> On Sep 24, 2017, at 4:53 PM, Aris Merchant
> <thoughtsoflifeandligh...@gmail.com> wrote:
>
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 2.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
>
>
> ID Author(s) AI Title Pender Pend fee
> ---------------------------------------------------------------------------
> 7899* G. 2.0 Arbitor's Union G. 1 AP
FOR
> 7900* o 2.0 Come What May o 1 AP
AGAINST as per my pledge
> 7901* o, [1] 3.0 Make Your Home Shine o 6 sh.
AGAINST - while this is generally a good change, I really don’t like “calling
in” being something which is simply done by consent, without any rule-defined
connection to the text of the pledge. Also, contracts.
> 7902* G. 1.0 Switch no-ops G. 1 AP
FOR
> 7903* G. 2.0 Numerical switches v2 G. 1 AP
FOR
> 7904* G., 天火狐 1.0 Such is Karma v2 Aris 1 AP
FOR
>
> The proposal pool currently contains the following proposals:
>
> ID Author(s) AI Title
> ---------------------------------------------------------------------------
> pp1 nichdel 2.0 Basic Income
> pp2 Gaelan 1.0 The Lint Screen
>
> Legend: <ID>* : Proposal is pending.
>
> [1] CuddleBeam, Ørjan, V.J Rada, nichdel
>
> In order to reduce confusion, the shiny pend price is being removed from this
> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
>
> The full text of the aforementioned proposals is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7899
> Title: Arbitor's Union
> Adoption index: 2.0
> Author: G.
> Co-authors:
>
>
> Amend Rule 591 (Delivering Judgements) by replacing:
>
> When a CFJ is open and assigned to a judge, that judge CAN
> assign a valid judgement to it by announcement, and SHALL do so
> in a timely fashion after this becomes possible. If e does not,
> the Arbitor CAN remove em from being the judge of that case by
> announcement.
> with:
>
> When a CFJ is open and assigned to a judge, that judge CAN
> assign a valid judgement to it by announcement, and SHALL do so
> in a timely fashion after this becomes possible. If e does not,
> the Arbitor CAN remove em from being the judge of that case by
> announcement, and SHALL do so in a timely fashion after the
> time limit expires, unless the judge assigns a valid judgement
> in the mean time.
>
> [Allows deputisation to remove late judges by adding a SHALL]
>
>
> Amend Rule 991 (Calls for Judgement) by appending the following
> paragraph:
>
> The Arbitor's weekly report includes a summary of recent
> judicial case activity, including open and recently-judged
> cases, recent judicial assignments, and a list of players
> interested in judging.
>
> [Easiest way to fix the Arbitor's pay, but not just a make-work
> report - in the past, regular Arbitor reports have been useful to
> keep players informed about the state of judgements and the courts,
> which promotes more ongoing clarity in the game state].
>
> //////////////////////////////////////////////////////////////////////
> ID: 7900
> Title: Come What May
> Adoption index: 2.0
> Author: o
> Co-authors:
>
>
> Amend the rule “Agoraculture” by replacing the second and third paragraphs
> with
>
>> In the first week of an Agoran month, the owner of an unfarmed Estate CAN
> flip its Farm switch to “farmed" by paying Agora a number of shinies equal
> to the Farm Rate, by announcement.
>>
>
>> In the first week of an Agoran month, the owner of a Farm CAN till the farm
> by paying Agora a number of shinies equal to the Farm Rate, by announcement.
> If
> the Farmer of an Estate does not till it within the first week of an Agoran
> month, the Agronomist CAN flip its Farm switch to "unfarmed” by announcement,
> and SHALL do so in a timely fashion.
>
>
> Amend the rule “Comestibles” to read, in full:
>
>> A Comestible is a type of liquid asset, which can be owned by
>> players. Creating Comestibles is secured. The recordkeepor of
>> Comestibles is the Agronomist.
