That's a good point you have there. I blame Gmail.

On Fri, Oct 20, 2017 at 10:52 PM, Ørjan Johansen <oer...@nvg.ntnu.no> wrote:

> I CFJ on
>
>     In a below quoted message of 19 October, ATMunn succeeded in changing
>     eir votes.
>
> Argument: The plain text version of the message has atrocious formatting,
> looking like all votes are from the quoted part from 16 October, not new
> content.
>
> (Also I would like to remind G. of my other two outstanding CFJs, in a
> message with a perhaps confusing subject starting "BUS: DIS: CFJ".)
>
> Greetings,
> Ørjan.
>
> On Thu, 19 Oct 2017, ATMunn . wrote:
>
> Ugh. TTttPF.
>>
>> On Thu, Oct 19, 2017 at 6:42 PM, ATMunn . <iamingodsa...@gmail.com>
>> wrote:
>>
>> I change my vote as follows:
>>>
>>> On Mon, Oct 16, 2017 at 9:30 AM, ATMunn . <iamingodsa...@gmail.com>
>>> wrote:
>>>
>>> Oops, I accidentally sent before I was finished. Here is the my full
>>>> vote:
>>>>
>>>> On Mon, Oct 16, 2017 at 9:27 AM, ATMunn . <iamingodsa...@gmail.com>
>>>> wrote:
>>>>
>>>>
>>>>>
>>>>> On Sun, Oct 15, 2017 at 11:20 PM, Aris Merchant <
>>>>> thoughtsoflifeandligh...@gmail.com> wrote:
>>>>>
>>>>> I hereby distribute each listed proposal, initiating the Agoran
>>>>>> Decision of whether to adopt it, and removing it from the proposal
>>>>>> pool. For this decision, the vote collector is the Assessor, the
>>>>>> quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is
>>>>>> also a valid vote).
>>>>>>
>>>>>>
>>>>>> ID     Author(s)     AI   Title                         Pender
>>>>>> Pend fee
>>>>>> ------------------------------------------------------------
>>>>>> ---------------
>>>>>> 7922*  Alexis         3.0  Clarity Act                  Alexis      1
>>>>>> AP
>>>>>>
>>>>>
>>>>> ​FOR​
>>>>>
>>>>
>>>> 7923*  Gaelan         1.0  Another Economy Fix Attempt  Gaelan      1 AP
>>>>>
>>>>> AGAINST. I transfer Alexis another shiny (bringing my total up to 2) in
>>>>>
>>>> an obvious bribe, again.
>>>>
>>>> 7924*  Aris, [1]      3.0  Contracts v8                 Aris        1
>>>>> sh.
>>>>>
>>>>>>
>>>>>> ​FOR​
>>>>>
>>>>
>>>> 7925*  Aris, Alexis   3.0  Safety Regulations v2        Aris        1 AP
>>>>>
>>>>>>
>>>>>> ​FOR​
>>>>>
>>>>
>>>> 7926*  Alexis         3.0  Deregulation                 Alexis      1 AP
>>>>>
>>>>>>
>>>>>> ​AGAINST
>>>>>
>>>>
>>>> 7927*  V.J. Rada, G.  2.0  Estate Auction Fix           V.J. Rada   1
>>>>> sh.
>>>>>
>>>>>>
>>>>>> ​FOR​
>>>>>
>>>>
>>>> 7928*  G.             3.0  no we can't                  G.          1 AP
>>>>>
>>>>>>
>>>>>> ​FOR​
>>>>>
>>>>
>>>> 7929*  V.J. Rada      1.0  Consumerism                  V.J. Rada   1
>>>>> sh.
>>>>>
>>>>>>
>>>>>> ​AGAINST​
>>>>>
>>>>
>>>>
>>>>
>>>>> The proposal pool currently contains the following proposals:
>>>>>>
>>>>>> ID    Author(s)     AI   Title
>>>>>> ------------------------------------------------------------
>>>>>> ---------------
>>>>>> pp1   o             2.0  Faster Auctions
>>>>>>
>>>>>> Legend: <ID>* : Proposal is pending.
>>>>>>
>>>>>> [1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, Alexis,
>>>>>> P.S.S.
>>>>>>
>>>>>> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
>>>>>> in shines (see the Secretary's report).
>>>>>>
>>>>>> The full text of the aforementioned proposals is included below.
>>>>>> Please
>>>>>> note
>>>>>> that, due to its length, Proposal 7924 is listed last.
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7922
>>>>>> Title: Clarity Act
>>>>>> Adoption index: 3.0
>>>>>> Author: Alexis
>>>>>> Co-authors:
>>>>>>
>>>>>>
>>>>>> Text in square brackets is not a part of this proposal's substance and
>>>>>> is ignored when it takes effect.
>>>>>>
>>>>>> Enact a new power 3 rule entitled Voting Methods, reading as follows:
>>>>>>
>>>>>>   Each Agoran decision has a voting method, which must be
>>>>>>   AI-majority, instant runoff, or first-past-the-post. The voting
>>>>>>   method is that specified by the authorizing authority, or
>>>>>>   first-past-the-post by default.
>>>>>>
>>>>>>   Each Agoran decision has a set of valid options (the choices that
>>>>>>   the voters are being asked to select from) and valid votes (the
>>>>>>   ways in which the voters can express their opinion or lack thereof.
>>>>>>   For AI-majority decisions, the valid options are FOR and AGAINST;
>>>>>>   for other decisions, the valid options are defined by other rules.
>>>>>>
>>>>>>   The valid votes on an Agoran decision are:
>>>>>>   1. PRESENT;
>>>>>>   2. The valid conditional votes, as defined by rules of power at
>>>>>>      least that of this rule; and
>>>>>>   3. For an instant runoff decision, the ordered lists of entities.
>>>>>>   4. For any other decision, the valid options.
>>>>>>
>>>>>> [This splits off the portion of 955 that isn't actually related to
>>>>>>  resolution. The definition of instant runoff is changed to evaluate
>>>>>>  validity of options at the end of the voting period, and avoid
>>>>>>  retroactively invalidating votes if an option drops out.]
>>>>>>
>>>>>> Amend Rule 955 by replacing the second paragraph and numbered list
>>>>>> with
>>>>>> the following and by deleting the second bullet in the unnumbered
>>>>>> list.
