Quorums of 8 again ugh.

Stop voting y'all lmao.

On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus
<p.scribonius.scholasti...@gmail.com> wrote:
>
> I resolve the decision(s) to adopt proposal(s) 7908-7921 below.
>
> ------------------------------------------------------------------------
>
> [This notice resolves the Agoran decisions of whether to adopt the
>  following proposals.  For each decision, the options available to
>  Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a
>  decision's voting period is still ongoing, I end it immediately
>  before resolving it and after resolving the previous decision.]
>
> ID     Author(s)     AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7908*  G.            1.0  Silly season                 G.          OP [1]
> 7909*  G.            1.2  No Lockout                   G.          OP [1]
> 7910x  G.            1.0  What is a rulekeepor         G.          OP [1]
> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.
> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP [2]
> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
> 7914*  o             1.0  SFDVP [3]                    o           1 AP
> 7915x  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
> 7917x  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.
> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
> 7919x  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
> 7920x  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.
> 7921*  o, G.         2.0  Passive Income               o           1 AP
> [1] Official Proposal, inherently pending
> [2] There is some debate over whether this was actually pended twice, each
> attempt consuming 1 AP. This value is therefore provisional.
>
> |        | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 | 7916 |
> 7917 | 7918 | 7919 | 7920 | 7921 |
> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+
> |Alexis  | F    | F    | A    | F    | F    | A    | F    | A | F    | A
> | F    | A    | A    | A    |
> |Aris    | F    | F    | A    | F    | A    | F    | F    | A | F    | A
> | F    | A    | F    | F    |
> |ATMunn  | F    | P    | F    | F    | F    | F    | P    | F | F    | F
> | F    | F    | A    | F    |
> |G.      | F    | F    | F    | F    | P    | F    | F    | A | P    | P
> | F    | A    | A    | F    |
> |Gaelan  | F    | P    | A    | F    | F    | F    | F    | P | F    | P
> | F    | A    | F    | F    |
> |nichdel | F    | P    | A    | F    | P    | A    | F    | A | P    | P
> | P    | A    | P    | P    |
> |o       | F    | F    | A    | F    | F    | F    | F    | A | F    | P
> | F    | A    | P    | F    |
> |PSS     | F    | F    | A    | F    | F    | F    | F    | A | F    | F
> | F    | F    | A    | F    |
> |Trigon  | F    | F    | A    | F    | P    | F    | A    | A | F    | F
> | F    | F    | F    | F    |
> |VJ Rada | FF   | FF   | AA   | FF   | FF   | AA   | P    | | P    | AA   |
> FF   |      | AA   | FF   |
> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+
> |F/A     | 11/0 | 8/0  | 2/9  | 11/0 | 7/1  | 7/4  | 7/1  | 1/7 | 7/0  | 3/4
> | 10/0 | 3/6  | 3/6  | 9/1  |
> |AI      | 1.0  | 1.2  | 1.0  | 1.0  | 3.0  | 1.0  | 1.0  | 1.0 | 1.0  | 3.0
> | 3.0  | 2.0  | 1.0  | 2.0  |
> |V       | 10   | 10   | 10   | 10   | 10   | 10   | 10   | 9 | 10   | 10
> | 10   | 9    | 10   | 10   |
> |Q       | 5    | 5    | 5    | 5    | 5    | 5    | 5    | 5 | 5    | 5
> | 5    | 5    | 5    | 5    |
> |P       | T    | T    | F    | T    | T    | T    | T    | F | T    | F
> | T    | F    | F    | T    |
>
>
> The full text of each adopted proposal is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7908
> Title: Silly season
> Adoption index: 1.0
> Author: G.
> Co-authors:
> Official Proposal
>
>
> Re-enact Rule 1650 (Silliness) with the following text:
>
>   Each Nomic Week a Player is designated the Silly Person.  The Silly Person
>   SHALL in that week, by announcement (1) designate another player, who has
> not
>   been the Silly Person in the past two weeks, to be the next week's Silly
>   Person; (2) submit a Silly Proposal.  If there is ever no Silly Person or
> the
>   Silly Person is not a player, then the next week's Silly Person is the
> first
>   player that any player publicly designates to be the next week's Silly
> Person.
>
>   A Silly Proposal is a Proposal whose sole contents are one of
>   the following:
>     i) A limerick.
>    ii) A rhymed poem no longer than fourteen lines. (No free
>        verse!)
>   iii) A joke of no more than a hundred words.
>    iv) A truly hideous pun.
