QC is more akin to C than C++ really as it's not technically object-oriented (though is used in a style that looks similar).
You can't mix and match QC and C++, so you won't be able to cod mods in C++. Interestingly, some people have made other languages that compile down to Quake VM bytecode (which is what QC gets compiled into to run) -- the main example being that of the QuakeForge team, who created a language called Rumako based on Objective-C (that's not C++ either, it's a different, cleaner, language which looks like SmallTalk a bit). Others have replaced the entire QC virtual machine with a Python interpreter and written the gamecode in that. Python is a great language for such things and is Object-Oriented and very good at helping you produce reliable and readable code. Sorry for the essay :-), bye just now, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