>>>>>>
>>>>>>   1. For an AI-majority decision, let F be the total strength of all
>>>>>>      valid ballots cast FOR a decision, A be the same for AGAINST,
>>>>>>      and AI be the adoption index of the decision. The outcome is
>>>>>>      ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
>>>>>>      REJECTED.
>>>>>>
>>>>>>   2. For an instant runoff decision, the outcome is whichever option
>>>>>>      wins according to the standard definition of instant runoff.
>>>>>>      For this purpose, a ballot of strength N is treated as if it
>>>>>>      were N distinct ballots expressing the same preferences. In
>>>>>>      case multiple valid options tie for the lowest number of votes
>>>>>>      at any stage, the vote collector CAN and must, in the
>>>>>>      announcement of the decision's resolution, select one such
>>>>>>      option to eliminate; if, for M > 1, all eir possible choices in
>>>>>>      the next M stages would result in the same set of options being
>>>>>>      eliminated, e need not specify the order of elimination. If an
>>>>>>      entity that is part of a valid vote is not a valid option at
>>>>>>      the end of the voting period, or disqualified by the rule
>>>>>>      providing for the decision, then that entity is eliminated
>>>>>>      prior to the first round of counting.
>>>>>>
>>>>>>   3. For a first-past-the-post decision, the outcome is whichever
>>>>>>      option received the highest total strength of valid ballots. In
>>>>>>      case of a tie, the vote collector CAN and must, in the
>>>>>>      announcement of the decision's resolution, select one of the
>>>>>>      leaders as the outcome.
>>>>>>
>>>>>> [No change here, except for removing the valid votes, and clearly
>>>>>>  specifying what happens to options that are no longer valid at the
>>>>>> end
>>>>>>  of the voting period.]
>>>>>>
>>>>>> If the text "The rule providing for an Agoran Decision by instant
>>>>>> runoff
>>>>>> may disqualify one or more options; in such a case, they are
>>>>>> eliminated
>>>>>> prior to beginning the first stage of the vote count." appears in Rule
>>>>>> 955, delete it.
>>>>>>
>>>>>> [Coordinating amendment to the Election Procedure proposal. H.
>>>>>> Assessor,
>>>>>>  please resolve that one first.]
>>>>>>
>>>>>> Amend Rule 2127 to read as follows:
>>>>>>
>>>>>>   A conditional vote on an Agoran decision is a vote which indicates
>>>>>>   a vote based on some condition(s). A conditional vote is evaluated
>>>>>>   at the end of the voting period and, rules to the contrary
>>>>>>   notwithstanding, is clearly specified if and only if the value of
>>>>>>   the condition(s) is/are determinate at the end of the voting
>>>>>>   period. If the conditional is clearly specified, and evaluates to
>>>>>>   a valid vote, it is counted as that vote; otherwise, it is counted
>>>>>>   as PRESENT.
>>>>>>
>>>>>>   Any vote which is clearly expressed as a conditional, e.g. "FOR if
>>>>>>   <X> is true, AGAINST otherwise", is a valid conditional vote that
>>>>>>   evaluates as specified.
>>>>>>
>>>>>>   A vote endorsing another person is equivalent to a conditional
>>>>>>   vote evaluating to the vote specified in that person's valid
>>>>>>   ballot on the decision, if any.
>>>>>>
>>>>>>   For an instant runoff decision, a vote consisting of a list, one
>>>>>>   or more entries of which are valid conditional votes, and the
>>>>>>   remaining entries of which are valid options, is a valid
>>>>>>   conditional vote. Such a vote is evaluated by evaluating each
>>>>>>   conditional entry to a list of votes (or an empty list, if it
>>>>>>   evaluates to PRESENT either directly or indirectly), and then
>>>>>>   concatenating those lists with the specified valid options in the
>>>>>>   order they occurred in the original vote.
>>>>>>
>>>>>> [New conditional vote rule clearly specifies what conditional votes
>>>>>> are
>>>>>>  valid, as well as providing for evaluation of conditional lists in
>>>>>>  instant runoff in the sensible way.]
>>>>>>
>>>>>> Amend Rule 2438 by replacing the paragraph describing Orange
>>>>>> Ribbons with:
>>>>>>
>>>>>>   Orange (O): When a proposal is adopted via an Agoran Decision on
>>>>>>   which no valid ballots were AGAINST (after evaluating
>>>>>>   conditionals), its proposer earns an Orange Ribbon.
>>>>>>
>>>>>> Award G. a Transparent Ribbon.
>>>>>>
>>>>>> [I accept that it's fair that this may not actually be a problem,
>>>>>> but clarifying it and converging gamestate does not hurt.]
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7823
>>>>>> Title: Another Economy Fix Attempt
>>>>>> Adoption index: 1.0
>>>>>> Author: Gaelan
>>>>>> Co-authors:
>>>>>>
>>>>>>
>>>>>> Create a power-1 rule titled "Keep it up" with the following text:
>>>>>> ===
>>>>>>   If an action defined entirely by the rules that would otherwise be
>>>>>>   POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
>>>>>>   low shiny balance, that player may win the game with 2 Days Notice.
>>>>>>   Upon doing so, half of all player's shiny balances (rounded down)
>>>>>> are
>>>>>>   transferred to Agora.
>>>>>> ===
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7825
>>>>>> Title: Safety Regulations v2
>>>>>> Adoption index: 3.0
>>>>>> Author: Aris
>>>>>> Co-author(s): Alexis
>>>>>>
>>>>>>
>>>>>> Amend Rule 2493, "Regulations", by
>>>>>>
>>>>>>   * Replacing every instance of the word "instrument" with the words
>>>>>> "textual
>>>>>>     entity"; and
>>>>>>   * Amending the second paragraph to read in full "A regulation must
>>>>>> be
>>>>>>     authorized by at least one rule in order for it to exist. A
>>>>>> regulation has
>>>>>>     effect on the game (only) insofar as the rule or rules that
>>>>>> authorized it
>>>>>>     permit it to have effect. If reasonably possible, a regulation
>>>>>> should be
>>>>>>     interpreted so as to defer to other rules. The procedure for
>>>>>> resolving
>>>>>>     conflict between regulations is the same as it is for rules (for
>>>>>> the
>>>>>>     purposes of resolving conflicts only, a regulation is treated as
>>>>>> if
>>>>>> it
>>>>>>     had the power of its least powerful parent rule)."
