On Fri, Aug 13, 2021 at 2:15 PM Sarah S. via agora-business < agora-busin...@agoranomic.org> wrote:
> We had a discussion in discord where those who discussed it agreed on the > folllowing > - Stone wins are super easy right now > - We should have more stones in principle > - Stones shouldn't be able to steal things from other people or somehow > prevent them from enjoying game mechanics. > - Stones shouldn't be too complex to track (anymore so than what we already > have). > > I therefore offer the following ideas for discussion. > > Recursion Stone (Monthly, 80%): The recursion stone can be wielded once per > month as if it had the power of any other stone of your choice. > Blank Stone (monthly, 5%): This stone has no effect when wielded. > Robin Hood Stone (weekly, 100%): Transfer this stone to a player with less > coins than you, then the original wielder gains 8 boatloads of coins. > SPECIAL RULE: This stone never escapes as long as at least three players > have owned it in the last Agoran month. > Alchemy Stone (weekly: 70%): Destroy four cards of any type you own > (including different types). If four cards were destroyed this way, gain 7 > products of any type (including different types) > -- > R. Lee > Revision to Robin Hood Stone based on comments on discord (it could easily be used between any group of 3 until the end of time if they just passed coins around) Hot Potato Stone: You must transfer this stone to a player of your choice who has never owned this stone since the last time agora has owned it. Then the original wielder gains 8 boatloads of coins. SPECIAL RULE: This stone never escapes as long as at least three players have owned it in the last Agoran month This was trigon's idea, I believe, thanks to em. -- R. Lee