-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi Sebastian,
On 29 Mar 2006 at 6:18, Sebastian Dellit <[EMAIL PROTECTED]> spoke, thus: > will it be hard to change a fiew sounds and functions from aq? [...] > I think on shades of doom. Because in any situations the sounds are to > hard, when to many sounds played both. > > > It is possible? > > @ the Agrip Team: > > Please be not unhappy! Your Work is great! Of course we are not unhappy. And yes, our work is great! :-) Yes, it's possible to change whatever you want - that's modding. If you have sound and code, do it. I'd be very interested in sound, naturally, if you have/make any (though I must know where it comes from and what license it falls under). This business about rapid gameplay needing many signals, all of which can sometimes be hard to distinguish/listen to, is something I'd like to smoothe out without losing the action and maybe when using surround later on. Any smooth and diverse new sounds not made with a signal generator would be nice, so long as it isn't to add to what we already have (EG: warnings about impending attacks, etc., which I think we've discussed before). To change existing sound, look at my ESM VFS tutorial linked from the Wiki. That should give you some ideas. Cheers, Sabahattin - -- Sabahattin Gucukoglu <[EMAIL PROTECTED]> Sound, QA, Misc. Development, AGRIP Project http://agrip.org.uk/ Voice: +44 20 88008915 or +44 7986 053399 -----BEGIN PGP SIGNATURE----- Version: PGP 8.0 -- QDPGP 2.70 iQA/AwUBRE9t2iNEOmEWtR2TEQJRSgCg4DQrDTyaZJgyOBFaFZDNOskLiCYAoIBG hdb0zpzTekMbIslxTs7f6y2c =FSO7 -----END PGP SIGNATURE----- _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
