Looks like I sent this message directly to Aris, instead of to the
discussion forum. So, I guess, TTttDF (this time to the discussion forum)?

--
Trigon
---------- Forwarded message ----------
From: "Reuben Staley" <reuben.sta...@gmail.com>
Date: Oct 20, 2017 8:38 PM
Subject: Re: DIS: Idea: Taxes
To: "Aris Merchant" <thoughtsoflifeandligh...@gmail.com>
Cc:

me: Leaves for 2 hours without a phone
> me: Comes back to a 25-message discussion about the economy in general
>
> So, as far as I am able to discern, the prevailing attitude is that our
> economy needs more things to encourage actually using it. In order to do
> this, we need a more player-centric economy. The comestible system is a
> good place to start, but we need to take the next step.
>
> I'm reminded of a system we had in a reddit-based Nomic, and that is
> Dynastic Artifacts. I'll post the relevant rule text here.
>
>   Each existing dynastic founder, and each future dynastic founder at
>   the time of founding, shall be awarded three dynastic artifacts. An
>   artifact that is unnamed may be given a unique name by its current
>   owner stating this intention in any text post. The owner of an
>   artifact may transfer ownership of the artifact to another player by
>   stating this intention in any text post.
>
>   A player who simultaneously owns more than two artifacts for more than
>   72 hours will lose ownership of one of the artifacts, randomly chosen,
>   and it will be given to another player who posted in the previous 24
>   hours, randomly chosen. The Secretary will be responsible for
>   determining and implementing a suitably random means of selection or
>   for delegating this task to another player.
>
>   Any player who is a member of a dynasty will be ineligible to win the
>   game unless all three dynastic artifacts awarded to the dynasty's
>   founder are owned by members of the dynasty. Any player who is not a
>   member of a dynasty will be ineligible to win the game unless the
>   player owns an artifact.
>
>   When any player receives an artifact, they must respond to the post or
>   comment where the artifact was transferred into their possession in
>   order to claim it. If that player has not claimed it in 48 hours, the
>   artifact is transferred back to the previous owner.
>
>   If a player possesses two artifacts as a result of an unaccepted gift,
>   they have the standard 72 hours to give it to another player.
>
> Dynasties were basically failed attempts at making political parties and
> acted more like clubs. This was going to be a major mechanic of the game,
> until it died.
>
> Point is, we can probably monetize this somehow.
>
> On 10/20/2017 4:53 PM, Aris Merchant wrote:
>
>> Our economic troubles have gone on long enough. Printing money has
>> been rejected, despite it being what we had intended to use if we ever
>> run out. If we don't want to print money, we _need_ taxes. I intend to
>> write a tax proposal, but first we need to decide on the  tax rates.
>> Income taxes won't really work, as they would incentivize hoarding. I
>> propose the following two taxes.
>>
>> 1. Wealth tax. Every month, X% percent of a persons wealth, rounded up
>> (where X is a value between 0 and 25 set in a regulation by the
>> Secretary/Treasuror, and defaults to 10, although these values could
>> be adjusted) is transferred to Agora. This incentivizes spending
>> because hoarded money can go away very quickly, but not without
>> warning. I suggest that the percent be applied only to the portion of
>> a persons wealth above 10 shinies, and that if contracts are adopted,
>> the tax should apply to all contracts not exempt from sustenance
>> payments.
>>
>> 2. Inactivity tax. If a person has neither claimed a reward nor spent
>> money (to limit our measures of activity to things the
>> Secretary/Treasuror already tracks) in the last month, the
>> Secretary/Treasuror CAN and SHALL take 80 percent (that number can
>> change if people don't like it) of all shinies past the first 10 for
>> Agora with notice.
>>
>> Let the debates begin.
>>
>> -Aris
>>
>> ---
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>>
>>
> --
> Trigon
>

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