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-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew T. Atkinson Sent: Sunday, December 18, 2005 11:11 AM To: AGRIP User and Developer discussion list Subject: Re: [AGRIP-discuss] mod development update [ This is only really for Derek; because only he has the config files needed to make the code work, but we'll be working on getting it to all of you as soon as it's ready. ] Preliminary results -- refactored code that uses function overriding to ensure only the bare minimum footprint on the normal QuakeC/AGRIP code -- are now available at: http://oblique.agrip.org.uk/~matatk/overkill-code-20051218.zip Drop it into your zquake/qc/ directory (next to the agrip/ gamecode directory) and you should be able to compile it from that directory, with zqcc. I have temporarily called the mod ``overkill'' but we can easily change that (I have a recursive search-and-replace tool :-)). I've noticed we need an extra hook for the ImpulseCommands -- no point in making people have to override that function as it is likely to be done in every mod -- so I'll make a hook for it and update your code accordingly soon (i.e. don't treat this as final, just wanted to let you know how I'm going on and give you something to experiment with). I will work on the installer and packaging when I can. When that's done, everyone will be able to try it. best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