>>
>> The Farmer of an Estate CAN offer Comestibles by announcement,
>> naming a number of Comestibles offered and a price per Comestible
>> in Shinies. A player CANNOT offer more Comestibles in a month than
>> 10 times the number of Farms e owns. The Farmer is ENCOURAGED to
>> name the kind of Comestibles on offer after a plant, vegetable,
>> grain, livestock, or other farm good.
>>
>> A player other than the offering Farmer CAN accept a Comestibles
>> offer by announcement to create that number of Comestibles in eir
>> possession, by paying the offering Farmer the price per Comestible
>> named in the offer times the number of Comestbiles offered. The
>> Value of a Comestible created this way is equal to the price per
>> Comestible offered by the Farmer.
>>
>> An offer expires at the end of the Agoran month in which it is
>> made. Rules to the contrary notwithstanding, an offer CANNOT be
>> accepted if it has expired.
>>
>> During an Agoran Decision, a player CAN increase their voting
>> strength on that decision by destroying (syn. "eating",
>> "consuming") Comestibles. Eir voting strength is increased by
>> one-tenth the total Value of the Comestibles destroyed this way,
>> rounded down, to a maximum of 5.
>>
>> A Comestible is an Expired Comestible if it was created by
>> accepting an offer announced more than three Agoran months ago. An
>> Expired Comestible CANNOT be consumed to increase voting strength,
>> and CAN be destroyed by any player, by announcement. The Agronomist
>> SHALL destroy all Expired Comestibles at the start of each Agoran
>> month.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7901
> Title: Make Your Home Shine
> Adoption index: 1.7
> Author: o
> Co-authors: CuddleBeam, Ørjan, V.J Rada, nichdel
>
>
> This proposal CANNOT create a pledge, other than via clauses that begin
> "Create
> a pledge".
>
> Amend rule 2450 ("Pledges") to read, in full:
>
> {
> Pledges are an indestructible fixed asset. Ownership of pledges
> is restricted to persons. The Referee is the recordkeepor of
> pledges. Creating, destroying, modifying, and transferring
> pledges are secured.
>
> To "pledge" something is to create a pledge with those terms. A
> person CAN pledge by announcement to create a pledge e owns.
>
> To "retract" (syn "withdraw") a pledge is to destroy it. A
> person CAN retract a pledge e owns without objection.
>
> To "call in" a pledge" is to destroy it. A player CAN call in
> any pledge with Agoran Consent, if e announces a reason the
> Terms of the pledge should be considered broken. Support for an
> intent to call in a pledge is INEFFECTIVE unless the supporting
> player explicitly confirms the reasons that the pledge should
> be considered broken.
>
> It is ILLEGAL to own a pledge when it is called in.
> }
>
> Create a pledge owned by Quazie, whose terms are
>
> {
> I pledge to give 1 Shiny to the first person who can,
> correctly, with e-mail citations, explain what I did wrong on
> Jan 20th 2009 that has since led to me being a fugitive. For
> the explanation to be valid for this pledge, it should be fully
> self contained, I should not have to go look up past rules in
> order to understand the explanation (So please, include all
> source info in the explanation).
> }
>
> Create a pledge owned by V.J Rada, whose terms are
>
> {
> However I now pledge to include more recapping of agoran events
> in future newspapers.
> }
>
> Create a pledge owned by V.J Rada, whose terms are
>
> {
> I pledge not to make any thread titles completely unrelated to
> the email's content, nor use any agency or other mechanism to
> attempt to gain control of any player at the exclusion of all
> other players.
> }
>
> Create a pledge owned by o, whose terms are
>
> {
> I pledge that, for the next month, if I have not yet paid a
> total of 30 shinies under this pledge, and a player pledges to
> pay me 6 Shinies within a month, I will pay em 5 Shinies in a
> timely fashion.
> }
>
> Ratify the following statement:
>
> {
> The only pledge owned by o was created on Aug 23, 2017.
> }
>
> Create a pledge owned by Gaelan, whose terms are
>
> {
> I pledge to, for at least the next month, vote AGAINST any
> proposal that amends rules by providing new text in full unless
> the text of the rule is nearly entirely changed.
