Looks like I sent this message directly to Aris, instead of to the discussion forum. So, I guess, TTttDF (this time to the discussion forum)?
-- Trigon ---------- Forwarded message ---------- From: "Reuben Staley" <reuben.sta...@gmail.com> Date: Oct 20, 2017 8:38 PM Subject: Re: DIS: Idea: Taxes To: "Aris Merchant" <thoughtsoflifeandligh...@gmail.com> Cc: me: Leaves for 2 hours without a phone > me: Comes back to a 25-message discussion about the economy in general > > So, as far as I am able to discern, the prevailing attitude is that our > economy needs more things to encourage actually using it. In order to do > this, we need a more player-centric economy. The comestible system is a > good place to start, but we need to take the next step. > > I'm reminded of a system we had in a reddit-based Nomic, and that is > Dynastic Artifacts. I'll post the relevant rule text here. > > Each existing dynastic founder, and each future dynastic founder at > the time of founding, shall be awarded three dynastic artifacts. An > artifact that is unnamed may be given a unique name by its current > owner stating this intention in any text post. The owner of an > artifact may transfer ownership of the artifact to another player by > stating this intention in any text post. > > A player who simultaneously owns more than two artifacts for more than > 72 hours will lose ownership of one of the artifacts, randomly chosen, > and it will be given to another player who posted in the previous 24 > hours, randomly chosen. The Secretary will be responsible for > determining and implementing a suitably random means of selection or > for delegating this task to another player. > > Any player who is a member of a dynasty will be ineligible to win the > game unless all three dynastic artifacts awarded to the dynasty's > founder are owned by members of the dynasty. Any player who is not a > member of a dynasty will be ineligible to win the game unless the > player owns an artifact. > > When any player receives an artifact, they must respond to the post or > comment where the artifact was transferred into their possession in > order to claim it. If that player has not claimed it in 48 hours, the > artifact is transferred back to the previous owner. > > If a player possesses two artifacts as a result of an unaccepted gift, > they have the standard 72 hours to give it to another player. > > Dynasties were basically failed attempts at making political parties and > acted more like clubs. This was going to be a major mechanic of the game, > until it died. > > Point is, we can probably monetize this somehow. > > On 10/20/2017 4:53 PM, Aris Merchant wrote: > >> Our economic troubles have gone on long enough. Printing money has >> been rejected, despite it being what we had intended to use if we ever >> run out. If we don't want to print money, we _need_ taxes. I intend to >> write a tax proposal, but first we need to decide on the tax rates. >> Income taxes won't really work, as they would incentivize hoarding. I >> propose the following two taxes. >> >> 1. Wealth tax. Every month, X% percent of a persons wealth, rounded up >> (where X is a value between 0 and 25 set in a regulation by the >> Secretary/Treasuror, and defaults to 10, although these values could >> be adjusted) is transferred to Agora. This incentivizes spending >> because hoarded money can go away very quickly, but not without >> warning. I suggest that the percent be applied only to the portion of >> a persons wealth above 10 shinies, and that if contracts are adopted, >> the tax should apply to all contracts not exempt from sustenance >> payments. >> >> 2. Inactivity tax. If a person has neither claimed a reward nor spent >> money (to limit our measures of activity to things the >> Secretary/Treasuror already tracks) in the last month, the >> Secretary/Treasuror CAN and SHALL take 80 percent (that number can >> change if people don't like it) of all shinies past the first 10 for >> Agora with notice. >> >> Let the debates begin. >> >> -Aris >> >> --- >> This email has been checked for viruses by AVG. >> http://www.avg.com >> >> > -- > Trigon >