>
>   The first Silly Proposal submitted by the week's Silly Person is an
> Official
>   Proposal.
>
>
> [I want to reward the Silly Person a shiny, but we have that dumb limit that
> rewards can only be defined in R2445, and the Fearmongor rule may not allow
> me
> to include other rules in the proposal].
>
> [For Rulekeepor, given history of Rule 1650:
> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
> History: Repealed as Power=1 Rule 1650 by Proposal 3688
> (Repeal-O-Matic), 21 February 1998
> ]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7909
> Title: No Lockout
> Adoption index: 1.2
> Author: G.
> Co-authors:
> Official Proposal
>
>
> Repeal Rule 2458 (Invoking Lockout).
>
> //////////////////////////////////////////////////////////////////////
> ID: 7911
> Title: Infinite Money Fix
> Adoption index: 1.0
> Author: V.J. Rada
> Co-authors:
>
>
> Amend rule 2496, "Rewards" by replacing
>   "Publishing a duty-fulfilling report: 5 shinies."
>
> with
>   "Publishing a duty-fulfilling report: 5 shinies. This reward can only be
>   claimed once per office per week for a weekly report and once per office
> per
>   month for a monthly report."
>
> //////////////////////////////////////////////////////////////////////
> ID: 7912
> Title: Election Campaigns
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
>
>
> Text in square brackets in this proposal is only an annotation and this
> Proposal's effect is as if that text were not included at all.
>
> [Changes from the proto:
>   - Added these annotations.
>   - Reordered the rule changes to make a bit more sense.
>   - Added the codification of the "you make it, you fill it" principle.
>   - Made it so the current holder of an office can initiate an election
>     for it by announcement.
>   - Added provision for uncontested elections.
>   - Increased pragmaticism.
>   - Added essential parameters to Campaign Proposals.
>   - A few other minor fixes.
> ]
>
> Amend rule 1006 (Offices) by adding the following paragraph before the
> final one:
>
>   A holder of an elected office who did not become its holder by winning an
>   election, and has not won an election for that office since, is an interim
>   holder. An elected office that is either vacant or has an interim holder
> is an
>   interim office.
>
> [This definition is used in election initiations, below. Basically, an
> interim
> holder is one who doesn't have a solid claim to hold onto the office, and
> vacancy is included in the definition of an interim office to avoid righting
> "if the office's holder is interim or if the office is vacant" everywhere.]
>
> Amend rule 1006 (Offices) by adding the following paragraph at the end:
>
>   When a proposal takes effect and creates a new office, if the
>   proposal does not specify otherwise, the author of that proposal
>   becomes the holder of the office.
>
> [This codifies the "If you make an office, it's your job to fill it if
> no-one
> else does." principle. Note that the holder of an office installed this way
> is
> interim.]
>
> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
> follows:
>
>   During the nomination period of an election, any candidate for that
> election
>   CAN submit a Campaign Proposal for that election, provided e does not
>   currently have a pending Campaign Proposal for that election, using the
> normal
>   mechanism for proposal submission. Campaign Proposals SHOULD relate to the
>   duties of the office up for election. Commitment is an untracked Campaign
>   Proposal switch with values Committed (default) and Uncommitted. The
> author
>   of a Committed proposal may flip it to Uncommitted by announcement.
>
> [A Campaign Proposal is basically an extension of a candidate's platform,
> allowing them to propose changes to any office that they wish to associate
> with
> their election.
>
> Commitment is basically stating whether a candidate wishes to be elected
> only
> if their proposal passes. They can opt out of commitment, so that they can
> be
> elected if it fails. This allows a player to encode "I will take this office
> only if I can change it in this fashion." into the election system.]
>
>   A Campaign Proposal is an Official Proposal exempt from automatic
>   distribution, and SHALL NOT be distributed as required by the rules.
>   The election with which a Campaign Proposal is associated, as well as its
>   Commitment, are essential parameters for an Agoran decision to adopt a
>   Campaign Proposal.
>
> [The election procedure dictates when Campaign Proposals should be
> distributed; they don't follow the normal distribution system. They also
> have some additional essential parameters, although note that a player
> can opt out of Commitment even after the proposal is distributed.]
>
>   When a Campaign Proposal is adopted, it CANNOT take effect until
>   the associated election ends. When the election ends, if the winner was
> the
>   proposal's author, then any player CAN once make it take effect by
>   announcement (with its power set as usual for an adopted proposal). If the
>   conditions for a Campaign Proposal to take effect are met as a result of
> an
>   action in a public message, the author of the message SHALL make it take
>   effect in that message.
