I note that I’m actively working on producing an updated ruleset—if anyone is doing the same, please get in touch so we can avoid duplicating work.
Gaelan > On Nov 3, 2019, at 8:57 AM, Jason Cobb <jason.e.c...@gmail.com> wrote: > > I find that the Agoran decisions on whether to adopt proposals 8257 and 8259 > were never properly initiated. If this turns out to be incorrect, those > decisions can be resolved later. > > > RESOLUTION OF PROPOSALS 8253-8265 > ================================= > > I hereby resolve the Agoran decisions to adopt the below proposals. > > The quorum for all below decisions was 5. > > Voting strengths (3 unless otherwise noted): > G. has voting strength 4 (PM) > > > PROPOSAL 8253 ("Clarify salary") > FOR (11): ATMunn, Aris, Bernie, Falsifian, G., Gaelan, Jason Cobb, Rance, > nch, omd, pikhq > AGAINST (0): > PRESENT (1): twg > BALLOTS: 12 > AI (F/A): 34/0 (AI=2.0) > OUTCOME: ADOPTED > > PROPOSAL 8254 ("Anything is POSSIBLE") > FOR (12): ATMunn, Aris, Bernie, Falsifian, G., Gaelan, Jason Cobb, Rance, > nch, omd, pikhq, twg > AGAINST (0): > PRESENT (0): > BALLOTS: 12 > AI (F/A): 37/0 (AI=3.0) > OUTCOME: ADOPTED > > PROPOSAL 8255 ("Possibly-Indeterminate Switches") > FOR (10): ATMunn, Aris, Bernie, Falsifian, G., Gaelan, Jason Cobb, Rance, > pikhq, twg > AGAINST (0): > PRESENT (2): nch, omd > BALLOTS: 12 > AI (F/A): 31/0 (AI=3.0) > OUTCOME: ADOPTED > > PROPOSAL 8256 ("Yes, Prime Minister") > FOR (0): > AGAINST (8): Aris, Bernie, G., Gaelan, Jason Cobb, Rance, nch, pikhq > PRESENT (4): ATMunn, Falsifian, omd, twg > BALLOTS: 12 > AI (F/A): 0/25 (AI=2.0) > OUTCOME: REJECTED > > PROPOSAL 8258 ("Elections Fix") > FOR (12): ATMunn, Aris, Bernie, Falsifian, G., Gaelan, Jason Cobb, Rance, > nch, omd, pikhq, twg > AGAINST (0): > PRESENT (0): > BALLOTS: 12 > AI (F/A): 37/0 (AI=2.0) > OUTCOME: ADOPTED > > PROPOSAL 8260 ("The Low Zombie") > FOR (3): Bernie, Jason Cobb, nch > AGAINST (7): Aris, G., Gaelan, Rance, omd, pikhq, twg > PRESENT (2): ATMunn, Falsifian > BALLOTS: 12 > AI (F/A): 9/22 (AI=1.0) > OUTCOME: REJECTED > > PROPOSAL 8261 ("The High Zombie") > FOR (8): Bernie, G., Gaelan, Jason Cobb, Rance, nch, pikhq, twg > AGAINST (1): omd > PRESENT (3): ATMunn, Aris, Falsifian > BALLOTS: 12 > AI (F/A): 25/3 (AI=3.0) > OUTCOME: ADOPTED > > PROPOSAL 8262 ("trick candles") > FOR (7): Bernie, G., Jason Cobb, Rance, nch, pikhq, twg > AGAINST (3): Aris, Gaelan, omd > PRESENT (2): ATMunn, Falsifian > BALLOTS: 12 > AI (F/A): 22/9 (AI=1.0) > OUTCOME: ADOPTED > > PROPOSAL 8263 ("Persistent") > FOR (6): Aris, Bernie, Gaelan, Jason Cobb, nch, twg > AGAINST (4): G., Rance, omd, pikhq > PRESENT (2): ATMunn, Falsifian > BALLOTS: 12 > AI (F/A): 18/13 (AI=3.0) > OUTCOME: REJECTED > > PROPOSAL 8264 ("Encouraging Democracy Through Capitalism or Who Pays Subs > Full Wages Anyway") > FOR (2): omd, pikhq > AGAINST (7): Aris, Bernie, G., Gaelan, Jason Cobb, Rance, twg > PRESENT (3): ATMunn, Falsifian, nch > BALLOTS: 12 > AI (F/A): 6/22 (AI=1.0) > OUTCOME: REJECTED > > PROPOSAL 8265 ("") > FOR (7): Aris, Bernie, Gaelan, Jason Cobb, nch, omd, twg > AGAINST (5): ATMunn, Falsifian, G., Rance, pikhq > PRESENT (0): > BALLOTS: 12 > AI (F/A): 21/16 (AI=3.0) > OUTCOME: REJECTED > > > The full text of each ADOPTED proposal is included below: > [Provides an escape hatch so that rules can allow their switches to have > indeterminate values. This has come up in protos by both me and > Falsifian. It is useful to have these possibly-indeterminate properties > be switches, since switches have useful properties and precedent, so the > always-determinate system cuts off some