Hi Roland, thanks so much for the compliments and for the feedback!
Yes, that is indeed a bug, and I'll look into fixing it. I have an idea why it happens but I think it may actually be more to do with text processing of Audio quake itself rather than the QC code, so this may be one for Matthew and Sebby, but we'll see... <smile>

Anyway, thanks again and I'll keep you all up to date with the release(s) and as usual, always welcome any feedback / concerns you may have. Have a great day! and I may see ya as I pop in from time to time on tbrn over the next few days! <smile> Talk with ya soon!...

Smiles,

Cara

At 11:19 AM 8/3/2006 +0200, you wrote:

Hi Cara and y'all

The only thing I can say is that these mods really rock the game ... The bots are indeed hard to kill, but as they say around here <the longer you practice, the better you'll become!> I also found another bug in the mod, but I don't know why it happens: if someone is killed, I really don't know how, a message is spoken with a lot of mixed names ... <[B] [B] BG was criticview [B] was killed by criticview>

In any case, to conclude this message, <KEEP UP THIS NICE WORK ...>

Regards

Roland

----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Thursday, August 03, 2006 9:39 AM
Subject: Re: [AGRIP-discuss] Bot craziness - your thoughts?... :)


The bots are hard--but I hate easy targets so it's all good. I'm willing to wait, especially if you can come up with an option to not load the taunts so we can use these mods in single player gaming.
----- Original Message ----- From: "Guitar Babe" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Thursday, August 03, 2006 3:15 AM
Subject: [AGRIP-discuss] Bot craziness - your thoughts?... :)


Hi All, well for the past few days I've been observing on tbrn, while the bots play each other and while they play humans.

  They're pretty scary and I'm wondering what others think?...

They're fairly close to how they'll be in the next release of Jedi Quake so I'm looking for feedback.

I plan to have some additional skill levels for them, where they'll use the weapons / force powers as they now do on tbrn, and the skill levels will be able to dial that back a bit if necessary. Do you all think this is an appropriate skill for their highest level at present?... I personally think they're pretty difficult adversaries at this point... <smile>

  What do you all think?...

I want them to be fun, and not just over the top impossible to beat. <smile> So I'd like to hear your impressions from those just starting out, vs those who've been playing for a while...

And would you all be into this next release being just these bot improvements or would you like to wait a few more days / couple of weeks so I can add another force power? What I'd like to do is to release this version now, and then add three or so, force powers in the next one which, incidentally, should only be a short time in coming...

  Anyway, lemme know what y'all think and have fun gaming!...

Smiles,

Cara


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