status: https://faculty.washington.edu/kerim/nomic/cases/#3852 (This document is informational only and contains no game actions).
=============================== CFJ 3852 =============================== If the indicated text in evidence were part of a rule, every talisman would be its own class. ========================================================================== Caller: G. Judge: Jason Judgement: FALSE ========================================================================== History: Called by G.: 19 Jun 2020 13:52:57 Assigned to Jason: 20 Jun 2020 00:26:31 Judged FALSE by Jason: 21 Jun 2020 17:51:32 ========================================================================== Caller's Evidence: Indicated text: A talisman is an indestructible asset, tracked by the Registrar, and with ownership wholly restricted to players and Agora. There exists exactly one talisman for each player, and no other talismans; if one does not exist for a certain player, it is created in eir possession. Rule 2578/1 (Power=3) Currencies [excerpt] A currency is a class of asset defined as such by its backing document. Instances of a currency with the same owner are fungible. Rule 2456/6 (Power=1) The Treasuror [excerpt] The Treasuror's weekly report includes the list of all public classes of assets. Caller's Arguments: The only type of asset explicitly defined as a "class" is currencies which are fungible. In the above text, each talisman is not fungible with the others. Is every non-fungible asset in a class of its own? (phrasing it colloquially that way you can see that "uniqueness" in common parlance can define its own class). But that would make the Treausor's job difficult. Or are there natural groupings (e.g. "Talisman" as a class)? -------------------------------------------------------------------------- Judge Jason's Evidence: Rule 2618/1 [Excerpt]: Promises are a class of assets, tracked by the Notary. Their essential attributes are their text and creator. A person CAN, by announcement, grant emself a promise, specifying its text and becoming its creator. A promise's owner is referred to as its bearer. Promises with the same text, creator, and bearer are fungible. Promises with the same text and creator SHOULD be referred to by the same title, but the title is not an essential attribute of the promise, just a way of referring to it. Judge Jason's Arguments: First, I will dispense with the caller's suggestion that every non-fungible asset might be a class of its own. This cannot be true because Rule 2618 explicitly says that "Promises are a cash of assets", and not all promises are fungible. This implies that certain non-fungible assets can be in the same class. Now, I must determine whether, in the hypothetical universe with the indicated text as a rule, talismans form a class of assets. "Class" is not explicitly defined for assets in the Rules, so it has its common language meaning (where not superseded by a group of assets being explicitly described as a "class"). Merriam-Webster online lists 6 definitions for "class" as a noun, but this is clearly the most applicable: "a group, set, or kind sharing common attributes" (it then proceeds to list some examples), and this agrees with what most people think of as a "class". The group of all talismans would fulfill this criteria - they all share the attribute of "being a talisman for a player" and a general function (permitting acting-on-behalf under R2532), so it seems reasonable to call them a class. This is also consistent with the hypothetical rules text - it certainly seems to think that "talismans" can be referred to as a group - "There exists exactly one talisman for each player, and no other talismans." I find FALSE. ==========================================================================