On Fri, Jun 2, 2023 at 12:19 PM Juan F. Meleiro via agora-business < agora-busin...@agoranomic.org> wrote:
> I create the following proposal, entitled “Game Theory”: > > { > Create a Power 1.0 rule called “The Button” with text: > { > The Buttonmastor is an office. > > The Button is a singleton switch tracked by the Buttonmastor with instants > in time as possible values, defaulting to the instant this rule was created. > > Buttonclass is a player switch traxked by the Buttonmastor with possible > values Red, Orange, Yellow, Green, Blue, Indigo, Violet or None, defaulting > to None. > > A player CAN, by announcement, press the button. > > When a player presses the button, two things happen: > > 1. The Button is flipped to the instant e did it. > > 2. That player's Buttonclass is flipped to a value depending on the amount > of hours passed between the previous value of The Button and the current > one, as specified below: > > * Less than 24: Red; > * 24 or more, but less than 48: Orange; > * 48 or more, but less than 72: Yellow; > * 72 or more, but less than 96: Green; > * 96 or more, but less than 120: Blue; > * 120 or more, but less than 144: Indigo; > * 144 or more: Violet. > > If a player announces correctly thay eir Buttonclass is Violet, they win > the game. > > If value of The Button is more than 168 hours in the past, this rule > repeals itself. > } > } > -- > Juan > As is, this doesn't seem too interesting. A suggestion: different rewards for each of the different colors. Maybe some kind of mechanic to limit pressing the button. -- snail