I hereby distribute each listed proposal, initiating the Agoran Decision of whether to adopt it. For this decision, the eligible voters are the active first-class players at the time of this distribution, the vote collector is the Assessor, and the valid options are FOR and AGAINST (PRESENT is also a valid vote). Then, I assign each listed proposal the ID number specified under "NUM".
Pool report: The Proposal Pool is empty. NUM AI AUTHOR TITLE 7084 2 omd I see nothing wrong with letting one ...... imaginary person act on behalf of another ...... imaginary person 7085 1 Tanner L. Swett Horizontal rules 7086 3 G., etc. Jig-jiggery jig-jiggery 7087 1 omd CV 7088 3 omd Refactor 2, 3, 283 7089 2 omd Waiting a week makes the game too slow 7090 2 omd General costs 7091 2 omd Point Vouchers 7092 1.7 Walker Speed Up Victory 7093 1 Walker Enforcement Enforcement }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7084 (AI=2) by omd I see nothing wrong with letting one imaginary person act on behalf of another imaginary person Amend Rule 103 (The Speaker) by replacing "single first-class player" with "single player". }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7085 (AI=1) by Tanner L. Swett Horizontal rules "A rule is called horizontal if its text consists entirely of hyphens." Enact a new rule, titled "Standard Short Horizontal Rule", with the following text: "----------------------------------------------------------------" }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7086 (AI=3) by G., omd, please: Jig-jiggery jig-jiggery [Puts "Effects are effective" back into "re-jiggery" and unites it all together; effects with effects, causes with causes]. If proposal 7083 has not been adopted, the rest of this proposal has no effect. Amend R106 to read: If the option selected by Agora on a decision about whether to adopt a proposal is ADOPTED, then the proposal in question is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. Except as prohibited by other rules, a proposal that takes effect CAN and does, as part of its effect, apply the changes that it specifies. If the proposal cannot make some such changes, this does not preclude the other changes from taking place. If there is no Agoran Decision to adopt a particular proposal that has an outcome of ADOPTED, that proposal CANNOT take effect, rules to the contrary notwithstanding. Preventing a proposal from taking effect is a secured change; this does not apply to generally preventing changes to specified areas of the gamestate, nor to a proposal preventing itself from taking effect (its no-effect clause is generally interpreted as applying only to the rest of the proposal). Amend the Rule entitled "Proposals" by amending its first paragraph to read: A proposal is a fixed body of text which has been made into a proposal using a process specifically described in the Rules. }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7087 (AI=1) by omd CV Amend Rule 2333 (Contests) by replacing: The contest's instructions should include conditions under which one or more persons win the contest. When one or more persons win a contest, those persons satisfy the Victory Condition of Victory. with: The contest's instructions should include conditions under which persons "win the contest". Upon an announcement by the contestmaster that one or more persons satisfy those conditions, all those persons satisfy the Victory Condition of Victory. Intentionally making a false such announcement is the Class-4 Crime of Gaming the System. [This just restores the old language about the contestmaster making an announcement, which I think fits much better with the spirit of the rule than scshunt's platonic version.] }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7088 (AI=3) by omd Refactor 2, 3, 283 Retitle Rule 1698 (Agora Is a Nomic) to "Agora Is A Nomic", and amend it to read: Agora is ossified if it is IMPOSSIBLE for any reasonable combination of actions by players to cause arbitrary rule changes to be made and/or arbitrary proposals to be adopted within a four-week period. If, but for this rule, the net effect of a proposal would cause Agora to become ossified, it cannot take effect, rules to the contrary notwithstanding. If any other single change to the gamestate would cause Agora to become ossified, it is cancelled and does not occur, rules to the contrary notwithstanding. [Substantive changes: clarifies what "something other than a Nomic" (from the newly added paragraph) is, and adds "reasonable" as an anti-Vladivostok measure.] }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7089 (AI=2) by omd Waiting a week makes the game too slow [Allows me to distribute proposals submitted this week if there is volume left over. (Did I somehow already submit this proposal?)] Amend Rule 1607 (The Promotor) by replacing: The Promotor SHALL NOT distribute any other proposals. with: In a given Agoran week, the Promotor SHALL NOT distribute a number of proposals greater than the Legislative Volume. }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7090 (AI=2) by omd General costs [Useful for promises.] Retitle Rule 2349 (Spending Points) to Costs, and amend it to read: The documents defining the conditions for performing an action can define a cost in assets, optionally specifying a recipient entity; paying the cost becomes such a condition. A person has paid the cost for an attempt to perform the action if e transferred those assets to the recipient entity, if one was specified, or destroyed them otherwise: (1) in the same message as the attempt, (2) clearly indicating that the transfer or destruction was a payment for that attempt, and (3) not indicating that it was a payment for any other attempt. Amend Rule 1607 (The Promotor) by replacing "as a Spending Action" with "for a cost of 5 points". [And a bugfix - I think, if you felt like performing 50 Priority increases, you could do it and win with the same points.] Amend Rule 2322 (Winning by Points) by replacing: A player CAN destroy 250 points in the possession of any indicated player to cause the indicated player to satisfy the Victory Condition of Accumulation. with: A player CAN destroy 250 points in the possession of any indicated player (without indicating that the destruction is a payment) to cause the indicated player to satisfy the Victory Condition of Accumulation. }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7091 (AI=2) by omd Point Vouchers Create a new Power-2 Rule: Point Vouchers are a class of assets tracked by the Scorekeepor; multiple Point Vouchers with the same creation date are fungible. A player CAN, as a Spending Action with a cost of one point, create a Point Voucher in eir possession. At the start of the second Agoran week after a Point Voucher is created, its current owner gains one point and the Voucher is destroyed. If Rule 2349 does not define Spending Actions, amend that rule by replacing "as a Spending Action with" with "for" [Suppose I create a lottery where everyone transfers me points, and I award the lot to a random participant; but in the process I get over 250 points and someone makes me win. This mechanism works around that without making it too easy to hoard points.] }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7092 (AI=1.7) by Walker Speed Up Victory [ This does not clash with my other victory proposal. ] Retitle Rule 2343 (Victory Cases) to "Victory". Replace the first paragraph of Rule 2343 with: A person can publish a Declaration of Victory by announcement, explaining the Victory Condition they believe they have met and how they met it. If a Victory Case is initiated regarding a Declaration of Victory, no Declarations of Victory for that win can be announced after that point. Otherwise, the person is deemed to have won the game of Agora as described in the Declaration of Victory one week after eir Declaration of Victory is published. The Declaration of Victory's claim that the specified player won in the specified way becomes self-ratifying at this point. The Herald SHALL award the winner the Patent Title Champion as soon as possible afterwards. Victory cases are a subclass of judicial cases. For one week after the publication of a Declaration of Victory, any player CAN initiate a Victory case by announcement, indicating the Declaration of Victory e believes to be false and eir arguments and evidence supporting this. and in the same Rule replace "appropriate if the Victory Condition was satisfied as described" with "appropriate if the Victory Condition was satisfied as described in the Declaration of Victory" and replace "in effect for two weeks" with "in effect for one week". }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ Proposal 7093 (AI=1) by Walker Enforcement Enforcement Amend Rule 2143 (Official Reports and Duties) by appending: If a player violates a Rule by failing to meet the requirements of an office, such as performing eir weekly or monthly duties, then the IADoP SHALL initiate a valid criminal case on the matter as soon as possible afterwards. Cases initiated in this manner do not count towards the IADoP's excess case limit, Rules to the contrary notwithstanding.