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7826
>>>>>> Title: Deregulation
>>>>>> Adoption index: 3.0
>>>>>> Author: Alexis
>>>>>> Co-author(s):
>>>>>>
>>>>>>
>>>>>> Repeal Rule 2493 (Regulations).
>>>>>> Repeal Rule 2494 (The Regkeepor).
>>>>>> Amend Rule 2464 (Tournaments) to read as follows:
>>>>>>
>>>>>>   A Tournament is a sub-game of Agora specifically sanctioned
>>>>>>   to be initiated as a tournament by the Rules.  If a winner of a
>>>>>>   tournament is determined within 4 weeks of its initiation, that
>>>>>>   person or persons win the game, otherwise the tournament
>>>>>>   concludes with no winner.
>>>>>>
>>>>>>   In a timely fashion after the start of June 1 of each year,
>>>>>>   the Herald SHALL propose a set of Regulations governing a
>>>>>>   Birthday Tournament for that year; the Herald CAN also
>>>>>>   delegate the responsibility for creating or running the
>>>>>>   tournament to another player, with that player's consent.
>>>>>>
>>>>>>   The Birthday Tournament's regulations SHOULD be such that all
>>>>>>   persons who choose to participate have a fair chance of winning
>>>>>>   the tournament (according to its regulations), and a winner
>>>>>>   SHOULD be expected within 2-3 weeks following the tournament's
>>>>>>   initiation.
>>>>>>
>>>>>>   After adequate time for discussion of the Birthday Tournament's
>>>>>>   regulations, the Herald (or delegate) CAN initiate a sanctioned
>>>>>>   tournament with a specified, finalized set of regulations,
>>>>>>   Without 3 Objections.  The initiation SHOULD be timed to
>>>>>>   coincide with Agora's Birthday.
>>>>>>
>>>>>> Repeal Rule 2495 (The Birthday Tournament).
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7827
>>>>>> Title: Estate Auction Fix
>>>>>> Adoption index: 2.0
>>>>>> Author: V.J. Rada
>>>>>> Co-author(s): G.
>>>>>>
>>>>>>
>>>>>> Amend rule 2491 by replacing the text "transfer the auctioned
>>>>>> Estate to the winner by announcement, by paying Agora the amount of
>>>>>> the bid, or by causing the winning Organization" with "transfer the
>>>>>> auctioned Estate to the winner by announcement and by either paying
>>>>>> Agora the amount of the bid or causing the winning Organization"
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7828
>>>>>> Title: no we can't
>>>>>> Adoption index: 3.0
>>>>>> Author: G.
>>>>>> Co-author(s):
>>>>>>
>>>>>>
>>>>>> Amend Rule 2125 (Regulated Actions) by replacing:
>>>>>>
>>>>>>   Restricted Actions CAN only be performed as described by the Rules.
>>>>>>
>>>>>> with:
>>>>>>   A Restricted Action CAN only be performed as described by the Rules,
>>>>>> and only
>>>>>>   using the methods explicitly specified in the Rules for performing
>>>>>> the given
>>>>>>   action.
>>>>>>
>>>>>> [this over-arching protection means in general, "by announcement"
>>>>>> is NOT implied.  I just want to put this in place and absolutely
>>>>>> clarify the ruleset if it passes, and we can add the MMI change later
>>>>>> if desired].
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7829
>>>>>> Title: Consumerism
>>>>>> Adoption index: 1.0
>>>>>> Author: V.J. Rada
>>>>>> Co-author(s):
>>>>>>
>>>>>>
>>>>>> Create a new rule called "Spend Spend Spend" with the text
>>>>>>
>>>>>>   {{Monthly, the Secretary CAN and SHALL transfer the Shinies of any
>>>>>> player who
>>>>>>   has not spent any shinies in the previous month to Agora.}}
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: pp1
>>>>>> Title: Faster Auctions
>>>>>> Adoption index: 2.0
>>>>>> Author: o
>>>>>> Co-author(s):
>>>>>>
>>>>>>
>>>>>> Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the
>>>>>> start
>>>>>> of each month" with "At the start of each week".
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>> ID: 7824
>>>>>> Title: Contracts v8
>>>>>> Adoption index: 3.0
>>>>>> Author: Aris
>>>>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada,
>>>>>> Trigon,
>>>>>> Alexis, P.S.S.
>>>>>>
>>>>>>
>>>>>> Lines beginning with hashmarks ("#") and comments in square brackets
>>>>>> ("[]")
>>>>>> have no effect on the behavior of this proposal. They are not part of
>>>>>> any rules
>>>>>> created or amended herein, and may be considered for all game purposes
>>>>>> to
>>>>>> have been removed before its resolution.
>>>>>>
>>>>>> # 1 Cleanup & Miscellaneous
>>>>>> # 1.1 Gamestate Cleanup
>>>>>>
>>>>>> Destroy each organization.
>>>>>>
>>>>>> Destroy each agency.
>>>>>>
>>>>>> For the purposes of this proposal, neither pledges nor rules are
>>>>>> contracts.
>>>>>>
>>>>>> Destroy each contract. [Just in case.]
>>>>>>
>>>>>> # 1.2 Organization, Secretary, and Economic Cleanup
>>>>>> # 1.2.1 Repeal Organizations
>>>>>>
>>>>>> Repeal rule 2459 ("Organizations").
>>>>>>
>>>>>> Repeal rule 2461 ("Death and Birth of Organizations").
>>>>>>
>>>>>> Repeal rule 2460 ("Organizational Restructuring").
>>>>>>
>>>>>> Repeal rule 2457 ("Lockout").
>>>>>>
>>>>>> Repeal rule 2458 ("Invoking Lockout").
>>>>>>
>>>>>> Repeal rule 2462 ("Bankruptcy").
>>>>>>
>>>>>> # 1.2.2 Change Secretary to Treasuror
>>>>>>
>>>>>> Amend rule 2456 ("The Secretary") by
>>>>>>
>>>>>>   * Changing its title to "The Treasuror", then by
>>>>>>   * Replacing its text, entirely, with:
>>>>>>
>>>>>>     {{{
>>>>>>         The Treasuror is an office, and the recordkeepor of Shinies.
