On Sep 7, 2017, at 12:19 PM, Cuddle Beam <cuddleb...@gmail.com> wrote:

> How about it? Currently, via Agencies, the blame for a certain action goes on 
> who is puppeteered via the Agency, not the puppet-master (I think it may work 
> the same with Contracts but I haven't read the latest draft yet but I'm eager 
> to asap). So this is very similar to that.

Making them assets has some extremely weird consequences.

Right now, being “issued a card” is a singular event. It happens, and the 
recipient may experience long-lived consequences, but the card is not in any 
sense possessed by the recipient for a non-zero length of time.

Making them assets would, I suppose, mean attaching the consequences to the 
asset in some way - if you own a Yellow Card, your voting strength is zero, for 
example. This is more complex than it appears, as - to continue the Yellow Card 
example - the current system causes the consequences to end naturally, whereas 
an Asset must be explicitly destroyed.

A previous economic system included a currency, Blots, which could be spent to 
resolve penalties early.

-o

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