On 8/2/20 3:07 PM, Kerim Aydin via agora-discussion wrote:
> 
> On 8/2/2020 10:47 AM, Publius Scribonius Scholasticus wrote:
>> This has been a fun tournament and I look forward to hearing about
>> everything I couldn't see. If you would like to give feedback privately,
>> feel free to reach out; if you would like to give feedback or share
>> information with the public but anonymously, also contact me and I will
>> share it as long as it isn't problematic, offensive, or personal.
> 
> First, thanks for running this!  It was a lot of fun.
> 
> Some initial thoughts to share:
> 
> 1.  A huge amount of action was on Discord for this (6/7 countries were
> there and therefore much/most of the actual diplomacy).  This would have
> been a very different game if it was email-only.
> 
> 2.  Early on, several players commented "I have never/haven't for a long
> time played Diplomacy, I kind of want to play it straight".  There was a
> lot of brainstorming of clever new mechanics early on (airplanes!
> fortresses!  spies!  etc.) but a majority just wanted to play Dip at
> first, and early proposals got voted down unless they were clarifications
> or bugfixes.

This is interesting to find out. If anyone wanted to play another round
of this, either completely separate from Agora or as a Free Tournament,
either way potentially inviting people from BN to fill out a game, I'd
be happy to GM it.

> 
> 3.  So years 1901-1903 at least were nearly 100% classic diplomacy.
> Probably lots of interesting stories to tell here about who was trusting
> whom when!!!
> 
> 4.  However, what no one noticed (or at least mentioned) was that the win
> condition *wasn't* classic diplomacy.  Classic diplomacy win is to own
> more than half the supply centers (18+).  This tournament had "eliminate
> everyone else" as a win condition which is next-to-impossible with
> straight Dip rules (with many board positions leading to stalemates making
> it literally impossible).

It turns out that this was actually an interesting mistake I made. This
came from modifying rules from the previous FRC Birthday Tournaments.  I
didn't actually realize it until a few years in, but I think it led to
some interesting gameplay. I'm not sure whetehr or not it would be best
to keep in a future rendition.

> 
> This led to a puzzle, once the classic Dip play made some definite "ahead"
> and "behind" players (by around 1904-05).  At that point, there were 4
> strong contestants, in a situational 3 against 1 alliance.  In classic
> Dip, with the 18+ Center win condition, the alliances would very possibly
> have shifted again around now (to make it 2 against 2 perhaps, there was
> some diplomacy leading towards that).
> 
> But with proposal voting and "elimination" as the win condition, it went a
> little differently.
> 
> The puzzle can be shown like this:
> 
> - If it came down to 2 surviving players, the game was unwinnable, only a
> tie was possible.
> 
> - So if you were down to 3 players of similar size (i.e. Austria, Italy,
> Russia), then you know that as soon as one of you is gone, it's a tie.
> 
> - Since it's headed to a tie anyway, all three have an incentive to either
> vote for a 3-way tie, or vote 2/1 to make 2 winners and 1 loser.  But that
> 2/1 vote would be arbitrary and anyone could be the loser, and in fact if
> you were the strongest of the 3 you might have more chance of being
> eliminated with a vote.  So there's a perverse incentive there.
> 
> - So if you're at 4 players, and you're a group of 3 of them in a
> situational alliance, it's better to just vote for a 3-way tie then take
> the risk of being the "loser" of a 2/1 vote after player 4 is eliminated.
> 
> So that's how the game ended...
> 
> 

Thanks for sharing these thoughts! It's really interesting to hear about
it from the inside.

-- 
----
Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate
Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth

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