CFJs are technically nonbinding, platonically, so a SHOULD is fine.

On Sat, Jun 22, 2019 at 1:53 PM Jason Cobb <jason.e.c...@gmail.com> wrote:

> A few small nitpicks:
>
> > On the objective timeline, the consequences of an action or event
> Consistent capitalization please :)
>
>
> > and cannot be retroactively modified
>
> CANNOT? I know you later state that changing it is IMPOSSIBLE w/o time
> travel, so this might not be strictly necessary
>
>
> > "The judgement of an inquiry case should be based on the facts and legal
> I take issue with "should". I feel like this should be stronger, at
> least SHOULD. Perhaps maybe a MUST?
>
>
> I don't really take any issue with the substance of the proposal, it all
> seems reasonable to me.
>
>
> Jason Cobb
>
> On 6/21/19 11:23 PM, Aris Merchant wrote:
> > This proposal codifies a few common sense rules about timelines. For
> > instance, retroactive modifications are possible, but work by creating
> > a legal fiction, rather than by changing what actually happened. It
> > also establishes one major new rule: the standard sequence of events
> > is secured at power 3.0. This stops lower powered rules from
> > disagreeing about the sequence of events, which could potentially
> > create a truly weird situation where rules of differing power had
> > different visions of the past. Since this rule has to be able to
> > override power 3.0 rules, and since ratification is already at power
> > 3.1, my new timeline rule would be power 3.1.
> >
> > -Aris
> >
> > ---
> > Title: Timeline Control Ordnance
> > Adoption index: 3.0
> > Author: Aris
> > Co-authors:
> >
> > Enact a new power 3.1 Rule, entitled "Timelines", with the following
> text:
> >
> >    A timeline is a sequence of events, worldstates, and/or gamestates,
> >    as entailed by the standard definition of the word "timeline".
> >
> >    The Objective Timeline is the timeline of events as they actually
> happened.
> >    On the objective timeline, the consequences of an action or event are
> >    determined based on the conditions actually in effect when that action
> >    or event occurred, and cannot be retroactively modified. The Objective
> >    Timeline is not considered to be part of the gamestate; instead, it is
> >    the recording of events on reality itself, and changing it
> retroactively
> >    without actual time travel is thus IMPOSSIBLE, rules to the contrary
> >    notwithstanding.
> >
> >    The Standard Timeline is the timeline used for the purposes of
> ordinary
> >    gameplay. By default, the Standard Timeline is considered to by
> defined
> >    by events or actions in the same way that the Objective Timeline is.
> >    However, the Standard Timeline is considered to be part of the
> gamestate.
> >    Accordingly, it can be modified retroactively. Modifications to the
> Standard
> >    Timeline other than by events or actions taking place as they actually
> >    happen are secured at power 3.
> >
> >    Attempted retroactive changes are to be interpreted as attempts to
> change the
> >    Standard Timeline. All changes are to be interpreted as prospective
> unless
> >    they are explicitly retroactive.
> >
> >    By default, any entity with a power less than the power of this rule
> that
> >    refers to the past (or the future) is to be interpreted as referring
> to events
> >    on the Standard Timeline; however, entities may explicitly reference
> events
> >    in a different timeline.
> >
> > Amend Rule 1551, "Ratification" by changing the text "the gamestate is
> modified"
> > to read "the gamestate is retroactively modified".
> >
> > Amend Rule 591, "Delivering Judgements", by changing the text
> >
> >    "The valid judgements for an inquiry case are as follows, based on
> >    the facts and legal situation at the time the inquiry case was
> >    initiated, not taking into account any events since that time:"
> >
> > to read
> >
> >    "The judgement of an inquiry case should be based on the facts and
> legal
> >    situation as they objectively existed at the time the inquiry case was
> >    initiated, not taking into account any events or retroactive
> modifications
> >    since that time.
> >
> >    The valid judgements for an inquiry case are as follows:"
>


-- 
>From R. Lee

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