>
> [Campaign Proposals need to meet two requirements in order to take effect:
> their author must win the election and they must pass. The former is what
> ties
> them to the election and allows candidates to safely submit conflicting
> proposals. The latter is the safety guard (reinforced by rule 106 which
> prevents non-adopted proposals from taking effect) to ensure that a
> candidate can
>
> This also means that voters can vote on the Campaign Proposals based on
> whether or not they would be okay with the rule changes, knowing that
> the actual choice of which one takes effect is dictated by the election
> outcome.
>
> Requiring them to take effect by announcement is a safety guard to
> ensure that they don't take effect with no one noticing. In practice,
> the Assessor will nearly always do this in the same message as resolving
> the decision (and the poll, if applicable), however.]
>
> Amend rule 1607 (Distribution) by replacing
>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>   distribute all pending proposals."
> with
>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>   distribute all pending proposals except for those exempted from automatic
>   distribution by other rules."
>
> [This ensures that the Promotor isn't obligated to distribute Campaign
> Proposals normally.]
>
> Amend rule 2154 (Election Procedure) to read as follows:
>   A player CAN initiate an election for a specified office:
>       a) With 2 Support, if either the office is interim or the
>          most recent election for that office was resolved more
>          than 90 days prior, and provided that the initiator
>          becomes a candidate in the same message.
>       b) By announcement, if e is the ADoP and if the office is
>          interim, or if e is the holder of that office.
>   The above notwithstanding, an election for an office CANNOT be
>   initiated if one is already in progress.
>
> [This cleans up when elections can start. Basically, anyone can
> challenge the existing officer if they are interim or if they have been
> in their office for a long time; the ADoP can open an election for an
> office that needs one; and the current officer can always open
> competition for the office.]
>
>   After an election is initiated and until nominations close, any player CAN
>   become a candidate by announcement. A candidate ceases to be a candidate
> if e
>   ceases to be a player during the election. An election is contested if it
> has
>   two or more candidates at the end of the nomination period, and
> uncontested
>   otherwise. For a contested election, nominations close at the end of the
>   poll's voting period. For an uncontested election, nominations close at
> the
>   end of the nomination period.
>
> [Players must explicitly opt-in to become candidates, and can do so up until
> the winner is locked in, effectively.]
>
>   When an election is initiated, it enters the nomination period,
>   which lasts for 7 days. In a timely fashion after the nomination
>   period ends, the ADoP CAN and SHALL, in the same message:
>       1) If the election is contested, initiate an Agoran decision
>          to select the winner of the election (the poll). For this
>          decision, the Vote Collector is the Assessor, the valid
>          options are the candidates for that election (including
>          those who become candidates after its initiation), and the
>          voting method is instant runoff.
>       2) Distribute all pending Campaign Proposals associated
>          with the election.
>       3) If POSSIBLE per the following paragraph, end the election
>          immediately.
>
> [After the nomination period, the ADoP kicks off the election by both
> starting
> the election poll (if needed) and distributing its Campaign Proposals. The
> Assessor is the vote collector for the poll because that seemed less
> invasive
> than forcing the ADoP to be vote collector for the proposals.]
>
>   If at any point an uncontested election has a single candidate, and that
>   candidate either is not the author of a Committed Campaign Proposal for
> that
>   election or that proposal was adopted, then any player CAN declare them
> the
>   winner of the election by announcement. If at any point an uncontested
>   election has no candidates, or a single candidate who is the author of a
>   failed Committed Campaign Proposal for that election, then any player CAN
>   declare the election ended with no winner by announcement. The Assessor
> SHALL
>   do one or the other in the same message in which e resolves a decision to
>   adopt a Campaign Proposal for an ongoing uncontested election.
>
> [This paragraph is a bit of a doozy, but basically it means that uncontested
> elections work the way you think: if there are no candidates, they end, and
> if
> there is only won, they win. The complexity comes from the fact that if the
> one
> candidate has a Committed Proposal, then things must wait until it
> concludes,
> although they can flip it to Uncommitted and then end the election
> themselves.
>
> No provision is made for contested elections where all but one candidate has
> dropped out, since I didn't want to have to write rules to allow
> cancellation
> of Agoran decisions.]
>
>   A poll CANNOT be resolved until the decisions to adopt all associated
> Campaign
>   Proposals are resolved. When resolving the poll, if a given candidate
> authored
>   one of the associated Campaign Proposals, that proposal is Committed, and
> it
>   was not adopted, then that player is disqualified.
>
> [This provides that a player with a Committed proposal that failed is
> not permitted to win the election, as part the intent of Commitment.]