> }
>
> Ratify the following statement:
>
> {
> The only pledge owned by Gaelan was created on Sep 14, 2017.
> }
>
> Create a pledge owned by nichdel, whose terms are
>
> {
> I pledge to vote AGAINST on all proposals created or pended by
> Cuddle Beam.
> }
>
> Create a pledge owned by nichdel, whose terms are
>
> {
> I pledge to Object to all intentions by Cuddle Beam that I can
> object to.
> }
>
> Create a pledge owned by nichdel, whose terms are
>
> {
> I pledge to give a trust token and 5 shinies (as soon as
> possible) to any other player who also performs the above three
> pledges, except Cuddle Beam.
> }
>
> Create a pledge owned by nichdel, whose terms are
>
> {
> I pledge to not refer to 天火狐 as Josh or Josh T.
> }
>
> Create a pledge owned by Publius Scribonius Scholasticus, whose terms
> are
>
> {
> I too pledge to not refer to 天火狐 as Josh or Josh T.
> }
>
> //////////////////////////////////////////////////////////////////////
> ID: 7902
> Title: Switch no-ops
> Adoption index: 1.0
> Author: G.
> Co-authors:
>
>
> Amend Rule 2162 (Switches) by appending the following paragraph:
>
> Attempting to flip an instance of a switch to a value it already
> has does not flip the switch. However, if a person is REQUIRED
> to flip a switch instance to a value it already has, then either
> attempting to do so using the required mechanism, or announcing
> that the switch already has the required value, fulfills the
> requirement without flipping the switch.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7903
> Title: Numerical switches v2
> Adoption index: 2.0
> Author: G.
> Co-authors:
>
>
> [A generalization of natural switches, explicitly defining how
> mathematical operations work on them, that allows for much greater
> flexibility in writing switch operations all around, and suggests
> some intriguing future switches on generalized number sets].
>
>
> Create the following rule, "Numerical Switches", Power-2:
>
> If a switch is defined as being associated with a specified set
> of numbers (a numerical switch), then the possible values for
> that switch are the numbers in that set. In particular, a
> "natural" switch is a switch with possible values of the
> non-negative integers. If a limit is further defined, the
> possible values are the numbers of the set within the specified
> limits.
>
> If 0 is in the specified values for a numerical switch and no
> default value is otherwise specified, 0 is the default value
> for that switch.
>
> If the rules describe mathematical operations to be used in
> flipping an instance of a numerical switch, the operations are
> interpreted as having common-sense mathematical application to
> determine that instance's resulting value. For example,
> "increasing a switch instance by M" is equivalent to "flipping
> a switch instance from its current value N to the value N+M".
> If the specified mathematical operation would result in a value
> outside that switch's defined set, the flipping CANNOT be
> performed, rules to the contrary notwithstanding.
>
>
> Amend Rule 2162 (Switches) by deleting:
>
> A natural switch is a switch with a default value of 0, unless
> the rules explicitly specify a different default value. If the
> rules define an upper limit for the switch, then the possible
> values are non-negative integers not greater than that limit,
> otherwise the values are the non-negative integers.
>
>
> [The rule creation happens before the deletion. Briefly, there will
> be two identical definitions for Natural switches. However, that's
> better than a brief period where they are undefined! If there's some
> weird conflict between the definitions in that instant, the older
> rule takes precedence until that text is deleted].
>
> //////////////////////////////////////////////////////////////////////
> ID: 7904
> Title: Such is Karma v2
> Adoption index: 1.0
> Author: G.
> Co-authors: 天火狐
>
>
>
> Create the following Rule, 'Such is Karma', Power-1:
>
> Karma is a person switch tracked by the Herald in eir Weekly
> Report. Karma is an Integer switch. The Community Chest also
> has an instance of the Karma switch.
>
> A player CAN publish a Notice of Honour. For a Notice of Honour
> to be valid, it must:
> 1. Be clear that it is a Notice of Honour, and be the
> first valid Notice of Honour that player has published
> in the current week;
> 2. Specify any other player to gain karma, and provide a
> reason for specifying that player; and
> 3. Specify any player to lose karma, and provide a reason
> for specifying that player.