use-cases.] > > ////////////////////////////////////////////////////////////////////// > ID: 8253 > Title: Clarify salary > Adoption index: 2.0 > Author: Murphy > Co-authors: G., Jason Cobb > > > Amend Rule 2559 (Paydays) by replacing this text: > > 2. For each office, if a single player held that office for 16 or > more days in the previous month and no unforgivable fines were > levied on em for eir conduct in that office during that time, > that player earns 5 coins. > > with this text: > > 2. For each office, if a single player held that office for 16 or > more days in the previous month and no unforgivable fines were > levied on em during that month for eir conduct in that office, > that player earns 5 coins. > > [Legislates based on the judgement of CFJ 3774, but also covers edge > cases like "do something in late September, get dinged for it in early > October": you still earn your salary for September, but forfeit it for > October. Covering corner cases like "exit office in early October, > no October salary to forfeit, impose fine/debt against September salary" > is left as an exercise for future proposal authors.] > > ////////////////////////////////////////////////////////////////////// > ID: 8254 > Title: Anything is POSSIBLE > Adoption index: 3.0 > Author: Jason Cobb > Co-authors: > > > Amend Rule 2152 ("Mother, May I?") by replacing the text "CAN:" with the > text "CAN, POSSIBLE:". > > ["POSSIBLE" is used in the Rules right now, but is never defined; this > defines it.] > > ////////////////////////////////////////////////////////////////////// > ID: 8255 > Title: Possibly-Indeterminate Switches > Adoption index: 3.0 > Author: Jason Cobb > Co-authors: > > > Amend Rule 2162 ("Switches") by replacing the paragraph beginning "If an > action or set of actions" with the following: > > If a type of switch is not explicitly designated as > possibly-indeterminate by the rule that defines it, and if an action > or set of actions would cause the value of an instance of that type > of switch to become indeterminate, that instance instead takes on > its last determinate and possible value, if any, otherwise it takes > on its default value. > > [Provides an escape hatch so that rules can allow their switches to have > indeterminate values. This has come up in protos by both me and > Falsifian. It is useful to have these possibly-indeterminate properties > be switches, since switches have useful properties and precedent, so the > always-determinate system cuts off some use-cases.] > > ////////////////////////////////////////////////////////////////////// > ID: 8258 > Title: Elections Fix > Adoption index: 2.0 > Author: Jason Cobb > Co-authors: > > > Amend Rule 2154 ("Election Procedure") by replacing the text "election > for a specified office" with the text "election for a specified elected > office". > > ////////////////////////////////////////////////////////////////////// > ID: 8261 > Title: The High Zombie > Adoption index: 3.0 > Author: G. > Co-authors: > > > Create a Power=3 Rule titled "Boo!!" with the following text: > Rules to the contrary notwithstanding, one week after this rule is > repealed, it is reenacted. > > ////////////////////////////////////////////////////////////////////// > ID: 8262 > Title: trick candles > Adoption index: 1.0 > Author: G. > Co-authors: > > > Create a Rule entitled "Blink" with the following text: > One week after this sentence is modified in any way, this rule > is amended by inserting this sentence as the first paragraph of > this rule. > > ////////////////////////////////////////////////////////////////////// >