On Sat, 2006-03-25 at 07:10 +0100, Moritz Bisswanger wrote: > I either think so. If I knew, how to create Mods, I could do it myself. > Can anybody tell me, how I can create a mod, please? end-quote
When I have time I am working on the documentation to enable people to do this. It is not finished yet and I do hope to find time to document some of the many useful features I have put in place (such as hooks for mod authors to enable them to keep their code and ours separate, and how to make .qmod files that allow users to easily install and manage their mods). See docs.agrip.org.uk for the current version of the developer manual. Note that it's expected you have some programming knowledge to do this -- you might like to try the ICC QuakeC and sound modding tutorials for a more easy introduction to modding Quake. best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
