yeah i tried that, it didn't work at all. i replaced all the player sounds and put them in the id1 sound directory and nothing happened.
cheers
edd.
----- Original Message ----- From: "Stephen Clower" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Wednesday, May 10, 2006 2:36 PM
Subject: Re: [AGRIP-discuss] SOUND MODDING FROM ORIGINAL QUAKE SOUNDS


The easiest thing would be to make a zip archive with the new sounds, and tell us where to go for the new sounds. Once downloaded, the archive would be extracted over the current id1/sounds folder, and voila.

On Wednesday, May 10, 2006, 7:13:09 AM, you stood on a roof and loudly proclaimed:

HI. I WAS JUST WONDERING, IF YOU WANT TO REPLACE THE STANDARD
PLAYER DEATH NOISES OR ANY OF THE NOISES IN QUAKE, PUT THEM ON A
SERVER SO EVRY ONE CAN GET THEM, HOW DO YOU DO IT?
CHEERS
EDD.
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------------
Stephen Clower
Email/.Net Messenger: [EMAIL PROTECTED]
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Check out my little home on the web at http://www.steve-audio.net

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