Large scale: As is, I'm against. Why is elaborated on in-line.

That said, I really enjoy the aesthetic of this game. I think between
this and hexeract you have neat conceptual ideas for games. It's just a
matter of matching that with compelling gameplay.

On 3/23/22 13:03, secretsnail9 via agora-business wrote:
> I submit the following proposal and pay a pendant to pend it:
>
> Title: Birds! v2
> AI: 1.0
> Author: secretsnail
> Coauthors: Jason, Telna
>
> Create a rule with title "Birds", power 1.0, and the following text:
> {
>
>        A bird is a unique indestructible liquid asset defined by the
>        rules. To define a bird, the definition must include:
>          (i) A name unique among birds;
>         (ii) A scroll, which is a document specifying the effects of the
>              bird.
>
>        Ownership of birds is entirely restricted to Agora and active
>        players. If a bird is owned by the Lost and Found Department or
>        in abeyance, it is immediately transferred to Agora.
>
>        The Avicultor is an office, and the recordkeepor of birds.
>
>        A player that is not Beast Permitted SHALL NOT transfer a bird e
>        owns to another player; doing so is the Class 3 Crime of
>        Unpermitted Beast Transit.
I believe you could make this entirely ineffective with CAN NOT. But
this way is also kind of funny.
>
> }
>
> Create a rule with title "Permits", power 1.0, and the following text:
> {
>
>        Beast Permitted is a secured negative boolean person switch,
>        tracked by the Avicultor in eir weekly report. A player with a
>        Beast Permitted switch set to True is 'Beast Permitted'.
>
>        A player CAN buy a beast permit by paying a fee of 50 boatloads
>        of coins. When a player buys a beast permit, eir Beast Permitted
>        switch is set to True.
>
>        A player CAN relinquish eir beast permit by announcement. When a
>        player relinquishes eir beast permit, eir Beast Permitted switch
>        is set to False.
>
>        A player CAN renew eir beast permit by paying a fee of 25
>        boatloads of coins.
>
>        When permits expire, the Avicultor CAN and SHALL review each
>        Beast Permitted player, with notice, in a timely fashion. When a
>        Beast Permitted player is reviewed, if e has niether bought a
>        beast permit nor renewed eir beast permit in the past 30 days,
>        eir Beast Permitted switch is set to False.
>
> }
This makes this game uninteresting to anyone who joined late or doesn't
have a large excess of coins. Why pay to play a game you're already
behind in? I don't know what this really adds to the gameplay either.
>
> Create a rule with title "Playing with Birds", power 1.0, and the following
> text:
> {
>
>        Except as otherwise specified by the rules, the owner of a bird
>        CAN play with it by announcement, specifying any values needed
>        to interpret the bird's effects.
>
>        When a bird is played with, the Rule defining that bird applies
>        the effects in that bird's scroll, and then that bird is
>        transferred to Agora.
>
> }
>
> Create a rule with title "Bird Migration", power 1.0, and the following
> text:
> {
>
>        A player CAN buy bird food by paying a fee of 5 boatloads of
>        coins.
>
>        A player CAN release a specified bird e owns, by announcement.
>        When a bird is released, it is transferred to Agora.
>
>        Once per month, a Beast Permitted Player CAN transfer a
>        specified bird owned by Agora to emself by announcement.
>
>        Once per month, the Avicultor CAN publish a migration notice by
>        announcement, specifying all necessary information and choices;
>        this constitutes eir monthly report. The Avicultor SHALL publish
>        such a notice in a timely fashion after the beginning of each
>        Agoran month.
>
>        The number of times each player bought bird food in the previous
>        month is included in the migration notice.
>
>        A bird not owned by the player(s) who bought bird food the most
>        times during the previous month is a Hungry Bird.
>
>        For each Hungry Bird, a random choice among all players who
>        bought bird food during the previous month is included alongside
>        that bird in the migration notice.
>
>        When a migration notice is published, Hungry Birds are
>        transferred to their corresponding randomly chosen players in an
>        order specified by the migration notice.
>
>        If a bird being transferred to a player would cause that player
>        to have more birds than the number of times e bought bird food
>        during the previous month, that bird is instead transferred to
>        Agora.
>
> }
I like this system in some ways, it's an interesting alternative to
auctions. However, it's once again only beneficial to rich players. It
doesn't matter how many birds I have, so if I have 1 or 5 if I pay the
most for feed, I keep all of them, AND have a chance to gain others.
There's no scaling cost or risk for accumulation.
>
>
> Create a rule with title "One with Nature", power 1.0, and the following
> text:
> {
>
>        A player CAN, by announcement, Free the Birds, specifying
>        a single player that owns 10 or more birds, provided that no
>        person has won the game by doing so in the past 30 days.
>
>        When the Birds are Freed, the specified player wins the game.
>        If a player won the game in this manner 4 days ago, then all
>        existing birds are transferred to Agora and permits expire.
>
> }
>
> Create a rule with title "The Birds", power 1.0, and the following text:
> {
>
>        'The playmate' is the player who played with the bird to make
>        its scroll activate. Players are ENCOURAGED to propose an
>        addition to this rule if it has not been changed within the last
>        30 days.
>
>        The following birds are defined, one per paragraph, with the
>        following format: Bird Name: Scroll.
>
>        - Seagull: A specified player (defaulting to the playmate if not
>          specified) buys bird food 3 times.
>
>        - Goldfinch: A specified player (defaulting to the playmate if
>          not specified) gains N boatloads of coins, where N is the
>          number of times e has bought bird food this month.
>
>        - Raven: A specified bird is transferred to Agora.
This is just zero-sum. I'm not sure why I'd do this. If I'm trying to
win by freeing the birds, I'd take this one first so nobody can use it
on me. If I'm trying to prevent a win, I'd still not want to use it
since it'd go back to Agora.
>
>        - Emu: A specified player gains 1 blot.
>
>        - Owl: A specified player (defaulting to the playmate if not
>          specified) gains the Grant associated with a specified
>          Ministry.
>
>        - Magpie: A specified bird that is owned by a player is
>          transferred to the playmate.
>
>        - Pigeon: The playmate gains 2 blots and 1 Blot-B-Gone.
>
>        - Penguin: If the playmate is Beast Permitted, e gains
>          1 Winsome, 1 Blot-B-Gone, 1 Pendant, and 1 Votive. Otherwise,
>          the playmate gains 1 blot, 1 Pendant, and 1 Votive.
>
>        - Cockatiel: A specified player that is not the playmate gains a
>          specified Product.
>
>        - Jay: The Pended switch of a specified proposal is set to True,
>          and that proposal becomes sponsored. The playmate then gains
>          1 Votive.
>
> }
>
> --
> secretsnail

--
nix
Herald


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