Hi Sebastian, let me try to clarify what I meant.
The AGRIP folder contains two progs files which are the sources from
which to compile the game. When compiling Audio Quake you need to use
these, and then base other mods off of these.
These two files not only compile Audio Quake QC files, but also compile
the qw qc files and the qwsp qc files. So when you compile Audio Quake
you're not just compiling AGRIP code you're also compiling the Quake World
and Single Player game as well, right along with it.
So when you integrate a mod into either the Quake world or Single Player
games, you'd want to work with it's appropriate code, I.E. Quake World or
Single Player. Does this make sense?
So with the Rocketland mod, if it's a Quake World mod, it's source code,
I.E. QC files, should be added to the qw folder, and then compiled from the
AQ progs files.
Now there are a few concerns. Are the file names different from the
existing Quake World qc files? If they are, then you'll need to see what
the proper order for compilation is so you can correctly compile them.
For this you'd need to look in the Rocketland progs.src file and then
mimic the correct order by editing the progs.src file in the AGRIP folder
to match the correct order of the new QC files. Does this make sense?
If the file names for the Rocketland mod are the same as those already
in the Quake World folder, then you would just need to overwrite the
original QC files in the qw folder and compile Audio Quake as normal.
If after this, you get errors, then I think you'd need to track them
down by looking at the code, but this is the way I'd start.
The Qmod system that Matthew and Sebby will be documenting, should make
this a whole lot easier, but I personally am not familiar with it so all
that I'm saying now may be different soon. <smile>
And of course, others may have some more accurate info for you.
Can you point me to the location to download the mod?... I'd like to
look at it.
Best of luck and I hope this helps.
Have a great day!...
smiles,
G-Girl
At 07:41 AM 3/31/2006 +0200, you wrote:
Hoppa Guitar and all readers,
on Friday, March 31, 2006 at 7:38:48 AM means Guitar Babe:
> Hi Sebastian, is this a Quake mod or ZQuake /Quake World? Audio Quake
> is based off of the ZQuake engine which uses qwprogs.dat (Quake World) and
> spprogs.dat (singal player) rather than just a single progs.dat file
IMHO it is a qw Mod.
> located in a pak file, so depending on how this mod is set up, it might not
> be the easiest thing to convert, but it may just take a bit of work.
> I'm guessing here, and others may have better info on this, but assuming
> that the progs.dat file you modded for Rocketland works, the way I'm
> thinking you might try to combine it with the AQ mod, would be through the
> progs.src and spprogs.src files in the agrip folder rather than the other
> way around.
> In other words, place the Rocketland QC files in each of their
> appropriate folders, I.E. qw or qwsp,depending on the files that belong in
> each of those folders, and then compile AQ as normal with it's own src
files.
> Does this make sense?
No, because there lost a many functions to the code by replacing the
files.
> As I said, I'm not familiar with the mod, though I'm assuming it's along
> the lines of Rocket Arena and such, and I have no idea whether this would
> work or not, but from what you've said, and my limited experience, it seems
> like it might be the more appropriate way of trying this.
I think I must find the errors and "kill" them. :-)
> Hope this makes sense and helps.
Thanks for help!
--
Best regards Sebastian
ICQ: 264706583 / MSM: [EMAIL PROTECTED]
Yahoo: de_sebo / Skype: sebo_de
E-Mail: [EMAIL PROTECTED] / Web: www.aritamba.de
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