Okay. I'll keep this in mind. However, I should then withdraw this
(later). I'm trying to create a Diplomacy-style second-guessing
scheme, where you want to do things not because the results help you
but because the actual action helps you. Metarule means it's a rule
about rules, and nothing else.

On Mon, 20 May 2024 at 11:43, Janet Cobb via agora-business
<agora-busin...@agoranomic.org> wrote:
>
> On 5/19/24 21:37, Matt Smyth via agora-business wrote:
> > I submit the following proposal:
> > {{{
> > Proposal Title: Recursion
> > Adoption Index: 1.0
> > Author: Juniper
> > Co-authors:
> >
> > Enact the following rule, with the title 'Metarule 1' and the following 
> > text:
> >
> > {
> >
> > If a player creates a proposal that passes but e did not vote for eir
> > own proposal, e obtains 5 spendies.
> >
> > }
> >
> > }}}
> >
> > juniper
>
>
> This doesn't work because it would trigger at the time of the creation,
> but the result isn't knowable at that time. Also, "passes" is not
> defined for proposals. This would need to be "When a referendum is
> resolved as ADOPTED and the author of the associated proposal does not
> have a valid ballot on that referendum resolving to FOR, e gains 5
> spendies."
>
> However, incentivizing votes has resulted in problems before, so I don't
> think this is a good idea policy-wise. What gameplay are you hoping to
> create here?
>
> Finally, can I also ask what is meant by "Metarule 1" here?
>
> --
> Janet Cobb
>
> Assessor, Rulekeepor, Stonemason
>

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