Damn, I would have definitely joined the contract lmao On Wed, Jul 15, 2020 at 8:47 AM Kerim Aydin via agora-discussion < agora-discussion@agoranomic.org> wrote:
> > On 7/14/2020 3:03 PM, ATMunn via agora-discussion wrote: > > On 7/14/2020 5:58 PM, ais523 via agora-discussion wrote: > >> On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business > >> wrote: > >>> Seeing how many active players were against this and this needs a > >>> high amount of people to work... > >> > >> For what it's worth, I think it's likely best to fix this rather than > >> leave the "loophole" open, and the best fix is probably to not allocate > >> Victory Cards after a reset (whilst continuing to allocate them to new > >> players). There's a reason that resets typically only destroy the > >> assets used to win, not create new ones. > >> > > > > Maybe when a sets victory happens, all Victory Cards and Victory Points > > are destroyed but all others remain the same? > > Part of the purpose of the reset was to occasionally relevel the whole > economy. It helps keeps things balanced. Otherwise, if (for example) > we've got the rate of pendant production too high, then after a couple > months pendants are so cheap that no one cares anymore. The alternative > is more hands-on adaptive management (e.g. things like taxes when there's > an oversupply). > > But yeah, looks like wins are set too cheaply compared to the # in > circulation at the start of each reset, so either raise the win threshold > or lower the initial handout. > > That being said, 8 people can almost always force a win if they want, just > by a proposal. The reason they don't do that all the time is it's too > boring and a boring win isn't worth doing? So maybe the contract won't > even find 7 others interested enough to trade their current possessions > for a win, so on a meta-economic level it might work out fine. > > -G. > > -- >From R. Lee