On Sep 7, 2017, at 12:19 PM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> How about it? Currently, via Agencies, the blame for a certain action goes on > who is puppeteered via the Agency, not the puppet-master (I think it may work > the same with Contracts but I haven't read the latest draft yet but I'm eager > to asap). So this is very similar to that. Making them assets has some extremely weird consequences. Right now, being “issued a card” is a singular event. It happens, and the recipient may experience long-lived consequences, but the card is not in any sense possessed by the recipient for a non-zero length of time. Making them assets would, I suppose, mean attaching the consequences to the asset in some way - if you own a Yellow Card, your voting strength is zero, for example. This is more complex than it appears, as - to continue the Yellow Card example - the current system causes the consequences to end naturally, whereas an Asset must be explicitly destroyed. A previous economic system included a currency, Blots, which could be spent to resolve penalties early. -o
signature.asc
Description: Message signed with OpenPGP