Damn, I would have definitely joined the contract lmao

On Wed, Jul 15, 2020 at 8:47 AM Kerim Aydin via agora-discussion <
agora-discussion@agoranomic.org> wrote:

>
> On 7/14/2020 3:03 PM, ATMunn via agora-discussion wrote:
> > On 7/14/2020 5:58 PM, ais523 via agora-discussion wrote:
> >> On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
> >> wrote:
> >>> Seeing how many active players were against this and this needs a
> >>> high amount of people to work...
> >>
> >> For what it's worth, I think it's likely best to fix this rather than
> >> leave the "loophole" open, and the best fix is probably to not allocate
> >> Victory Cards after a reset (whilst continuing to allocate them to new
> >> players). There's a reason that resets typically only destroy the
> >> assets used to win, not create new ones.
> >>
> >
> > Maybe when a sets victory happens, all Victory Cards and Victory Points
> > are destroyed but all others remain the same?
>
> Part of the purpose of the reset was to occasionally relevel the whole
> economy.  It helps keeps things balanced.  Otherwise, if (for example)
> we've got the rate of pendant production too high, then after a couple
> months pendants are so cheap that no one cares anymore.  The alternative
> is more hands-on adaptive management (e.g. things like taxes when there's
> an oversupply).
>
> But yeah, looks like wins are set too cheaply compared to the # in
> circulation at the start of each reset, so either raise the win threshold
> or lower the initial handout.
>
> That being said, 8 people can almost always force a win if they want, just
> by a proposal.  The reason they don't do that all the time is it's too
> boring and a boring win isn't worth doing?  So maybe the contract won't
> even find 7 others interested enough to trade their current possessions
> for a win, so on a meta-economic level it might work out fine.
>
> -G.
>
>

-- 
>From R. Lee

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