Hey Rob et al'!

First off, my apologies for the url not working. I as yet have no idea why this is the case and I'll see what I can do to upload the 3.9 file and docs to another location on the web in the meantime. Secondly, I forgot to mention a couple of things in the docs that should have been there.

As you may know, Bryan Smart has been kind enough to assist with this release and I've credited him with a few things but annoyingly, had forgotten about the bots footsteps and the fact that now others can hear a player or bots swimming sounds. These mods are Bryan's babies, <smile> and I'd like to thank him for them.

Next, as far as the blaster sounds go, yes, I preferred the original sound so have changed it back to that, but hadn't mentioned in the docs that I've also included a few other blaster sounds as well which you can use if you'd like. the file that the game uses for the usual blaster sound is blaster.wav but there are other files in that folder with the extension wav and then a number. In order to use the alternate sounds all you need do is simply rename the one you like to blaster.wav and there you go!...

  Now, on to some comments and questions.

Rob, you mentioned about the bots using sabers during an E M pulse. anybody can use a saber during a pulse if they are out of it's range when it happens, take one from someone else via Force Disarm, or if they receive one from someone's belongings I.E. a backpack. Otherwise, the code is actually in the saber functions themselves which prevents it being used, so the bots have no special code in that regard. They use the same light saber functions as a player.

As far as a bot not taking damage when near a wall. One thing I've noticed, is that occasionally, someone will be half around a corner, or half behind a wall but they can still be seen and appear to be targeted. what may be happening though, is that either the functions which sense where a target is are being stopped by the wall so a force power may not activate even though it seems like it should, or something you're firing may actually be hitting the wall and not the bot. I.E. exploding too early, before it gets to it's target. or lastly, perhaps it may bounce off the wall or obstacle, yielding a similar result as before. One thing concerning the blaster, that is worthy of noting, is that they are not completely accurate. In other words, you can hear the crosshair and fire the blaster and still not hit the target. The bolt may just miss them. This is in the coding and is not a bug.

Now, regarding the bots drowning all the time, yes! it's bloody annoying! lol! but there's not much I can do about it at the moment. the coding for it is a pain, but trust me that if I come up with something to stop that, I promise you I most certainly will! <smile>

Anyway, I hope that answers some questions and again, I'll see what I can do to take care of the file not being accessible at the moment... Thanks so much for the compliments on the mod, as always, and you guys totally rock!

Enjoy!!!

Smiles,

Cara



  At 06:15 PM 10/12/2006 +0200, you wrote:

Hey all,
Previously, before the 403, i was on the site, and the url for jq3.9 is:
www.tbrn.net/modgirl/jediquake39.qmod
So, it is downloadable in that way, at least for now
About the mud, its really awesome, especially because it has more force powers, and finally the blaster sound is changed to the original blaster sound, and also
others footsteps can be heard.
I discovered a few bugs though, i have no idea if they're fixed in this jq, but the bugs are the following:
1. When you use the eM Pulse, bots can use lightsabers
2. Sometimes, you can't get a lock on a bot, you're at a wall, the bot too, but it seems you can't attack, it plays the beeps indicating that you can fire, but the bot
won't take damage.
And finaly, just a note, i think its a bit anoying that the bots always die because of "sucks it down", or "sleeps with the fishes". In this version, bots will jump out of
water with the force jump, but most of the time they'll die.
Appart these things, 3.9 is way better than 3.8, cheers!
Keep up the good work.

On Fri, 13 Oct 2006 04:58:07 +1300, shaun everiss wrote:

>Hi.
>I can't access the modgirl page to get the latest mod on tbrn, and it
>looks like I can't access all the usual places I usually can access either.
>eg ninjam, arfy, djtt, and others.

>_______________________________________________
>AGRIP-discuss mailing list
>[email protected]
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