>
>   When the poll is resolved, its outcome, if a player, wins the election.
> When
>   a player wins an election, e is installed into the associated office and
> the
>   election ends.
>
> Amend rule 955 (Determining the Will of Agora) by appending "The rule
> providing
> for an Agoran Decision by instant runoff may disqualify one or more options;
> in
> such a case, they are eliminated prior to beginning the first stage of the
> vote
> count."
>
> [Enabling of disqualification.]
>
> Amend rule 2138 (The Associate Director of Personnel) by replacing the
> bullet:
>   2. The date on which the most recent election for each office
>      was initiated.
> with:
>   2. The current status of the ongoing election for that office
>      or, if there is no ongoing election for that office, the
>      date on which the last election ended
>   3. For filled elected offices, whether or not the holder is
>      interim.
>
> [Since the actually relevant date for election timing is when the most
> recent election ended, not started, this changes the reporting to
> the election has no candidates, end it per the following paragraph.account
> for
> that. Likewise, interim office-holders should be marked so it is easy to
> know
> when elections can be started.]
>
> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
> ADoP" with "Assessor and ADoP".
>
> [The Promotor and ADoP don't interact at all, but now, the ADoP
> distributes proposals. As a result, they should be kept apart from
> Assessor for the same reason as Promotor.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7913
> Title: Cheer Up v7?
> Adoption index: 1.0
> Author: ATMunn
> Co-authors:
>
>
> Create a power-1 rule titled "Emotions"
> {
>     Emotion is a player switch, tracked by the registrar, with possible
> values
>     Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>
>     At any time, any player CAN by announcement flip eir own Emotion to any
>     value it is currently not. When doing this, e MUST provide a reason as
> to
>     why e changed eir Emotion as such. It is IMPOSSIBLE to change another
>     player's Emotion. A player's Emotion has the following effects:
>
>   Indifferent: No effect.
>   Melancholy: Any player that is not currently Melancholy MAY pat any
> Melancholy
>   player on the back. Upon doing this, the Melancholy player is ENCOURAGED
> to
>   change eir emotion to Joyous.
>   Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players
> on
>   the back. E is also ENCOURAGED to do other kind acts, such as paying
> shinies
>   to other players or pending other players' proposals.
> }
>
> //////////////////////////////////////////////////////////////////////
> ID: 7914
> Title: Stamp Floating Derived Value Patch
> Adoption index: 1.0
> Author: o
> Co-authors:
>
>
> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
> “The Stamp Value is”.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7916
> Title: Pro Pace v2
> Adoption index: 1.0
> Author: Aris
> Co-authors: o, G.
>
>
> Amend the Rule entitled "Such is Karma", if there is such a rule, by
> replacing
> every instance of the word "Eta" with the word "Gamma".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7918
> Title: Vacant Deputisation Fix
> Adoption index: 3.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
>
>
>> Replace the second item of the second numbered list of "Deputisation",
>> with
>
>
> the following:
>
>>   2. Either (i) A time limit by which the rules require the action to be
>>      performed has expired or (ii) the office is vacant.
>
>
> //////////////////////////////////////////////////////////////////////
> ID: 7921
> Title: Passive Income
> Adoption index: 2.0
> Author: o
> Co-authors: G.
>
>
> Create a new rule, titled "Distributing Assets", with power 1, whose text is
>
>   To “distribute” a quantity of a fungible asset to a set of recipients is
> to
>   transfer one instance of that asset at a time to the recipient that owns
>   the least number of instances of that asset, until either no more
> instances
>   of the asset are eligible to be distributed, or the number of instances so
>   transferred equals the quantity to be distributed. If, when distributing a
>   specific asset, two or more recipients each own the least number of
> instances
>   of that asset, then the recipient that most recently became eligible to
> own
>   the asset SHALL receive the asset being distributed.
>
> Create a rule, titled "Passive Income", with power 2, whose text is
>
>   The Tax Rate is a singleton natural switch which can take values between 0
>   and 100, inclusive, tracked by the Secretary. The Tax Rate has a default
>   value of 50.
>
>   Whenever Agora receives Shinies from another owner other than itself, the
>   Secretary CAN cause Agora to distribute a percentage of that payment equal
>   to the Tax Rate to all players, and SHALL do so in a timely fashion. As
>   part of eir weekly duties, the Secretary SHALL do so for all payments to
>   Agora that have not yet been distributed.
>
> //////////////////////////////////////////////////////////////////////
>
>



-- 
>From V.J. Rada

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