On Wed, 2006-04-26 at 19:24 +0100, Sabahattin Gucukoglu wrote: > Something to think about again.
Agreed. Funnily enough it was the public nature of this and other sounds that first made multiplayer practically impossible (we had to create a new function in the engine to send sounds to one client [player] only). bye just now, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
