> On Sep 24, 2017, at 4:53 PM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 2.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
> 
> 
> ID     Author(s)     AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7899*  G.            2.0  Arbitor's Union              G.          1 AP
FOR
> 7900*  o             2.0  Come What May                o           1 AP
AGAINST as per my pledge
> 7901*  o, [1]        3.0  Make Your Home Shine         o           6 sh.
AGAINST - while this is generally a good change, I really don’t like “calling 
in” being something which is simply done by consent, without any rule-defined 
connection to the text of the pledge. Also, contracts.
> 7902*  G.            1.0  Switch no-ops                G.          1 AP
FOR
> 7903*  G.            2.0  Numerical switches v2        G.          1 AP
FOR
> 7904*  G., 天火狐     1.0  Such is Karma v2             Aris        1 AP
FOR
> 
> The proposal pool currently contains the following proposals:
> 
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1  nichdel        2.0  Basic Income
> pp2  Gaelan         1.0  The Lint Screen
> 
> Legend: <ID>* : Proposal is pending.
> 
> [1] CuddleBeam, Ørjan, V.J Rada, nichdel
> 
> In order to reduce confusion, the shiny pend price is being removed from this
> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
> 
> The full text of the aforementioned proposals is included below.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7899
> Title: Arbitor's Union
> Adoption index: 2.0
> Author: G.
> Co-authors:
> 
> 
> Amend Rule 591 (Delivering Judgements) by replacing:
> 
>      When a CFJ is open and assigned to a judge, that judge CAN
>      assign a valid judgement to it by announcement, and SHALL do so
>      in a timely fashion after this becomes possible.  If e does not,
>      the Arbitor CAN remove em from being the judge of that case by
>      announcement.
> with:
> 
>      When a CFJ is open and assigned to a judge, that judge CAN
>      assign a valid judgement to it by announcement, and SHALL do so
>      in a timely fashion after this becomes possible.  If e does not,
>      the Arbitor CAN remove em from being the judge of that case by
>      announcement, and SHALL do so in a timely fashion after the
>      time limit expires, unless the judge assigns a valid judgement
>      in the mean time.
> 
> [Allows deputisation to remove late judges by adding a SHALL]
> 
> 
> Amend Rule 991 (Calls for Judgement) by appending the following
> paragraph:
> 
>      The Arbitor's weekly report includes a summary of recent
>      judicial case activity, including open and recently-judged
>      cases, recent judicial assignments, and a list of players
>      interested in judging.
> 
> [Easiest way to fix the Arbitor's pay, but not just a make-work
> report - in the past, regular Arbitor reports have been useful to
> keep players informed about the state of judgements and the courts,
> which promotes more ongoing clarity in the game state].
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7900
> Title: Come What May
> Adoption index: 2.0
> Author: o
> Co-authors:
> 
> 
> Amend the rule “Agoraculture” by replacing the second and third paragraphs 
> with
> 
>> In the first week of an Agoran month, the owner of an unfarmed Estate CAN
> flip its Farm switch to “farmed" by paying Agora a number of shinies equal
> to the Farm Rate, by announcement.
>> 
> 
>> In the first week of an Agoran month, the owner of a Farm CAN till the farm
> by paying Agora a number of shinies equal to the Farm Rate, by announcement. 
> If
> the Farmer of an Estate does not till it within the first week of an Agoran
> month, the Agronomist CAN flip its Farm switch to "unfarmed” by announcement,
> and SHALL do so in a timely fashion.
> 
> 
> Amend the rule “Comestibles” to read, in full:
> 
>> A Comestible is a type of liquid asset, which can be owned by
>> players. Creating Comestibles is secured. The recordkeepor of
>> Comestibles is the Agronomist.
>> 
>> The Farmer of an Estate CAN offer Comestibles by announcement,
>> naming a number of Comestibles offered and a price per Comestible
>> in Shinies. A player CANNOT offer more Comestibles in a month than
>> 10 times the number of Farms e owns. The Farmer is ENCOURAGED to
>> name the kind of Comestibles on offer after a plant, vegetable,
>> grain, livestock, or other farm good.
