On Thu, Sep 14, 2017 at 3:00 PM, Owen Jacobson <o...@grimoire.ca> wrote: > As promised. > > -o > >> On Sep 13, 2017, at 2:28 PM, Nic Evans <nich...@gmail.com> wrote: >> >> I don't really like changing the supply level. > > I don’t really like _ad-hoc_ changes to the supply level, particularly as a > first-line tool. Our primary problem right now is that we haven’t got safety > nets in place to make players comfortable spending Shinies, so players > without a fixed source of income are holding their coins in case they need > them later and relying entirely on AP, instead. > > However, structured and principled changes to the supply level are probably > fine. I think we should probably have some wiggle room to deal with > > * long-term insolvency, which this proposal addresses, > * changes in the player population, both explicit (through registration) and > implicit (through inactivity) > * scams > >> I submit the following proposal. >> >> title: Solvency >> ai: 2 >> author: nichdel >> co-authors: >> >> Amend R2487 "Shiny Supply Level" to read in full: >> >> The Supply Level is a singleton switch with possible values integers >> and a default value of 1000. >> >> When a Shiny Releveling event occurs, Agora's Balance is increased or >> decreased such that all Balances add up to the Supply Level. > > As mentioned, balances aren’t adjustable like this any more. Here’s my > proposed alternative. The wording could probably use work; the idea is that > either we mint shinies, or we destroy Agora’s shinies, and if Agora doesn’t > own enough shinies, we get as close as we can to the Supply Level. (We can > always call another SRE once Agora owns more shinies.) >
Pardon? Rule 2166: { The "x balance of an entity", where x is a currency, is the number of x that entity possesses. If a rule, proposal, or other competent authority attempts to increase or decrease the balance of an entity without specifying a source or destination, then the currency is created or destroyed. } -Aris