>>>>>>
>>>>>>         The Treasuror's weekly report also includes:
>>>>>>
>>>>>>         1. the current Floating Value, and all derived values
>>>>>>            defined by the Rules.
>>>>>>         2. the list of all public classes of assets.
>>>>>>
>>>>>>     }}}
>>>>>>
>>>>>> Make o the Treasuror.
>>>>>>
>>>>>> Amend the following rules, in order, by replacing the word
>>>>>> "Secretary" with the word "Treasuror" wherever it appears:
>>>>>>
>>>>>>   * Rule 2487 ("Shiny Supply Level")
>>>>>>   * Rule 2498 ("Economic Wins")
>>>>>>   * Rule 2497 ("Floating Value")
>>>>>>
>>>>>> # 1.2.3 General Economy Fixes/Cleanup
>>>>>>
>>>>>> Amend rule 2489 ("Estates") by replacing the first sentence with:
>>>>>>
>>>>>>   {{{
>>>>>>       An Estate is a type of indestructible liquid asset.
>>>>>>   }}}
>>>>>>
>>>>>> Amend rule 2491 ("Estate Auctions") by replacing its text,
>>>>>> entirely, with:
>>>>>>
>>>>>>   {{{
>>>>>>       At the start of each month, if Agora owns at least one
>>>>>>       Estate, the Surveyor CAN and SHALL put one Estate that is owned
>>>>>> by
>>>>>>       Agora up for auction by announcement. Each auction ends
>>>>>>       seven days after it begins.
>>>>>>
>>>>>>       During an auction, any player or contract may bid a number of
>>>>>> Shinies
>>>>>>       by announcement, provided that the bid is higher than all
>>>>>>       previously-placed bids in the same auction.
>>>>>>
>>>>>>       If, at the end of the auction, there is a single highest bid,
>>>>>>       then the player or contract who placed that bid wins the
>>>>>> auction.
>>>>>>       The winner CAN cause Agora to transfer the auctioned Estate to
>>>>>> emself
>>>>>>       by announcement, if e pays Agora the amount of the bid for the
>>>>>> explicit
>>>>>>       and sole purpose of fulfilling this requirement. The person who
>>>>>>       placed the bid SHALL see to it that this is done in a timely
>>>>>> fashion.
>>>>>>   }}}
>>>>>>
>>>>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>>>>>>
>>>>>>   {{{
>>>>>>       Shinies (singular "shiny", abbreviated "sh.") are an
>>>>>>       indestructible liquid currency, and the official currency
>>>>>>       of Agora. The Treasuror is the recordkeepor for shinies.
>>>>>>
>>>>>>   }}}
>>>>>>
>>>>>>
>>>>>> # 1.3 Agency Cleanup
>>>>>>
>>>>>> Repeal Rule 2467 ("Agencies")
>>>>>>
>>>>>> Repeal Rule 2468 ("Superintendent")
>>>>>>
>>>>>> # 1.4 Define Extricability
>>>>>>
>>>>>> [Note that I do not believe this section makes any substantive changes
>>>>>> on its
>>>>>> own. Because of the volume of concerns raised about restricting by
>>>>>> announcement
>>>>>> conditionals, this section only contains definitions.]
>>>>>>
>>>>>> Create a new power 3.0 rule entitled "Conditionals and Extricability",
>>>>>> with the
>>>>>> following text:
>>>>>>
>>>>>>   A conditional is any textual structure that attempts to make a
>>>>>> statement (the
>>>>>>   substrate) affecting any part or aspect of the gamestate, or the
>>>>>>   permissibility, possibility, or effect of any action affecting such
>>>>>> a
>>>>>> part or
>>>>>>   aspect, dependent on the truth value or other state of a textual
>>>>>> structure
>>>>>>   (the condition). The condition is said to be "affixed" to the
>>>>>> substrate
>>>>>>   (inverse "to be conditional upon").
>>>>>>
>>>>>>   A condition is inextricable if it is unclear, ambiguous, circular,
>>>>>>   inconsistent, paradoxical, depends on information that is
>>>>>> indeterminate, or
>>>>>>   is impossible or unreasonably difficult to determine, or otherwise
>>>>>> requires an
>>>>>>   unreasonable effort to resolve; otherwise it is extricable. A
>>>>>> conditional is
>>>>>>   inextricable if its condition is inextricable; otherwise it is
>>>>>> extricable. A
>>>>>>   player SHOULD NOT use an inextricable conditional for any purpose.
>>>>>>
>>>>>>   An action is said to be "subject to" a conditional if its
>>>>>> possibility,
>>>>>>   permissibility, or effect (depending on context) is determined by
>>>>>> the
>>>>>>   conditional. A value is said to be subject to a conditional of the
>>>>>> state
>>>>>>   of the value is determined by the conditional.
>>>>>>
>>>>>> Create a new power 3.0 rule entitled "Determinacy", with the following
>>>>>> text:
>>>>>>
>>>>>>   If a value CANNOT be reasonably determined (without circularity or
>>>>>> paradox)
>>>>>>   from information reasonably available, or if it alternates
>>>>>> indefinitely
>>>>>>   between values, then the value is considered to be indeterminate,
>>>>>> otherwise
>>>>>>   it is determinate.
>>>>>>
>>>>>> Amend Rule 1023, "Common Definitions", by (please note that these
>>>>>> actions
>>>>>> are severable):
>>>>>>
>>>>>>     * removing the third item of the top level list;
>>>>>>     * renumbering appropriately; and
>>>>>>     * changing its title to "Agoran Time"
>>>>>>
>>>>>>
>>>>>> # 1.5 General-purpose Rules
>>>>>>
>>>>>> Reenact Rule 1586, "Definition and Continuity of Entities" (Power =
>>>>>> 2),
>>>>>> with
>>>>>> the text:
>>>>>>
>>>>>>   If multiple rules attempt to define an entity with the same name,
>>>>>> then they
>>>>>>   refer to the same entity. A rule-defined entity's name CANNOT be
>>>>>> changed to
>>>>>>   be the same as another rule-defined entity's name.