>> 
>> A player other than the offering Farmer CAN accept a Comestibles
>> offer by announcement to create that number of Comestibles in eir
>> possession, by paying the offering Farmer the price per Comestible
>> named in the offer times the number of Comestbiles offered. The
>> Value of a Comestible created this way is equal to the price per
>> Comestible offered by the Farmer.
>> 
>> An offer expires at the end of the Agoran month in which it is
>> made. Rules to the contrary notwithstanding, an offer CANNOT be
>> accepted if it has expired.
>> 
>> During an Agoran Decision, a player CAN increase their voting
>> strength on that decision by destroying (syn. "eating",
>> "consuming") Comestibles. Eir voting strength is increased by
>> one-tenth the total Value of the Comestibles destroyed this way,
>> rounded down, to a maximum of 5.
>> 
>> A Comestible is an Expired Comestible if it was created by
>> accepting an offer announced more than three Agoran months ago. An
>> Expired Comestible CANNOT be consumed to increase voting strength,
>> and CAN be destroyed by any player, by announcement. The Agronomist
>> SHALL destroy all Expired Comestibles at the start of each Agoran
>> month.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7901
> Title: Make Your Home Shine
> Adoption index: 1.7
> Author: o
> Co-authors: CuddleBeam, Ørjan, V.J Rada, nichdel
> 
> 
> This proposal CANNOT create a pledge, other than via clauses that begin 
> "Create
> a pledge".
> 
> Amend rule 2450 ("Pledges") to read, in full:
> 
>  {
>    Pledges are an indestructible fixed asset. Ownership of pledges
>    is restricted to persons. The Referee is the recordkeepor of
>    pledges. Creating, destroying, modifying, and transferring
>    pledges are secured.
> 
>    To "pledge" something is to create a pledge with those terms. A
>    person CAN pledge by announcement to create a pledge e owns.
> 
>    To "retract" (syn "withdraw") a pledge is to destroy it. A
>    person CAN retract a pledge e owns without objection.
> 
>    To "call in" a pledge" is to destroy it. A player CAN call in
>    any pledge with Agoran Consent, if e announces a reason the
>    Terms of the pledge should be considered broken. Support for an
>    intent to call in a pledge is INEFFECTIVE unless the supporting
>    player explicitly confirms the reasons that the pledge should
>    be considered broken.
> 
>    It is ILLEGAL to own a pledge when it is called in.
>  }
> 
> Create a pledge owned by Quazie, whose terms are
> 
>  {
>    I pledge to give 1 Shiny to the first person who can,
>    correctly, with e-mail citations, explain what I did wrong on
>    Jan 20th 2009 that has since led to me being a fugitive. For
>    the explanation to be valid for this pledge, it should be fully
>    self contained, I should not have to go look up past rules in
>    order to understand the explanation (So please, include all
>    source info in the explanation).
>  }
> 
> Create a pledge owned by V.J Rada, whose terms are
> 
>  {
>    However I now pledge to include more recapping of agoran events
>    in future newspapers.
>  }
> 
> Create a pledge owned by V.J Rada, whose terms are
> 
>  {
>    I pledge not to make any thread titles completely unrelated to
>    the email's content, nor use any agency or other mechanism to
>    attempt to gain control of any player at the exclusion of all
>    other players.
>  }
> 
> Create a pledge owned by o, whose terms are
> 
>  {
>    I pledge that, for the next month, if I have not yet paid a
>    total of 30 shinies under this pledge, and a player pledges to
>    pay me 6 Shinies within a month, I will pay em 5 Shinies in a
>    timely fashion.
>  }
> 
> Ratify the following statement:
> 
>  {
>    The only pledge owned by o was created on Aug 23, 2017.
>  }
> 
> Create a pledge owned by Gaelan, whose terms are
> 
>  {
>    I pledge to, for at least the next month, vote AGAINST any
>    proposal that amends rules by providing new text in full unless
>    the text of the rule is nearly entirely changed.
>  }
> 
> Ratify the following statement:
> 
>  {
>    The only pledge owned by Gaelan was created on Sep 14, 2017.
