On Sun, 24 Sep 2017, Reuben Staley wrote:
> So, basically, karma is a kind of informal punishment/reward system based on 
> transfers that 
> anybody can access and change without objection? Depending on how much this 
> is used for 
> in the future, I can see way too many instances where this is exploited 
> purely to attack
> one or more people.

Very good points.  It's definitely an interesting social experiment.  Until we
see how this stabilizes of its own accord, I won't propose attaching it to any
other part of the gamestate (e.g. won't make it a losing condition as I just 
suggested in the other proto, or have any penalty).

-G.



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