I kind of like this idea, and goodness knows that I am perfectly willing to
deal with long-term mechanics and planning. *looks at 蘭亭社*

天火狐

On 5 September 2017 at 10:11, Nic Evans <nich...@gmail.com> wrote:

> Right now, under my reading, Monsters don't do anything when created? In
> my experience stub mechanics wither before being expanded upon. I'd
> suggest making a more clear usage of Monsters. Additionally your
> proposal should specify AI and Power for the enacted rule.
>
>
> On 09/04/17 23:16, Cuddle Beam wrote:
> > I create the following proposal and pend it with 1 Action Point:
> >
> > - Title: Monsters
> >
> > - Content: Create a rule that titled "Monsters" and with the following
> > content:
> >
> > "Monsters are entities that exist within Estates and are tracked by
> > the Surveyor. Monsters have a name which is a string of text and an
> > amount of Power, which is equal to the amount of characters their name
> > string has. (eg, an "Imp" has a Power of 3, and a "Pit Demon" has a
> > power of 9).
> >
> > Players CAN, by announcement, cause themselves to lose a positive
> > integer amount of Stamps and create a Monster at an Estate of their
> > choice with Power equal to, at most, the square of the Stamps they
> > chose to lose."
>
>
>

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