>>>>>>
>>>>>>   A rule, contract, or regulation that refers to an entity by name
>>>>>> refers to the
>>>>>>   entity that had that name when the rule first came to include that
>>>>>> reference,
>>>>>>   even if the entity's name has since changed.
>>>>>>
>>>>>>   If the entity that defines another entity is amended such that it no
>>>>>> longer
>>>>>>   defines the second entity, then the second entity and its attributes
>>>>>> cease to
>>>>>>   exist.
>>>>>>
>>>>>>   If the entity that defines another entity is amended such that it
>>>>>> defines
>>>>>>   the second entity both before and after the amendment, but with
>>>>>> different
>>>>>>   attributes, then the second entity and its attributes continue to
>>>>>> exist to
>>>>>>   whatever extent is possible under the new definitions.
>>>>>>
>>>>>> [Note to the Rulekeepor:
>>>>>>
>>>>>> Created by Proposal 2481, Feb. 16 1996
>>>>>> Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial
>>>>>> Amended(2) by Proposal 3999 (harvel), May 2 2000
>>>>>> Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000
>>>>>> Amended(3) by Proposal 5077 (Murphy), 18 July 2007
>>>>>> Amended(4) by Proposal 5723 (Murphy), 7 October 2008
>>>>>> Amended(5) by Proposal 5836 (Murphy), 12 October 2008
>>>>>> Amended(6) by cleaning (comex), 26 January 2009
>>>>>> Amended(7) by Proposal 6650 (coppro), 10 March 2010
>>>>>> Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011
>>>>>> Repealed by Proposal 7614 (G., omd), 13 January 2014
>>>>>> ]
>>>>>>
>>>>>> Create a new power 3 rule entitled "Consent", with the following text:
>>>>>>
>>>>>>   A person gives consent (syn. consents) to an action when e, acting
>>>>>> as
>>>>>> emself,
>>>>>>   publicly states that e agrees to the action. This agreement may be
>>>>>> implied,
>>>>>>   but only if it is reasonably clear from context that the person
>>>>>> wanted the
>>>>>>   agreement to take place.
>>>>>>
>>>>>> # 1.6 Random Amendments
>>>>>>
>>>>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last
>>>>>> paragraph to
>>>>>> read:
>>>>>>
>>>>>>   The Rules CANNOT compel non-players to act without their express or
>>>>>> reasonably
>>>>>>   implied consent. The rules CANNOT compel players to unduly harass
>>>>>> non-players.
>>>>>>   A non-person CANNOT be a player, rules to the contrary
>>>>>> notwithstanding.
>>>>>>
>>>>>>
>>>>>> Amend Rule 2139, "The Registrar", by changing the sentence "The
>>>>>> Registrar is
>>>>>> also responsible for tracking any switches that would otherwise lack
>>>>>> an
>>>>>> officer
>>>>>> to track them, unless the switch is defined as untracked." to read
>>>>>> "The
>>>>>> Registrar is also responsible for tracking any switches, defined in a
>>>>>> rule,
>>>>>> that would otherwise lack an officer to track them, unless the switch
>>>>>> is defined
>>>>>> as untracked."
>>>>>>
>>>>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>>>>>>
>>>>>>   When a rule allows one person (the agent) to act on behalf of
>>>>>> another
>>>>>>   (the principal) to perform an action, that agent CAN perform the
>>>>>> action if it
>>>>>>   is POSSIBLE for the principal to do so, taking into account any
>>>>>> prerequisites
>>>>>>   for the action. If the enabling rule does not specify the mechanism
>>>>>> by which
>>>>>>   the agent may do so, then the agent CAN perform the action in the
>>>>>> same manner
>>>>>>   in which the principal CAN do so, with the additional requirement
>>>>>> that the
>>>>>>   agent must, in the message in which the action is performed,
>>>>>> uniquely
>>>>>> identify
>>>>>>   the principal and that the action is being taken on behalf of that
>>>>>> person.
>>>>>>
>>>>>>   A person SHALL NOT act on behalf of another person if doing so
>>>>>> causes
>>>>>> the
>>>>>>   second person to violate the rules. A person CANNOT act on behalf of
>>>>>> another
>>>>>>   person to do anything except perform a game action; in particular, a
>>>>>> person
>>>>>>   CANNOT act on behalf of another person to send a message, only to
>>>>>> perform
>>>>>>   specific actions that might be taken within a message.
>>>>>>
>>>>>>   When an action is performed on behalf of a principal, then the
>>>>>>   action is considered for all game purposes to have been performed by
>>>>>> the
>>>>>>   principal, unless a rule specifically states that it is treated
>>>>>> differently
>>>>>>   for some purpose, in which case it is treated as described by that
>>>>>> rule.
>>>>>>
>>>>>>   Allowing a person to act on behalf of another person is secured at
>>>>>> power 2.0.
>>>>>>   This rule takes precedence over any rule that would prohibit a
>>>>>> person
>>>>>> from
>>>>>>   taking an action, except that it defers to any rule that imposes
>>>>>> limitations
>>>>>>   specifically on actions taken on behalf of another person.
>>>>>>
>>>>>>
>>>>>> # 2 Contracts
>>>>>> # 2.1 Core Contract Features
>>>>>>
>>>>>> Create a new power 2.5 rule, entitled "Contracts", with the following
>>>>>> text:
>>>>>>
>>>>>>   A contract is a ruleset-defined entity embodied in text. An entity
>>>>>> can only
>>>>>>   become a contract through the appropriate ruleset defined
>>>>>> procedures.
>>>>>> Changes
>>>>>>   to the contract's text by rule defined mechanisms (including those
>>>>>> delegated
>>>>>>   to the contract itself) do not change the identity of the contract.
>>>>>>
>>>>>>   If any change to a contract's text, internal state, or other
>>>>>> properties would
>>>>>>   cause them to become indeterminate and remain so for any
>>>>>> non-infinitesimal
>>>>>>   amount of time, the change is canceled and does not occur.
>>>>>>
>>>>>>   The following changes are secured at power 2.1: creating or
>>>>>> modifying
>>>>>> a
>>>>>>   contract or causing an entity to become a contract. [Note that,
>>>>>>   as a precaution, causing an entity to cease being a contract is not
>>>>>> secured.]
