This would be good, because it makes a sound when it activates, unlike the other weapons, it doesn't need to be spoken. For example, if I swich to shot gun, it says shot gun, and not sound is made. But the lightsaber make a continual sound, so you know when its turned on or off. Regards Dallas
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe Sent: Thursday, 25 May 2006 10:08 To: AGRIP User and Developer discussion list Subject: [AGRIP-discuss] A question and a note for players of the mod pack and visitors to tbrn.net Hi All, I wanted to let those of you that have played on tbrn.net over the past week or so, that if you have a list of sound files in your sound folder, either in your agrip folder or id1, beginning with d, and then followed by a number, and then finally the .wav extension, please feel free to delete them if you wish. They're no longer necessary to play either the mod pack or on tbrn.net. I also wanted to ask y'all a question.... A couple of people have asked me if I could make it so the light saber doesn't speak its title when you call or swing it via impulse 63. I can do this, but I'm wondering if there are those who would rather have it stay as it is? In the other scenario, it would simply activate without saying "light saber" and then deactivate when another weapon is switched to or impulse 64 is used. What are your thoughts?... Thanks so much... Smiles, G-Babe -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.392 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006 _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
