Hey Rob et al'!
First off, my apologies for the url not working. I as yet have no idea
why this is the case and I'll see what I can do to upload the 3.9 file and
docs to another location on the web in the meantime. Secondly, I forgot to
mention a couple of things in the docs that should have been there.
As you may know, Bryan Smart has been kind enough to assist with this
release and I've credited him with a few things but annoyingly, had
forgotten about the bots footsteps and the fact that now others can hear a
player or bots swimming sounds. These mods are Bryan's babies,
<smile> and I'd like to thank him for them.
Next, as far as the blaster sounds go, yes, I preferred the original
sound so have changed it back to that, but hadn't mentioned in the docs
that I've also included a few other blaster sounds as well which you can
use if you'd like. the file that the game uses for the usual blaster sound
is blaster.wav but there are other files in that folder with the extension
wav and then a number. In order to use the alternate sounds all you need
do is simply rename the one you like to blaster.wav and there you go!...
Now, on to some comments and questions.
Rob, you mentioned about the bots using sabers during an E M
pulse. anybody can use a saber during a pulse if they are out of it's
range when it happens, take one from someone else via Force Disarm, or if
they receive one from someone's belongings I.E. a backpack. Otherwise, the
code is actually in the saber functions themselves which prevents it being
used, so the bots have no special code in that regard. They use the same
light saber functions as a player.
As far as a bot not taking damage when near a wall. One thing I've
noticed, is that occasionally, someone will be half around a corner, or
half behind a wall but they can still be seen and appear to be
targeted. what may be happening though, is that either the functions which
sense where a target is are being stopped by the wall so a force power may
not activate even though it seems like it should, or something you're
firing may actually be hitting the wall and not the bot. I.E. exploding
too early, before it gets to it's target. or lastly, perhaps it may bounce
off the wall or obstacle, yielding a similar result as before.
One thing concerning the blaster, that is worthy of noting, is that they
are not completely accurate. In other words, you can hear the crosshair
and fire the blaster and still not hit the target. The bolt may just miss
them. This is in the coding and is not a bug.
Now, regarding the bots drowning all the time, yes! it's bloody
annoying! lol! but there's not much I can do about it at the moment. the
coding for it is a pain, but trust me that if I come up with something to
stop that, I promise you I most certainly will! <smile>
Anyway, I hope that answers some questions and again, I'll see what I
can do to take care of the file not being accessible at the
moment... Thanks so much for the compliments on the mod, as always, and
you guys totally rock!
Enjoy!!!
Smiles,
Cara
At 06:15 PM 10/12/2006 +0200, you wrote:
Hey all,
Previously, before the 403, i was on the site, and the url for jq3.9 is:
www.tbrn.net/modgirl/jediquake39.qmod
So, it is downloadable in that way, at least for now
About the mud, its really awesome, especially because it has more force
powers, and finally the blaster sound is changed to the original blaster
sound, and also
others footsteps can be heard.
I discovered a few bugs though, i have no idea if they're fixed in this
jq, but the bugs are the following:
1. When you use the eM Pulse, bots can use lightsabers
2. Sometimes, you can't get a lock on a bot, you're at a wall, the bot
too, but it seems you can't attack, it plays the beeps indicating that you
can fire, but the bot
won't take damage.
And finaly, just a note, i think its a bit anoying that the bots always
die because of "sucks it down", or "sleeps with the fishes". In this
version, bots will jump out of
water with the force jump, but most of the time they'll die.
Appart these things, 3.9 is way better than 3.8, cheers!
Keep up the good work.
On Fri, 13 Oct 2006 04:58:07 +1300, shaun everiss wrote:
>Hi.
>I can't access the modgirl page to get the latest mod on tbrn, and it
>looks like I can't access all the usual places I usually can access either.
>eg ninjam, arfy, djtt, and others.
>_______________________________________________
>AGRIP-discuss mailing list
>[email protected]
>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
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