On Fri, Jun 2, 2023 at 12:19 PM Juan F. Meleiro via agora-business <
agora-busin...@agoranomic.org> wrote:

> I create the following proposal, entitled “Game Theory”:
>
> {
> Create a Power 1.0 rule called “The Button” with text:
> {
> The Buttonmastor is an office.
>
> The Button is a singleton switch tracked by the Buttonmastor with instants
> in time as possible values, defaulting to the instant this rule was created.
>
> Buttonclass is a player switch traxked by the Buttonmastor with possible
> values Red, Orange, Yellow, Green, Blue, Indigo, Violet or None, defaulting
> to None.
>
> A player CAN, by announcement, press the button.
>
> When a player presses the button, two things happen:
>
> 1. The Button is flipped to the instant e did it.
>
> 2. That player's Buttonclass is flipped to a value depending on the amount
> of hours passed between the previous value of The Button and the current
> one, as specified below:
>
> * Less than 24: Red;
> * 24 or more, but less than 48: Orange;
> * 48 or more, but less than 72: Yellow;
> * 72 or more, but less than 96: Green;
> * 96 or more, but less than 120: Blue;
> * 120 or more, but less than 144: Indigo;
> * 144 or more: Violet.
>
> If a player announces correctly thay eir Buttonclass is Violet, they win
> the game.
>
> If value of The Button is more than 168 hours in the past, this rule
> repeals itself.
> }
> }
> --
> Juan
>

As is, this doesn't seem too interesting. A suggestion: different rewards
for each of the different colors. Maybe some kind of mechanic to limit
pressing the button.
--
snail

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