>  }
> 
> Create a pledge owned by nichdel, whose terms are
> 
>  {
>    I pledge to vote AGAINST on all proposals created or pended by
>    Cuddle Beam.
>  }
> 
> Create a pledge owned by nichdel, whose terms are
> 
>  {
>    I pledge to Object to all intentions by Cuddle Beam that I can
>    object to.
>  }
> 
> Create a pledge owned by nichdel, whose terms are
> 
>  {
>    I pledge to give a trust token and 5 shinies (as soon as
>    possible) to any other player who also performs the above three
>    pledges, except Cuddle Beam.
>  }
> 
> Create a pledge owned by nichdel, whose terms are
> 
>  {
>    I pledge to not refer to 天火狐 as Josh or Josh T.
>  }
> 
> Create a pledge owned by Publius Scribonius Scholasticus, whose terms
> are
> 
>  {
>    I too pledge to not refer to 天火狐 as Josh or Josh T.
>  }
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7902
> Title: Switch no-ops
> Adoption index: 1.0
> Author: G.
> Co-authors:
> 
> 
> Amend Rule 2162 (Switches) by appending the following paragraph:
> 
>  Attempting to flip an instance of a switch to a value it already
>  has does not flip the switch.  However, if a person is REQUIRED
>  to flip a switch instance to a value it already has, then either
>  attempting to do so using the required mechanism, or announcing
>  that the switch already has the required value, fulfills the
>  requirement without flipping the switch.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7903
> Title: Numerical switches v2
> Adoption index: 2.0
> Author: G.
> Co-authors:
> 
> 
> [A generalization of natural switches, explicitly defining how
> mathematical operations work on them, that allows for much greater
> flexibility in writing switch operations all around, and suggests
> some intriguing future switches on generalized number sets].
> 
> 
> Create the following rule, "Numerical Switches", Power-2:
> 
>  If a switch is defined as being associated with a specified set
>  of numbers (a numerical switch), then the possible values for
>  that switch are the numbers in that set.  In particular, a
>  "natural" switch is a switch with possible values of the
>  non-negative integers.  If a limit is further defined, the
>  possible values are the numbers of the set within the specified
>  limits.
> 
>  If 0 is in the specified values for a numerical switch and no
>  default value is otherwise specified, 0 is the default value
>  for that switch.
> 
>  If the rules describe mathematical operations to be used in
>  flipping an instance of a numerical switch, the operations are
>  interpreted as having common-sense mathematical application to
>  determine that instance's resulting value.  For example,
>  "increasing a switch instance by M" is equivalent to "flipping
>  a switch instance from its current value N to the value N+M".
>  If the specified mathematical operation would result in a value
>  outside that switch's defined set, the flipping CANNOT be
>  performed, rules to the contrary notwithstanding.
> 
> 
> Amend Rule 2162 (Switches) by deleting:
> 
>  A natural switch is a switch with a default value of 0, unless
>  the rules explicitly specify a different default value.  If the
>  rules define an upper limit for the switch, then the possible
>  values are non-negative integers not greater than that limit,
>  otherwise the values are the non-negative integers.
> 
> 
> [The rule creation happens before the deletion.  Briefly, there will
> be two identical definitions for Natural switches.  However, that's
> better than a brief period where they are undefined!  If there's some
> weird conflict between the definitions in that instant, the older
> rule takes precedence until that text is deleted].
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7904
> Title: Such is Karma v2
> Adoption index: 1.0
> Author: G.
> Co-authors: 天火狐
> 
> 
> 
> Create the following Rule, 'Such is Karma', Power-1:
> 
>  Karma is a person switch tracked by the Herald in eir Weekly
>  Report.  Karma is an Integer switch.  The Community Chest also
>  has an instance of the Karma switch.
> 
>  A player CAN publish a Notice of Honour.  For a Notice of Honour
>  to be valid, it must:
>       1.  Be clear that it is a Notice of Honour, and be the
>           first valid Notice of Honour that player has published
>           in the current week;
>       2.  Specify any other player to gain karma, and provide a
>           reason for specifying that player; and
>       3.  Specify any player to lose karma, and provide a reason
>           for specifying that player.
