I may release a pack.
I don't mind the base pack with the game, however the pitches of sounds and 
things overload my headphones at low volumes and I am bored so we will see.
At 05:39 PM 10/19/2006, you wrote:
>  Hi All, just a quick note; you can use whatever sounds you like at whatever 
> pitches you'd like.  You only need replace the sounds that the game currently 
> uses with files with the same file names.  Anyone who might like to release 
> an alternate sound pack as Ken has already put together would most certainly 
> be invited to.  I for one prefer the sounds as they are, but perhaps there 
> are some other configurations that people might feel work better for them.
>
>Smiles,
>
>Cara
>
>At 10:02 PM 10/18/2006 -0400, you wrote:
>
>>Also, can we include the num pad keys?
>>About navigation
>>If you've played quake long enough, you'll notice that all those high beeps 
>>get annoying very quickly--so all you have to do is to lower them about two 
>>octaves.  They will seem quieter and will not distract you from game play in 
>>the slightest.
>>Ken Downey
>>President
>>DreamTechInteractive!
>>
>>And,
>>Coming soon,
>>Blind Comfort!
>>The pleasant way to get a massage--no staring, just caring.
>>
>>----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]>
>>To: "Matthew T. Atkinson" <[EMAIL PROTECTED]>; "AGRIP User and Developer 
>>discussion list" <[email protected]>
>>Sent: Wednesday, October 18, 2006 3:00 PM
>>Subject: Re: [AGRIP-discuss] about the compass?
>>
>>
>>>could we extend the key set to include, shift, alt, and control and 
>>>combinations of those, eg shift up shift alt up or shift alt control up etc.
>>>I am running out of keys for all the new jedy mods.
>>>Can we include a way to enable cheats by typing in an impulse or having an 
>>>impulse associated with the cheats on or off?
>>>Can we have something to adjust the volume of our nav scanners as even at 
>>>low volumes they are to loud.
>>>At 12:27 AM 10/19/2006, you wrote:
>>>>On Mon, 2006-10-16 at 00:35 -0700, Guitar Babe wrote:
>>>>>   If people would like, I can certainly remap the entire keyboard rather
>>>>>than simply assigning only a few keys for the mod.  Any thoughts?...
>>>>
>>>>I think that trying to add only the few keys that are necessary for a
>>>>mod is best, as the user may have changed some of the default ones.
>>>>Actually, that's what mod.cfg is there for: so as to interfere with what
>>>>the user wants as little as possible.
>>>>
>>>>bye just now,
>>>>
>>>>
>>>>-- Matthew T. Atkinson <[EMAIL PROTECTED]>
>>>>_______________________________________________
>>>>AGRIP-discuss mailing list
>>>>[email protected]
>>>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>>
>>>
>>>_______________________________________________
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>>>
>>>
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>>
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