>>>>>>
>>>>>>   The properties of contracts, as defined by other rules, include the
>>>>>>   following:
>>>>>>
>>>>>>     - Parties, persons who agree to be bound by and assume powers
>>>>>> under
>>>>>>       the contract.
>>>>>>     - The ability to be amended or destroyed.
>>>>>>     - The ability to compel actions by their parties.
>>>>>>     - The ability to allow persons to take actions on the part of
>>>>>> their
>>>>>> parties.
>>>>>>     - The ability to define arbitrary classes of asset.
>>>>>>     - The ability to possess and control assets.
>>>>>>
>>>>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the
>>>>>> following
>>>>>> text:
>>>>>>
>>>>>>   Each contract has an associated set of persons, known as the
>>>>>> parties.
>>>>>> The
>>>>>>   person who creates a contract is automatically a party. Other
>>>>>> persons
>>>>>> CAN
>>>>>>   become parties to a contract by announcement if the contract's text
>>>>>> permits
>>>>>>   them to do so. Parties can leave a contract by announcement, ceasing
>>>>>> being
>>>>>>   parties, if the contract's text permits them to do so. A contract
>>>>>> CAN
>>>>>> expel a
>>>>>>   party or group of parties by announcement, causing them to cease
>>>>>> being
>>>>>>   parties.
>>>>>>
>>>>>>   It is IMPOSSIBLE, by any means, for a person to become a party to a
>>>>>> contract,
>>>>>>   for an contract to be created with a person as a party, or for an
>>>>>> entity to
>>>>>>   become a contract with a person as a party, without that person's
>>>>>> consent.
>>>>>>   This rule takes precedence over any rule that might make such a
>>>>>> change
>>>>>>   possible.
>>>>>>
>>>>>> Create a power 2.5 rule entitled "Contract Lifecycle", with the
>>>>>> following text:
>>>>>>
>>>>>>   A person CAN create a contract by announcement by transferring 1
>>>>>> shiny to
>>>>>>   Agora, specifying the contract's text. A person SHALL NOT create
>>>>>> more
>>>>>> than
>>>>>>   X (where X is the contract limit) contracts per week by this method,
>>>>>> and the
>>>>>>   Notary CAN destroy any excess (i.e. beyond the X permitted)
>>>>>> contracts
>>>>>> by
>>>>>>   announcement within 7 days of the contract's formation, but only if
>>>>>> the
>>>>>>   contract(s) were excess at the time of their creation.
>>>>>>
>>>>>>   The contract limit is an untracked singleton switch, defaulting to
>>>>>> 3,
>>>>>> with
>>>>>>   possible values of any integer between 3 and 7. The contract limit
>>>>>> can be
>>>>>>   set to any valid value in a regulation promulgated by the Notary.
>>>>>>   The amendment limit is an untracked singleton switch, with possible
>>>>>> values
>>>>>>   of integers greater than or equal to 5, or positive infinity
>>>>>> (default).
>>>>>>   The amendment limit can be set in a regulation promulgated by the
>>>>>> Notary.
>>>>>>
>>>>>>   The person or persons who create a contract CAN and SHOULD also
>>>>>> specify a
>>>>>>   name for the contract; if e does not do so, the Notary CAN and
>>>>>>   SHALL assign a name in a timely fashion.
>>>>>>
>>>>>>   A contract CAN amend, destroy, or retitle itself by announcement. A
>>>>>> player
>>>>>>   CAN amend, destroy, or retitle a contract without objection, even if
>>>>>> its
>>>>>>   text denies em the ability to do so. Players SHOULD only use this
>>>>>> mechanism
>>>>>>   to recover from situations where the contract is underspecified or
>>>>>> has
>>>>>>   unintended effects.
>>>>>>
>>>>>>   The Notary CAN by regulation stop the same contract from
>>>>>>   amending or retitling itself more than Y times (where Y is the
>>>>>> amendment limit
>>>>>>   limit) combined times per Agoran day; e CANNOT stop a contract from
>>>>>> being
>>>>>>   destroyed, or from being retitled or amended by any other means.
>>>>>>
>>>>>>   If a contract has fulfilled its purpose, does not specify any
>>>>>> gamestate
>>>>>>   affecting statements, or otherwise seems unlikely to be used, the
>>>>>> Notary
>>>>>>   CAN and SHOULD destroy it with Agoran Consent. Any player CAN
>>>>>> destroy
>>>>>> a
>>>>>>   contract with 2 Agoran Consent. Players SHOULD NOT use the methods
>>>>>> in
>>>>>> this
>>>>>>   paragraph to further their private interests.
>>>>>>
>>>>>>   If the possibility of any action defined by this rule is
>>>>>> indeterminate, or
>>>>>>   is subject to a inextricable conditional, it is impossible.
>>>>>>
>>>>>>
>>>>>> # 2.2 Powers of Contracts
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with
>>>>>> the
>>>>>> following text:
>>>>>>
>>>>>>   The text of a contract can specify obligations upon its parties.
>>>>>> Parties to
>>>>>>   a contract SHALL abide by its terms, breaching them neither
>>>>>> negligently nor
>>>>>>   deliberately. The fact that the action described by the contract is
>>>>>> in
>>>>>>   violation of the rules is not a defense if the violative nature is
>>>>>>   reasonably clear from its text. If whether an action is permitted or
>>>>>> forbidden
>>>>>>   by a contract is indeterminate or subject to an inextricable
>>>>>> conditional,
>>>>>>   it is presumptively permitted.
>>>>>>
>>>>>>   As an exception to the provisions of the previous paragraph and the
>>>>>>   circumstances in which cards would ordinarily be appropriate, a
>>>>>> person
>>>>>>   awarding a card under this rule MAY and CAN validly consider the
>>>>>> equitable
>>>>>>   interests of justice and interests of the game, including the
>>>>>> importance of
>>>>>>   the observation of contracts, as a mitigating or aggravating
>>>>>> circumstances
>>>>>>   when awarding a card. Such a person MAY, CAN validly, and SHOULD
>>>>>> also
>>>>>> consider
>>>>>>   the instructions of the contract or contracts in question when
>>>>>> issuing a card.