>  When a valid Notice of Honour is published, the player specified
>  to gain karma has eir karma increased by one, and the player
>  specified to lose karma has eir karma decreased by one. Raising
>  one entity's karma while lowering another's in this manner is
>  considered to be a "transfer" of karma.
> 
>  A player's positions in Court are defined as follows:
>       - Any player with a karma of 7 or greater is a Samurai.
>       - Any player with a karma of -7 or less is an Eta.
>       - The player with the highest karma (if any) is the Shogun.
>       - The player with the lowest karma (if any) is the
>         Honourless Worm.
>  Each player's positions in Court are part of of the Herald's
>  Weekly Report.
> 
> 
> Create the following Rule, 'Karmic Balance', power-1:
> 
>  In a timely fashion after the beginning of each Quarter, the
>  Herald CAN and SHALL by announcement, perform the following
>  tasks in order:
>        1.  Halve (rounding towards 0) the Karma of every
>            Unregistered person.
>        2.  Set the Karma of the Community Chest such that the sum
>            of all Karma switch instance values in the game is
>            equal to 0.
> 
>  While the Karma of the Community Chest is not equal to 0, the
>  Herald CAN and SHALL publish a Notice of Honour specifying the
>  Community Chest as a gainer or loser in place of a player; to
>  be valid, it must be specified such that the result would move
>  the Karma of the Community Chest closer to 0.  For selection
>  players in such transactions, the Herald SHOULD use standards
>  of behavior and game balance befitting the spirit of the game.
> 
> 
> [Note:  since only one Notice of Honour per player per week, the
> Herald's requirement to tap the Community Chest takes place of eir
> voluntary Notice of Honour - the Herald doesn't get to do both in
> a week].
> 
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Basic Income
> Adoption index: 2.0
> Author: nichdel
> Co-authors:
> 
> 
> Repeal R2500 "Action Points"
> 
> Amend R2445 "How to Pend a Proposal" to read in full:
> 
>   Imminence is a switch, tracked by the Promotor, possessed by
>   proposals in the Proposal Pool, whose value is either "pending" or
>   "not pending" (default).
> 
>   Any player CAN flip a specified proposal's imminence to "pending" by
>   announcement by spending the current Pend Cost in shinies.
> 
> Amend R991 "Calls for Judgement" by removing point "a)" in the first
> list and changing points "b)" and "c)" to "a)" and "b)" respectively.
> 
> Amend R2497 "Floating Value" by adding to the end of the list of
> Floating Derived Values:
> 
>   * Income Floor: 1/10th the Floating Value, rounded up.
> 
> Amend R2499 "Welcome Packages" to read in full:
> 
>   Within an Agoran Week after a person registers, any player CAN and
>   MAY cause Agora to pay the new player the Income Floor in shinies by
>   announcement.
> 
> Create a new Power 1 rule titled "Basic Income" with the following text:
> 
>   Within an Agoran Week after the first Secretary Weekly Report is
>   published in an Agoran Month, any player CAN and MAY cause Agora,
>   by announcement to pay em the Income Floor minus eir Balance at time
>   of the Weekly Report's publication if e has less than the Income
>   Floor in shinies and has 0 stamps.
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: The Lint Screen
> Adoption index: 1.0
> Author: Gaelan
> Co-authors:
> 
> 
> Create a rule “The Lint Screen” with Power 1: {{
>  The Lint Screen is a singleton switch, tracked by the Promotor with possible
>  values including all lists of text. The default value is an empty list. The
>  items in the list SHOULD contain a list of common errors in proposals. Any
>  player CAN flip The Lint Screen by adding, modifying, or removing an item
>  with Consent.
> }}
> 
> Add this as a new paragraph to 2445 “How to Pend a Proposal:” {{
>  It is IMPOSSIBLE to pend a proposal unless the pended and at least one other
>  player have publicly stated that they have reviewed (“linted”) the proposal
>  for the issues listed in the Lint Screen.
> }}
> 
> //////////////////////////////////////////////////////////////////////

Reply via email to