Hi Ken, thanks so much for your interest and for letting me know about
these errors. <smile> As for the first one, It's been taken care of. One
of the files which should have been in the force folder in sounds in your
id1 folder, for whatever reason, was not there. I've uploaded not only the
single force.wav file which you can download and place in your
id1/sounds/force folder, but I've also uploaded version 3.7.1 of the mod
pack which has this sound again, in the folder structure where it should
be. My apologies! <smile>
As for your second set of errors, I have no idea why that would be
happening. It's not in the realm of anything I've modded for the game, and
you really should check your installation of the game as this is a quake
error and not one of mine, or at least not one I've ever
seen. <smile> Just for clarity's sake, what were you doing when you got
the later error? Were you using a weapon or force power? If a weapon or
force power, which one? What were you aiming at? What map were you in
when this happened?
Thanks so much!
As far as your earlier post, if you would like to replace any of the
sounds in AudioQuake, such as the doors, you can simply do so by creating
your own wave file and placing it in the proper folder with the proper name
so that the game will precache and use the new file.
RE: the slopes, that mod is already in place and you should be able to
hear it now.
As for the installation of the mod packs, you should only need to
install 3.7 with the addition of the force.wav I've just posted, or simply
install 3.7.1 as is.
I hope this helps and please do let me know if my above suggestion helps
the later errors. Very sorry for the inconvenience and do hope you enjoy
the mods!...
Smiles,
Mod Girl
At 02:48 AM 6/19/2006 -0400, you wrote:
I installed mod pack 3.7 but without installing the others. Should I have
installed them, because I'm getting tons of errors. First, it can't find
force.wav--and neither can I. Here's the exact message.
Downloading sound/force/force.wav...
Couldn't download sound/force/force.wav to bringer of death
File not found.
Couldn't load sound/force/force.wav
Second, when I'm out of death match mode, (deathmatch 0,) I get a ton
of program errors, as follows.
CALL1 461(precache_sound)precache_sound()
agrip\../qw/plats.qc : func_plat
<NO FUNCTION>
PF_precache_sound: overflow
Please help!
Ken Downey
president
DreamtechInteractive
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