On Wed, Mar 23, 2022 at 1:29 PM Jason Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote:
> > A player CAN swap the locations of two specified spaces by paying a fee > of > > 5 Movies. > > The grid rule doesn't clearly support this. I think, in general, it > would be better to avoid modifying the locations of spaces in order to > avoid questions of what happens when a space's location is set to an > invalid value. > I think it was fine as it was, but it should probably be kept and better defined because the potential gameplay from it seems worth the trouble. > Overall this just seems grindy, difficult to track, and not particularly > fun to play. It also screws over anybody who joins in the middle of the > round, and it's potentially significantly damaging to miss even a week > with a free move if other players aren't willing to sell you assets to > catch up. > I adjusted the win condition and how vertokens work to make it more forgiving for new players. Now a mountain climb only counts towards a win if you were the most recent person to climb it. Also I changed the tokens to be liquid and destructible, because why not? This seems like something that could be easily added to if passed, and I was hoping other people could suggest changes to make gameplay better. I've been throwing a lot of ideas around in my head, including: * making the huge fence much bigger, for example placing a fence on all spaces with a certain entry for a dimension (but that would be a third of all spaces and definitely hard to track) * adding some kind of mines for the products instead of having them come for payday * linking the current economy or point system somehow * adding a way for assets to be stored on spaces * Making it so only one fence can be on a space at a time and you destroy fences instead of hopping over them * Calling the fences gates and making the fee for passing through go to a player, and have the fee be set by the owner * Making fences reinforced so they take more to get over * A way to claim others' fences as your own I think I also addressed everything else you mentioned in this new draft: Title: The Hexeract AI: 1.0 Author: secretsnail Coauthors: Create a rule with title "Grids" and the following text: { A grid has D dimensions, where D is a positive integer, and where its 1st through Dth dimensions are defined in the rules. Each finite dimension has a width of W, where W is a positive integer. A dimension is either wrapping (syn. wrapped) or non-wrapping (default). A dimension is either infinite or finite (default). A location on a grid is a vector with D dimensions, where D is the number of dimensions the grid has, with each dimension having a value as an entry, whose Dth entry is a non-negative integer less than the Dth dimension's width if the Dth dimension is neither infinite nor wrapping. All entries for a given wrapping dimension are equal modulo that dimension's width. For example, in a grid with 2 Dimensions of widths 2 then 3, [1,2] would be a valid location and [2,1] would, if and only if the 1st dimension is wrapping, also be a valid location. A grid has exactly one space for each location on that grid. A space (A) is adjacent to another space in the same grid (B) if it is possible to once add 1 or once subtract 1 from a single entry in B's location to get A's location. For example, on a grid with 2 dimensions of widths 2 then 3, [1,2] would be adjacent to [1,0] if the grid was wrapping, and not adjacent if it is not wrapping.) Space A and space B to swap locations is for Space A's location to be changed to Space B's location, and for Space B's location to be changed to Space A's location, simultaneously. } Create a rule with title "The Hexeract" and the following text: { The Hexeract is a grid with 6 dimensions. The 1st-6th dimensions all have a width of 3. The Hexor is an office, whose weekly report includes a visual representation of each of The Hexeract's spaces. Fence List is a [space on The Hexeract] switch tracked by the Hexor, with any set of persons as a possible value, and is the empty set by default. A person "owns a fence on" a space if e is in that space's Fence List. A space is "fenced" if its Fence List is not the empty set. A space on The Hexeract can be referred to by its location. Player Space is a player switch tracked by the Hexor with possible values from the set on all spaces on The Hexeract, defaulting to [1,1,1,1,1,1]. For a player to move to a space is to change eir Player Space value to that space. A player is on a space if eir Player Space value is that space. Fencehops, Fences, and Movies are each a currency, tracked by the Hexor. Whenever a payday occurs, each active player gains 1 Fencehop, 1 Fence, and 1 Movie. A player CAN once a month grant 1 Fencehop, 1 Fence, or 1 Movie to a specified player by announcement. A player CAN, if e has not already done any of the below this week: * move to a specified non-fenced space adjacent to the one e is on by announcement. * move to a specified fenced space adjacent to the one e is on by announcement, provided e owns a fence on that space. * move to a specified fenced space adjacent to the one e is on without objection from any Player who owns a fence on that space. * move to a specified fenced space adjacent to the one e is on by paying a fee of 1 Fencehop. * move to a specified fenced space e owns a fence on by paying a fee of 3 Fencehops. A player CAN Build a Fence by paying a fee of 1 Fence, provided e doesn't already own a fence on the space e is on. When e does so, e is added to that space's Fence List. A player CAN Build a Huge Fence by paying a fee of 5 Fences. When e does so, e is added to the Fence List of each space adjacent to the one e is on. A player CAN move to a specified non-fenced space adjacent to the one e is on by paying a fee of 1 Movie. A player CAN swap the locations of two specified spaces by paying a fee of 5 Movies. Each space on The Hexeract with the form [A,B,C,D,E,F], where A, B, C, D, E, and F are each either 0 or 2 (the 64 corners of the grid) starts out with a mountain on it when created. Mountain Name is a mountain switch tracked by the Hexor, with any string as a possible value, defaulting to "Unnamed". To rename a mountain to a string is to set that mountain's Mountain Name to that string. Vertokens are an asset tracked by the Hexor, with a specific mountain as a type. There is a distinct Vertoken type for each mountain that currently exists on a space on The Hexeract. A player CAN Climb by announcement, provided e is on a space with a mountain on it. When e does so, all Vertokens with that mountain as a type are destroyed, and then e gains a Vertoken with that mountain as a type. When a player Climbs, e can optionally specify a string as a name for the mountain. If e does so, the mountain on the space e is on is renamed to the specified string. If a player has at least 16 Vertokens, e CAN See the Truth by announcement, specifying a set of no more than 3 players, provided no person has won the game via this rule in the past 30 days. When e does so, the specified players win the game. Four days after such a win occurs, all Fencehops, Fences, Movies, and Vertokens are destroyed, all spaces are destroyed and replaced with new spaces, and all players move to [1,1,1,1,1,1]. } -- secretsnail