>>>>>>
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract",
>>>>>> with
>>>>>> the following text:
>>>>>>
>>>>>>   If a rule says that a contract CAN do something by announcement, it
>>>>>> is
>>>>>>   equivalent to saying that that any person CAN take that action by
>>>>>> announcement
>>>>>>   if the contract's text says that e CAN do so under the
>>>>>> circumstances;
>>>>>> if
>>>>>>   whether the contract enables the person to do so is indeterminate,
>>>>>> or
>>>>>> is the
>>>>>>   subject of an inextricable conditional, the action is IMPOSSIBLE. A
>>>>>> person
>>>>>>   SHALL NOT cause a contract to violate a rule using this method.
>>>>>>
>>>>>>   If a rule specifies that a contract SHALL or SHALL NOT do something,
>>>>>> each
>>>>>>   party to the contract SHALL ensure that the contract respectively
>>>>>> does
>>>>>>   or does not do that thing.
>>>>>>
>>>>>>   The text of a contract can permit persons to act on behalf of a
>>>>>> party
>>>>>> or
>>>>>>   group of parties. To do so, it must specify:
>>>>>>
>>>>>>     a. Which of its parties can be acted on behalf of;
>>>>>>     b. What actions can be taken;
>>>>>>     c. Who can take the actions; and
>>>>>>     d. Any conditions or limitations upon the actions. If any such
>>>>>>        limitations or conditions are inextricable, the actions CANNOT
>>>>>> be used.
>>>>>>
>>>>>> # 2.3 Contract Interpretation and Maintenance
>>>>>>
>>>>>> Create a new power 2.6 rule, entitled "Interpreting Contracts",
>>>>>> with the following text:
>>>>>>
>>>>>>   A contract should generally be interpreted according to its text,
>>>>>> including
>>>>>>   any clauses giving directions for its interpretation or
>>>>>> construction.
>>>>>>   Additionally, justice, the intent of the contract's parties, and the
>>>>>> principles
>>>>>>   governing rule interpretation should be reasonably applied when
>>>>>> interpreting
>>>>>>   a contract.
>>>>>>
>>>>>>   A contract is subservient to the rules. Although a contract may
>>>>>> specify
>>>>>>   obligations or powers beyond those created by the rules, a contract
>>>>>> may not
>>>>>>   override the rules: in particular, any provision of a contract that
>>>>>> would
>>>>>>   unreasonably violate an inalienable right of players and/or persons
>>>>>> or
>>>>>>   cause any rule defined statement about the gamestate, or about the
>>>>>> possibility
>>>>>>   of an action, to become false is void and without effect insofar as
>>>>>> it does
>>>>>>   so.
>>>>>>
>>>>>>   The following are protected actions:
>>>>>>
>>>>>>   1. Registering and deregistering;
>>>>>>   2. Submitting, pending, or voting freely on a proposal, but only if
>>>>>> the sole
>>>>>>      effect the proposal would have if adopted is to create, modify,
>>>>>> or
>>>>>> destroy
>>>>>>      a contract or group of contracts, or to cause an entity or group
>>>>>> of
>>>>>>      entities to become or cease to be a contract or group of
>>>>>> contracts;
>>>>>>   3. Creating, destroying, or amending a contract, intending to do so,
>>>>>> and
>>>>>>      supporting, objecting to, or resolving such an intent, except
>>>>>> where the
>>>>>>      mechanism for destruction or amendment is created by the contract
>>>>>>      itself;
>>>>>>   4. Making true statements about a contract;
>>>>>>   5. Calling, judging, assigning, or freely discussing a CFJ;
>>>>>>   6. Lawfully performing an official duty;
>>>>>>   7. Objecting to or supporting an intent to perform an action while
>>>>>>      Speaker;
>>>>>>   8. Using an executive order;
>>>>>>   9. Making, amending, revoking or calling in a pledge; and
>>>>>>   10. Any action affecting the status of a festival.
>>>>>>
>>>>>>
>>>>>>   Rules to the contrary notwithstanding, a contract CANNOT compel,
>>>>>> forbid,
>>>>>>   or in any significant way alter, tamper with, or modify the
>>>>>> performance of
>>>>>>   a protected action. A contract CANNOT punish a player for performing
>>>>>> or
>>>>>>   failing protected action, or for doing so in a particular manner,
>>>>>> except
>>>>>>   where it would otherwise be ILLEGAL. A contract also CANNOT enable a
>>>>>> person to
>>>>>>   do any of the things prohibited to the contract by this paragraph.
>>>>>> Insofar as
>>>>>>   a contract or a provision or clause of a contract contravenes the
>>>>>> letter or
>>>>>>   clear intent of this rule, it is void and without effect.
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with
>>>>>> following
>>>>>> text:
>>>>>>
>>>>>>   The Notary CAN, once a month, cause each contract that owns at least
>>>>>>   one shiny to transfer one shiny to Agora. E SHALL do so in the first
>>>>>> week
>>>>>>   of every month. If a contract does not own at least one shiny, and
>>>>>> is
>>>>>>   thus unable to make said payment, the Notary CAN and SHALL destroy
>>>>>>   it With Notice. If a contract becomes and remains able to pay before
>>>>>> its
>>>>>>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>>>>>>   collect the shiny.
>>>>>>
>>>>>>   The Notary CAN, by regulation, exempt a contract from the preceding
>>>>>> paragraph.
>>>>>>   E SHALL NOT do so unless the contract seems to be in the public
>>>>>> interest of
>>>>>>   Agora.
>>>>>>
>>>>>>
>>>>>> Create a new power 1.0 rule, entitled "The Notary", with the following
>>>>>> text:
>>>>>>
>>>>>>   The Notary is an office, and the recordkeepor of contracts. The
>>>>>> Notary's
>>>>>>   weekly report contains all contracts, including their name, text,
>>>>>> and
>>>>>>   parties. The Notary's weekly report also contains the list of
>>>>>> private
>>>>>> classes
>>>>>>   of asset. The Notary is ENCOURAGED to list all changes to the
>>>>>> information e
>>>>>>   tracks in eir report.
>>>>>>
>>>>>> Make o the Notary.
