On Fri, Aug 13, 2021 at 2:15 PM Sarah S. via agora-business <
agora-busin...@agoranomic.org> wrote:

> We had a discussion in discord where those who discussed it agreed on the
> folllowing
> - Stone wins are super easy right now
> - We should have more stones in principle
> - Stones shouldn't be able to steal things from other people or somehow
> prevent them from enjoying game mechanics.
> - Stones shouldn't be too complex to track (anymore so than what we already
> have).
>
> I therefore offer the following ideas for discussion.
>
> Recursion Stone (Monthly, 80%): The recursion stone can be wielded once per
> month as if it had the power of any other stone of your choice.
> Blank Stone (monthly, 5%): This stone has no effect when wielded.
> Robin Hood Stone (weekly, 100%): Transfer this stone to a player with less
> coins than you, then the original wielder gains 8 boatloads of coins.
> SPECIAL RULE: This stone never escapes as long as at least three players
> have owned it in the last Agoran month.
> Alchemy Stone (weekly: 70%): Destroy four cards of any type you own
> (including different types). If four cards were destroyed this way, gain 7
> products of any type (including different types)
> --
> R. Lee
>
Revision to Robin Hood Stone based on comments on discord (it could easily
be used between any group of 3 until the end of time if they just passed
coins around)

Hot Potato Stone: You must transfer this stone to a player of your choice
who has never owned this stone since the last time agora has owned it. Then
the original wielder gains 8 boatloads of coins.
SPECIAL RULE: This stone never escapes as long as at least three players
have owned it in the last Agoran month

This was trigon's idea, I believe, thanks to em.

--
R. Lee

Reply via email to