PROMOTOR'S REPORT AS OF RIGHT NOW If you vote on a proposal, please edit this spreadsheet with your votes:
https://docs.google.com/spreadsheets/d/1F39OHtBlZlQ8XVccqKCFtP-DPuHz4wPnujxbxkCN3LI/edit?usp=sharing I hereby distribute each listed proposal, initiating a referendum on it, and removing it from the proposal pool. For each decision, the vote collector is the Assessor, the quorum is 6, the voting method is AI-majority, the adoption index is the adoption index of the associated proposal, and the valid options are FOR and AGAINST (PRESENT is also a valid vote, as are conditional votes). ID Author(s) AI Title --------------------------------------------------------------------------- 9111~ ais523 2.2 Resolve The Paradox 9112~ Murphy 1.7 What's a crime? 9113~ Murphy 1.0 No apathetic apathy The proposal pool contains the following proposals: ID Author(s) AI Title --------------------------------------------------------------------------- Legend: <ID>* : Democratic proposal. <ID>~ : Ordinary proposal. The full text of the aforementioned proposal(s) is included below. Where the information shown below differs from the information shown above, the information shown above shall control. ////////////////////////////////////////////////////////////////////// ID: 9112 Title: Resolve The Paradox Adoption Index: 2.2 Author: ais523 Co-authors: [The following change amends the promise rules to prevent the same paradox re-occurring, via making "cashing a promise from the Library" into a single action rather than two actions linked by a future conditional.] In rule 2618, amend {{{ A promise's bearer CAN, by announcement, cash the promise, provided that any conditions for cashing it specified by its text are unambiguously met. }}} to {{{ A player (the casher) CAN, by announcement, cash a promise, provided that both a) any conditions for cashing it specified by its text are unambiguously met, and b) either the casher is the promise's bearer, or the promise is owned by the Library. }}} and, as part of the same amendment, amend {{{ In a promise's text, "the bearer" (or the like) refers to the promise's bearer, and "this promise" (or the like) refers to the promise. }}} to {{{ In a promise's text, "the bearer" and "the casher" (or the like) both refer to the player who cashed the promise, and "this promise" (or the like) refers to the promise. }}} and delete {{{ Any player CAN take a specified promise from the Library by announcement, provided e cashes the promise in the same message. }}}. [The following change resolves any gamestate uncertainty caused by the paradox by destroying all relevant promises, and should not affect any promises other than those that were used to cause, or were created by, the paradox.] Destroy all promises that were created on 7 April 2024 and whose creator is ais523. ////////////////////////////////////////////////////////////////////// ID: 9112 Title: What's a crime? Adoption Index: 1.7 Author: Murphy Co-authors: Amend Rule 2478 (Justice) by replacing each instance of "crime" with "infraction". ////////////////////////////////////////////////////////////////////// ID: 9113 Title: No apathetic apathy Adoption Index: 1.0 Author: Murphy Co-authors: Amend Rule 2465 (Victory by Apathy) by appending this text: A player SHALL NOT announce intent to Declare Apathy and then fail to Declare Apathy before that intent ceases to be ripe; such failure is the Class 5 Infraction of Not Reading the Room. ////////////////////////////////////////////////////////////////////// -- snail