I may release a pack. I don't mind the base pack with the game, however the pitches of sounds and things overload my headphones at low volumes and I am bored so we will see. At 05:39 PM 10/19/2006, you wrote: > Hi All, just a quick note; you can use whatever sounds you like at whatever > pitches you'd like. You only need replace the sounds that the game currently > uses with files with the same file names. Anyone who might like to release > an alternate sound pack as Ken has already put together would most certainly > be invited to. I for one prefer the sounds as they are, but perhaps there > are some other configurations that people might feel work better for them. > >Smiles, > >Cara > >At 10:02 PM 10/18/2006 -0400, you wrote: > >>Also, can we include the num pad keys? >>About navigation >>If you've played quake long enough, you'll notice that all those high beeps >>get annoying very quickly--so all you have to do is to lower them about two >>octaves. They will seem quieter and will not distract you from game play in >>the slightest. >>Ken Downey >>President >>DreamTechInteractive! >> >>And, >>Coming soon, >>Blind Comfort! >>The pleasant way to get a massage--no staring, just caring. >> >>----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> >>To: "Matthew T. Atkinson" <[EMAIL PROTECTED]>; "AGRIP User and Developer >>discussion list" <[email protected]> >>Sent: Wednesday, October 18, 2006 3:00 PM >>Subject: Re: [AGRIP-discuss] about the compass? >> >> >>>could we extend the key set to include, shift, alt, and control and >>>combinations of those, eg shift up shift alt up or shift alt control up etc. >>>I am running out of keys for all the new jedy mods. >>>Can we include a way to enable cheats by typing in an impulse or having an >>>impulse associated with the cheats on or off? >>>Can we have something to adjust the volume of our nav scanners as even at >>>low volumes they are to loud. >>>At 12:27 AM 10/19/2006, you wrote: >>>>On Mon, 2006-10-16 at 00:35 -0700, Guitar Babe wrote: >>>>> If people would like, I can certainly remap the entire keyboard rather >>>>>than simply assigning only a few keys for the mod. Any thoughts?... >>>> >>>>I think that trying to add only the few keys that are necessary for a >>>>mod is best, as the user may have changed some of the default ones. >>>>Actually, that's what mod.cfg is there for: so as to interfere with what >>>>the user wants as little as possible. >>>> >>>>bye just now, >>>> >>>> >>>>-- Matthew T. Atkinson <[EMAIL PROTECTED]> >>>>_______________________________________________ >>>>AGRIP-discuss mailing list >>>>[email protected] >>>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >>> >>> >>>_______________________________________________ >>>AGRIP-discuss mailing list >>>[email protected] >>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >>> >>> >>>-- >>>No virus found in this incoming message. >>>Checked by AVG Free Edition. >>>Version: 7.1.405 / Virus Database: 268.13.5/483 - Release Date: 10/18/2006 >> >>_______________________________________________ >>AGRIP-discuss mailing list >>[email protected] >>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.1.408 / Virus Database: 268.13.5/483 - Release Date: 10/18/2006 > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.1.408 / Virus Database: 268.13.5/483 - Release Date: 10/18/2006 > > >_______________________________________________ >AGRIP-discuss mailing list >[email protected] >http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
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