On 3/11/2024 12:16 AM, Kiako via agora-business wrote:
Perhaps this would be better in a world where the effects of dreams are more heavily impacted by the dreamers dreaming them. (I might toy with this idea actually, this sounds interesting...)

Had a bit of fun drafting this. Don't know if it's quite submission ready—it somewhat inflates every single asset that dreams touch—but it does at least seem on the surface to be more interactive. The general flow is:

- Wealth prefers itself and disfavors Charity.
- Charity prefers Wealth and disfavors itself.
- Sharing prefers all other dreams and disfavors itself.
- Gardens prefers itself.
- Power prefers popular dreams (i.e., Wealth, Gardens).
- Justice prefers Power.
- Revolution prefers itself.

(By "prefers" I mean it gets stronger when there are more Dreamers of that type, and by "disfavors" it gets weaker.)

--

kiako

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Title: Oneironauts in the Ocean
Adoption Index: 2.0
Author: kiako
Coauthors:

Amend Rule 2675 ("Dream of Wandering") so that the list of Dreams reads in its entirety:
{
- Wandering: This dream has no effect.

- Charity: Immediately after a wandering, one stamp (chosen by most-to-least owned by the L&FD at time of transfer, tie-broken alphabetically) is transferred to each Charity Dreamer (in order from least-to-most stamps owned, tie-broken alphabetically) from the L&FD. If the number of Wealth Dreamers is more than the number of Charity Dreamers, this process happens a second time. If it is more than twice the number of Charity Dreamers, this happens a third time.

- Justice: Immediately after a wandering, a number of blots are expunged from each Justice Dreamer equal to one-half the number of Power Dreamers, rounded up. If a Justice Dreamer had no blots immediately after a wandering, e CAN once expunge one blot, by announcement, from a specified player before the next wandering.

- Sharing: Immediately after a wandering, each Sharing Dreamer has eir Radiance increased by X/Y, rounded down, where X is the number of non-Wandering, non-Sharing Dreamers, and Y is the number of Sharing Dreamers.

- Wealth: Immediately after a wandering, X stamps of eir own type are granted to each Wealth Dreamer, where X is the minimum of the following:
  - One more than the number of true statements among the following:
    - Fewer than 8 stamps of eir own type exist.
    - There are at least 3 Wealth Dreamers.
    - There are at most 2 Charity Dreamers.
  - 16 minus the number of stamps of eir own type that exist, to a minimum of 0.

- Gardens: Immediately after a wandering, the Base Rockiness of each Gardens Dreamer is increased by the number of Gardens Dreamers, and the Base Rockiness of each non-Gardens Dreamer is decreased by 1 to a minimum of 0.

- Power: Let Y be the number of Dreamers of the non-Wandering, non-Power Dream with the most Dreamers. Each Power Dreamer has eir voting strength increased by X for referenda on ordinary proposals, where X is
  - 1 if Y is at most 2,
  - 2 if Y is between 3 and 5 (inclusive),
  - 3 if Y is between 6 and 9 (inclusive), and
  - 4 if Y is at least 10.

- Revolution: A revolution is happening if the majority of active players are Revolution Dreamers. Immediately after a wandering, if a revolution is not happening, then all Revolution Dreamers have eir radiance decreased by 1 to a minimum of 0. Immediately after a wandering, if a revolution is happening, then all players have eir radiance set to 100-X, where X was eir radiance when the wandering occurred, and all player's Dreams are set to Wandering.
}

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