msh210 wrote:
Mischief wrote, in part:
For any two decimal digits X and Y (which may be the same), a
player CAN pay 2 spendies, a number card of type X, and a number
card of type Y to grant emself a number card whose type is equal
(modulo 10) to:
* X+Y, if eir Operand is Sum
* X-Y or Y-X, if eir Operand is Difference
* X*Y, if eir Operand is Product
* floor(X/Y) or ceiling(X/Y), if eir Operand is Quotient and Y
is not 0
Someone who didn't like the first version would probably like this one even
less, since now Quotient can turn a given pair into as many as four
different outcomes (as opposed to a max of two in the prior version).
Example: 2 and 7 can become 0, 1, 3, or 4.
How about, instead, an operand defined as follows? If e has X and Y
with X≥Y>0, e can change them in for either (at eir choice) X mod Y
(the remainder when dividing X by Y) or floor(X/Y)?
Maybe, though I'd lean toward X mod Y being a separate Operator.
Maybe we should just allow some Operators to be more flexibility (e.g.
Difference also generally allows more options than Sum), and instead
tinker with the costs based on how many options there are, and/or how
scarce each type of Number is (probably something like "Numerator
updates rates monthly, should match _____ but good-faith errors are
allowed to stand").
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[ANSC H:GE]