> When a valid Notice of Honour is published, the player specified
> to gain karma has eir karma increased by one, and the player
> specified to lose karma has eir karma decreased by one. Raising
> one entity's karma while lowering another's in this manner is
> considered to be a "transfer" of karma.
>
> A player's positions in Court are defined as follows:
> - Any player with a karma of 7 or greater is a Samurai.
> - Any player with a karma of -7 or less is an Eta.
> - The player with the highest karma (if any) is the Shogun.
> - The player with the lowest karma (if any) is the
> Honourless Worm.
> Each player's positions in Court are part of of the Herald's
> Weekly Report.
>
>
> Create the following Rule, 'Karmic Balance', power-1:
>
> In a timely fashion after the beginning of each Quarter, the
> Herald CAN and SHALL by announcement, perform the following
> tasks in order:
> 1. Halve (rounding towards 0) the Karma of every
> Unregistered person.
> 2. Set the Karma of the Community Chest such that the sum
> of all Karma switch instance values in the game is
> equal to 0.
>
> While the Karma of the Community Chest is not equal to 0, the
> Herald CAN and SHALL publish a Notice of Honour specifying the
> Community Chest as a gainer or loser in place of a player; to
> be valid, it must be specified such that the result would move
> the Karma of the Community Chest closer to 0. For selection
> players in such transactions, the Herald SHOULD use standards
> of behavior and game balance befitting the spirit of the game.
>
>
> [Note: since only one Notice of Honour per player per week, the
> Herald's requirement to tap the Community Chest takes place of eir
> voluntary Notice of Honour - the Herald doesn't get to do both in
> a week].
>
>
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Basic Income
> Adoption index: 2.0
> Author: nichdel
> Co-authors:
>
>
> Repeal R2500 "Action Points"
>
> Amend R2445 "How to Pend a Proposal" to read in full:
>
> Imminence is a switch, tracked by the Promotor, possessed by
> proposals in the Proposal Pool, whose value is either "pending" or
> "not pending" (default).
>
> Any player CAN flip a specified proposal's imminence to "pending" by
> announcement by spending the current Pend Cost in shinies.
>
> Amend R991 "Calls for Judgement" by removing point "a)" in the first
> list and changing points "b)" and "c)" to "a)" and "b)" respectively.
>
> Amend R2497 "Floating Value" by adding to the end of the list of
> Floating Derived Values:
>
> * Income Floor: 1/10th the Floating Value, rounded up.
>
> Amend R2499 "Welcome Packages" to read in full:
>
> Within an Agoran Week after a person registers, any player CAN and
> MAY cause Agora to pay the new player the Income Floor in shinies by
> announcement.
>
> Create a new Power 1 rule titled "Basic Income" with the following text:
>
> Within an Agoran Week after the first Secretary Weekly Report is
> published in an Agoran Month, any player CAN and MAY cause Agora,
> by announcement to pay em the Income Floor minus eir Balance at time
> of the Weekly Report's publication if e has less than the Income
> Floor in shinies and has 0 stamps.
>
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: The Lint Screen
> Adoption index: 1.0
> Author: Gaelan
> Co-authors:
>
>
> Create a rule “The Lint Screen” with Power 1: {{
> The Lint Screen is a singleton switch, tracked by the Promotor with possible
> values including all lists of text. The default value is an empty list. The
> items in the list SHOULD contain a list of common errors in proposals. Any
> player CAN flip The Lint Screen by adding, modifying, or removing an item
> with Consent.
> }}
>
> Add this as a new paragraph to 2445 “How to Pend a Proposal:” {{
> It is IMPOSSIBLE to pend a proposal unless the pended and at least one other
> player have publicly stated that they have reviewed (“linted”) the proposal
> for the issues listed in the Lint Screen.
> }}
>
> //////////////////////////////////////////////////////////////////////