I've shamelessly stolen the name from Warrigal's dead contract.

Title: Talismans

Adoption index: 3.0

{

For the purposes of this proposal, a player's prior master is eir master
before this proposal applies any effects.


Amend Rule 2532 to read, in whole:

{

Activity is a switch possessed by players, with possible values "active"
(default) and "inactive". Rules to the contrary notwithstanding, a
player CAN, by announcement, flip eir activity to active. A player who
is inactive is a zombie.

A talisman is an asset with ownership restricted to players and Agora.
If there ever does not exist a talisman for a certain zombie, one is
created in the possession of Agora. If there ever exists more than one
talisman for a certain zombie, or more than zero talismans for any other
person, one talisman for that player is destroyed. Talismans are tracked
by the Registrar.

A person (the master) who possesses a talisman for a specific player
(the controlled player) CAN act on behalf of the controlled player to
perform any action, subject to the restrictions in this rule. A master
CANNOT cause a controlled player to do any of the following using any
method specified in this rule:

    - initiate, support, object to, or perform a dependent action;
    - act on behalf of that zombie's zombies;
    - bid in a zombie auction;
    - enter a contract, pledge, or other type of agreement;
    - initiate a Call for Judgement;
    - create blots;
    - deregister.

If a master causes a zombie to perform an ILLEGAL action, the master
commits the Class 4+N Crime of Masterminding (where N is the class of
the illegal action).

If an active player who was a zombie has not received a Welcome Package
since e most recently ceased being a zombie, and if eir resale value was
less than 2 at any point during eir most recent time as a zombie, then
any player CAN cause em to receive a Welcome Package by announcement.

}

[Note: destroying a zombie's talisman is equivalent to flipping a
zombie's master to Agora under the old system. This is longer than the
old rule because it needs language for both activity and ensuring only
one talisman exists for any given zombie (which were combined in the
previous rule).]


Amend Rule 2574 to read, in whole:

{

Any player CAN, with notice, flip the activity of an active player who
has not made a public announcement in the past 60 days to inactive.

Resale value is a secured natural switch for zombies, tracked by the
Registrar, with a default value of 2. Whenever the talisman for a zombie
is transferred to a player, that zombie's resale value is decreased by
1. At the end of a zombie auction, every zombie that is an excess lot in
that auction has eir resale value decreased by 1.

The talisman of a zombie with zero resale value CANNOT be transferred.

Any player CAN, with notice:

    - If a zombie has been a zombie for the past 90 days and not had
    Agora for a master during any of that time, destroy one talisman for
    that zombie;
    - If a player possess more than one talisman, destroy one of those
    talismans;
    - Deregister a zombie whose resale value is zero and for which Agora
    possesses a talisman.

The Registrar SHALL track the date that a talisman for each zombie last
belonged to Agora in eir weekly report. The Registrar SHALL perform all
POSSIBLE actions in the preceding paragraph in a timely fashion after
first reporting their possibility via the facts in eir weekly report.

}


[Zombie auction rules TBD; probably needs to be coordinated with any
auction reform.]


Amend Rule 2575 by replacing the final sentence with
"Rules to the contrary not withstanding, the Distributor's activity
cannot be flipped to inactive, and e CANNOT deregister or be deregistered."


For each player, if eir prior master is not emself, grant a talisman for
that player to that player's prior master.

}

-- 
Jason Cobb

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