>>>>>>
>>>>>> # 3.0 Asset Changes
>>>>>>
>>>>>> Amend Rule 2166, "Assets", by changing it to read in full:
>>>>>>
>>>>>>   An asset is an entity defined as such by a (a) rule, (b) authorized
>>>>>>   regulation, (c) group of rules and/or authorized regulations (but if
>>>>>> such
>>>>>>   regulations modify a preexisting asset class defined by a rule or
>>>>>> another
>>>>>>   title of regulations, they must be authorized specifically to do so
>>>>>> by their
>>>>>>   parent rule), or (d) contract (hereafter its backing document), and
>>>>>> existing
>>>>>>   solely because its backing document defines its existence. An
>>>>>> asset's
>>>>>> backing
>>>>>>   document can specify when and how that asset is created, destroyed,
>>>>>> and
>>>>>>   transferred.
>>>>>>
>>>>>>   Each asset has exactly one owner. If an asset would otherwise
>>>>>>   lack an owner, it is owned by Agora.  If an asset's backing document
>>>>>> restricts
>>>>>>   its ownership to a class of entities, then that asset CANNOT be
>>>>>> gained by or
>>>>>>   transferred to an entity outside that class, and is destroyed if it
>>>>>> is owned
>>>>>>   by an entity outside that class (except if it is owned by Agora, in
>>>>>> which case
>>>>>>   any player CAN transfer or destroy it without objection). The
>>>>>> restrictions in
>>>>>>   the previous sentence are subject to modification by its backing
>>>>>> document.
>>>>>>
>>>>>>   Unless modified by an asset's backing document, ownership of an
>>>>>> asset
>>>>>> is
>>>>>>   restricted to Agora, players, and contracts. As an exception to the
>>>>>> last
>>>>>>   sentence, non-player persons are generally able to own assets
>>>>>> defined
>>>>>> by
>>>>>>   a contract they are a party to, subject to modification by the
>>>>>> contract in
>>>>>>   question.
>>>>>>
>>>>>>   A contract's text can specify whether or not that contract is
>>>>>>   willing to receive assets or a class of assets. Generally, a
>>>>>> contract
>>>>>> CANNOT
>>>>>>   be given assets it is unwilling to receive. If the contract is
>>>>>> silent
>>>>>> on the
>>>>>>   matter, or if its willingness is indeterminate or the subject of a
>>>>>>   inextricable conditional, the procedure to determine its willingness
>>>>>> is as
>>>>>>   follows:
>>>>>>
>>>>>>     1. If the contract appears to anticipate being given assets, other
>>>>>> than for
>>>>>>        sustenance (e.g. by authorizing parties to spend the contract's
>>>>>> assets),
>>>>>>        then the contract is willing to receive all assets.
>>>>>>     2. Otherwise, it is unwilling to receive all assets.
>>>>>>
>>>>>>   The previous paragraph (including the list) notwithstanding, a
>>>>>> contract
>>>>>>   CAN be given 1 shiny a month for its sustenance payment, so long as
>>>>>>   it never has more than 1 shiny at a time.
>>>>>>
>>>>>>   The recordkeepor of a class of assets is the entity (if any)
>>>>>>   defined as such by, and bound by, its backing document. That
>>>>>>   entity's report includes a list of all instances of that class
>>>>>>   and their owners.  This portion of that entity's report is
>>>>>>   self-ratifying. Rules to the contrary notwithstanding, a contract
>>>>>> CANNOT
>>>>>>   oblige a person who isn't a member to record its internal state, nor
>>>>>> is
>>>>>>   the default recordkeepor responsible for tracking a contract's
>>>>>> internal state.
>>>>>>   For the purposes of this rule, the promulgator of a regulation is
>>>>>> bound by
>>>>>>   it.
>>>>>>
>>>>>>   An asset generally CAN be destroyed by its owner by
>>>>>>   announcement, subject to modification by its backing document. An
>>>>>>   indestructible asset is one defined as such by it backing document,
>>>>>> and CANNOT
>>>>>>   be destroyed except by a rule, other than this one, specifically
>>>>>> addressing
>>>>>>   the destruction of indestructible assets or that asset in
>>>>>> particular;
>>>>>> any
>>>>>>   other asset is destructible. In circumstances where another asset
>>>>>> would be
>>>>>>   destroyed, an indestructible asset is generally transferred to
>>>>>> Agora,
>>>>>> subject
>>>>>>   to modification by its backing document and the intervention of
>>>>>> other
>>>>>> rules.
>>>>>>
>>>>>>   To "lose" an asset is to have it destroyed from one's
>>>>>>   possession; to "revoke" an asset from an entity is to destroy it
>>>>>>   from that entity's possession.
>>>>>>
>>>>>>   An asset generally CAN be transferred (syn. paid, given) by
>>>>>> announcement by
>>>>>>   its owner to another entity, subject to modification by its
>>>>>>   backing document. A fixed asset is one defined as such by its
>>>>>> backing
>>>>>>   document, and CANNOT be transferred; any other asset is liquid.
>>>>>>
>>>>>>   When a rule indicates transferring an amount that is not a natural
>>>>>> number,
>>>>>>   the specified amount is rounded up to the nearest natural number.
>>>>>>
>>>>>>   A currency is a class of asset defined as such by its backing
>>>>>> document.
>>>>>>   Instances of a currency with the same owner are fungible.
>>>>>>
>>>>>>   The "x balance of an entity", where x is a currency, is the number
>>>>>> of
>>>>>> x that
>>>>>>   entity possesses. If a rule, proposal, or other competent authority
>>>>>> attempts
>>>>>>   to increase or decrease the balance of an entity without specifying
>>>>>> a
>>>>>> source
>>>>>>   or destination, then the currency is created or destroyed as needed.
>>>>>>
>>>>>>   When a player causes one or more balances to change, e is ENCOURAGED
>>>>>>   to specify the resulting balance(s). Players SHOULD NOT specify
>>>>>>   inaccurate balances.
>>>>>>
>>>>>>   Where it resolves ambiguity, the asset or currency being referred to
>>>>>> is the
>>>>>>   currency designated as "Agora's official currency", if there is one.
>>>>>>
>>>>>>   An asset or class of assets is private, rather than public, if its
>>>>>>   backing document is a contract.
>>>>>>
>>>>>> ////////////////////////////////////////////////////////////
>>>>>> //////////
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>

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