On 1/19/2022 11:09 AM, ais523 via agora-discussion wrote:
> On Wed, 2022-01-19 at 07:30 -0800, Kerim Aydin via agora-business wrote:
>> I submit the following proposal, AI=2, called "Points":
>>
>> --------------------------------------------------------
>>
>> Create the following power=2 rule, Points:
>>
>>       A player's Score, indicated in Points, is an integer player switch
>>       defaulting to 0, tracked by the Herald.
>>
>>       Upon a correct announcement from a player that one or more players
>>       have a score of 100+ points, each such player wins the game.  If at
>>       least one player wins the game via such an announcement, all
>>       players' scores are set to their default.
>>
>> --------------------------------------------------------
> 
> Why power 2? This sort of thing is traditionally done at power 1, and I
> can't see an obvious reason why more power would be needed. (Is it just
> to make the rule harder to amend?)
> 

I considered both (also 1.5) - went with 2 so the basic win condition to
be harder to change and most of the action being in the reward mechanisms,
at a lower power.  Of course in practice halving all the rewards is the
same as doubling the goal, but 2.0 discourages a raw "someone's close,
let's vote away the goal" play, especially if scoring methods end up being
proposal-based. That said, don't mind it at 1 if that's preferred.

Also wondered about 1000 instead of 100 for more granularity, tho 100
admittedly appeals to my originalist tendencies.

-G.

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