PROMOTOR'S REPORT AS OF RIGHT NOW If you vote on a proposal, please edit this spreadsheet with your votes:
https://docs.google.com/spreadsheets/d/1F39OHtBlZlQ8XVccqKCFtP-DPuHz4wPnujxbxkCN3LI/edit?usp=sharing I hereby distribute each listed proposal, initiating a referendum on it, and removing it from the proposal pool. For this decision, the vote collector is the Assessor, the quorum is 5, the voting method is AI-majority, and the valid options are FOR and AGAINST (PRESENT is also a valid vote, as are conditional votes). ID Author(s) AI Title --------------------------------------------------------------------------- 8985~ Yachay 1.0 Democratization (low AI version) 8986* Yachay 3.0 Democratization (high AI version) 8987* Janet 3.0 I meant what I said 8988~ Janet, snail 1.0 Rice rewrite 8989~ Janet 1.0 Rice disarmament The proposal pool contains the following proposals: ID Author(s) AI Title --------------------------------------------------------------------------- Legend: <ID>* : Democratic proposal. <ID>~ : Ordinary proposal. The full text of the aforementioned proposal(s) is included below. Where the information shown below differs from the information shown above, the information shown above shall control. ////////////////////////////////////////////////////////////////////// ID: 8985 Title: Democratization (low AI version) Adoption Index: 1.0 Author: Yachay Co-author(s): /*Comment: I'm fine with rewarding officers and such with more voting power, but it seems obscene to me when certain players can have almost four (4!!!) times the voting power of a newbie. It's too greedy, too controlling, too much. Let's give everyone a more equal chance to be relevant. This is a low AI version. Amending the rule that gives players the default 3 Voting Strength would require a AI-3 Proposal, which seems difficult to pass or at least, it would be very easy to block.*/ If the Proposal named "Democratization (high AI version)" is ADOPTED, then this Proposal does nothing. Otherwise: Create a new power-1 rule titled "Democratization" that says: {Each player has their voting strength increased by 5.} ////////////////////////////////////////////////////////////////////// ID: 8986 Title: Democratization (high AI version) Adoption Index: 3.0 Author: Yachay Co-author(s): /*Comment: I'm fine with rewarding officers and such with more voting power, but it seems obscene to me when certain players can have almost four (4!!!) times the voting power of a newbie. It's too greedy, too controlling, too much. Let's give everyone a more equal chance to be relevant. This is the high AI version. This is tidier, as it keeps it all in the same rule, but it would be harder to pass/easier to block because of its enormous AI requirement.*/ If the Proposal named "Democratization (low AI version)" is ADOPTED, then this Proposal does nothing. Otherwise: Amend the first paragraph of Rule 2422 (Power 3) to read in full: {The voting strength of an entity on an Agoran decision is an integer between 0 and 15 inclusive, defined by rules of power 2 or greater. If not otherwise specified, the voting strength of an entity on an Agoran decision is 8.} ////////////////////////////////////////////////////////////////////// ID: 8987 Title: I meant what I said Adoption Index: 3.0 Author: Janet Co-author(s): Amend Rule 2618 ("Promises") by inserting the following paragraph after the first paragraph: { The creation of promises is secured. The text of a promise CANNOT be altered after it is created. } [Prevent power escalation by modifying existing promises to do other things.] ////////////////////////////////////////////////////////////////////// ID: 8988 Title: Rice rewrite Adoption Index: 1.0 Author: Janet Co-author(s): snail Amend the rule entitled "The Rice Game" to read, in whole: { The Ricemastor is an office. Rice is a fixed asset tracked by the Ricemastor, with ownership wholly restricted to players. If a rice would otherwise be in abeyance or is owned by the Lost and Found Department, it is destroyed. An active player CAN create a rice plan by announcement once per week, specifying two sets of players (the rice up set and the rice down set). When a rice plan is harvested, each active player in the rice up set gains one rice, then one rice is revoked from each player in the rice down set (if e has any). The Ricemastor's weekly report includes a list of rice plans. The creator of a rice plan CAN by announcement destroy it, thereby causing it to cease to be a rice plan. An active player CAN by announcement sign a specified rice plan. An active player's signature is on a rice plan if e has signed it or if a contract e is party to clearly and unambiguously states that eir signature is on it. The Ricemastor's weekly report includes, for each rice plan, a list of players with signatures on it. A harvest occurs at the beginning of each week. When a harvest occurs, the following happen in order: * The rice plan with the most signatures (breaking ties in favor of the earliest created), if any, is harvested. * All rice plans are destroyed. Immediately after a harvest, if a single active player has at least 2 rice and more rice than any other player, e wins the game, then all rice and rice plans are destroyed. If the game has been won in this manner three times, this rule immediately repeals itself. } [ Changes: - Generally cleaned up wording - Handle rice at Lost and Found - Harvesting a plan now grants rice before revoking (handling the case where a person is in both the up and down sets) - Use "CAN" for enabling - Use a by announcement action or contract for signatures, rather than "consent" - Added a clarity requirement for contract-based signatures - Removed Fancy Caps ] ////////////////////////////////////////////////////////////////////// ID: 8989 Title: Rice disarmament Adoption Index: 1.0 Author: Janet Co-author(s): Amend the rule entitled "The Rice Game" by replacing "at least 2 rice" with "at least 5 rice". [Ensure each round takes at least a month. This works under both the original rule and the rewrite.] ////////////////////////////////////////////////////////////////////// -- snail