spending shinies:
> >
> >         - Being the author of an adopted proposal: 1/40th the current
> >         Floating Value.
> >
> >         - Being the pender of an adopted proposal: 1/40th the current
> >         Floating Value.
> >
> >      * Judging a CFJ, that was created via spending shinies, that e was
> >      assigned to: 1/20th the current Floating Value.
> >
> >      * Publishing a duty-fulfilling report: 5 shinies.
> >
> >      * Resolving an Agoran Decision for the first time this week: 5
> >      shinies.
> >
> > Enact a Power 1 rule titled "Floating Value" with the following text:
> >
> >   Floating Value is a natural switch. When e publishes eir Weekly
> >   Report, the Secretary SHALL flip the Floating Value to Agora's shiny
> >   balance.
> >
> > Set every players's shiny balance to 0.
> >
> > Set Agora's shiny balance to 1000.
> >
> > Set the Floating Value to 200.
> >
> > Enact a Power 1 rule titled "Economic Wins" with the following text:
> >
> >   Stamps are an asset, identified by eir creator and tracked by the
> >   Secretary.
> >
> >   The Stamp Value is always 1/5th the current Floating Value.
> >
> >   Once per month, a player MAY, by announcement, transfer to Agora the
> >   Stamp Value, in shinies, to create a Stamp.
> >
> >   Players MAY, by announcement, destroy a Stamp and cause Agora to
> >   transfer the Stamp Value, in shinies, to em.
> >
> >   While a player has Stamps made by at least 10 different players e MAY
> >   destroy 10 stamps made by 10 different players by announcement to win
> >   the game.
> >
> > Enact a Power 1 rule titled "Welcome Packages" with the following text:
> >
> >   If a player has not received a Welcome Package since e most recently
> >   registered, any player MAY cause em to receive one by announcement.
> >
> >   When a player receives a Welcome Package, Agora transfers 50 shinies
> >   to em.
> >
> > Enact a Power 1 rule titled "Action Points" with the following text:
> >
> >   At the beginning of every Agoran Week, every player has 2 Action
> >   Points. When a player 'spends' an Action Point, e has one less
> >   Action Point. If a player has 0 Action Points, e may not spend any
> >   more Action Points, rules to the contrary notwithstanding.
> >
> > Amend R2445 "How to Pend a Proposal" to read, in full:
> >
> >   Imminence is a switch, tracked by the Promotor, possessed by
> >   proposals in the Proposal Pool, whose value is either "pending" or
> >   "not pending" (default).
> >
> >   Any player CAN flip a specified proposal's imminence to "pending" by
> >   announcement by:
> >
> >      a) spending 1 Action Point, OR
> >
> >      b) spending 1/20th the Floating Value in shinies.
> >
> > Amend R991 "Calls for Judgment" by replacing the first paragaraph with
> > the following:
> >
> >   Any person (the initiator) can initiate a Call for Judgement (CFJ,
> >   syn. Judicial Case), specifying a statement to be inquired into:
> >
> >      a) by announcement, and spending 1 Action Point, OR
> >
> >      b) by announcement, and spending 1/20th the Floating Value in
> >      shinies, OR
> >
> >      c) by announcement if e is not a player.
> >
> >   When a person initiates a Call for Judgment, e may optionally bar one
> >   person from the case.
> >
> >
>
>

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