I always prefer an interpretation that the rules and game state are fixed
clearly and intractably at all times, and it is only our failure that
prevents us from having knowledge of them. Anyway, these conditionals, I
think, are the most strongly supported by game custom. The "if this exists,
I do it" conditional is frankly necessary for us to play this game, mostly.

On Tue, Mar 3, 2020 at 11:45 AM Jason Cobb via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On 3/2/20 7:23 PM, Kerim Aydin via agora-official wrote:
> > The below CFJ is 3818.  I assign it to Jason.
> >
> > status: https://faculty.washington.edu/kerim/nomic/cases/#3818
> >
> > ===============================  CFJ 3818
> ===============================
> >
> >       Rance's master switch is set to Agora.
> >
> >
> ==========================================================================
> >
> > Caller:                        Falsifian
> >
> > Judge:                         Jason
> >
> >
> ==========================================================================
>
>
> Immediate thoughts:
>
> FALSE per caller. However, I can also see an argument that Rance's
> Master was indeterminate because I performed a conditional action based
> on whether there was a zombie auction. At the time, it was not widely
> known whether there was a zombie auction; is that enough to make the
> value of the switch indeterminate? Or is it enough that the rules and
> messages were "reasonably available", which would (theoretically, at
> least) allow determining whether the zombie auction existed, to prevent
> Rance's Master being indeterminate.
>
> --
> Jason Cobb
>
>

-- 
>From R. Lee

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