Okay. I'll keep this in mind. However, I should then withdraw this (later). I'm trying to create a Diplomacy-style second-guessing scheme, where you want to do things not because the results help you but because the actual action helps you. Metarule means it's a rule about rules, and nothing else.
On Mon, 20 May 2024 at 11:43, Janet Cobb via agora-business <agora-busin...@agoranomic.org> wrote: > > On 5/19/24 21:37, Matt Smyth via agora-business wrote: > > I submit the following proposal: > > {{{ > > Proposal Title: Recursion > > Adoption Index: 1.0 > > Author: Juniper > > Co-authors: > > > > Enact the following rule, with the title 'Metarule 1' and the following > > text: > > > > { > > > > If a player creates a proposal that passes but e did not vote for eir > > own proposal, e obtains 5 spendies. > > > > } > > > > }}} > > > > juniper > > > This doesn't work because it would trigger at the time of the creation, > but the result isn't knowable at that time. Also, "passes" is not > defined for proposals. This would need to be "When a referendum is > resolved as ADOPTED and the author of the associated proposal does not > have a valid ballot on that referendum resolving to FOR, e gains 5 > spendies." > > However, incentivizing votes has resulted in problems before, so I don't > think this is a good idea policy-wise. What gameplay are you hoping to > create here? > > Finally, can I also ask what is meant by "Metarule 1" here? > > -- > Janet Cobb > > Assessor, Rulekeepor, Stonemason >