I'm updating the documentation for developers and have decided to link to other references on how the QuakeC language works, keeping our document more focused on how the AQ gamecode works.
I have read a few great QuakeC tutorials, and will link to them, but was wondering if anyone had any suggestions. I've recently been adding sections that explain how the QuakeC gamecode is laid out and why, what each of the AGRIP source files do and the beginnings of how to make use of ``hooks'' into our code to ensure your mod works more consistently when the QuakeC gamecode in ZQuake's project on sourceforge is updated. It is my hope that this information will help you develop your mods ``the right way'' -- i.e. cleanly and with the ability to be extended more easily in future. I'm also hoping to at least list the library functions I wrote that you'll find useful, too. When the updates are done, I'll let you know. Please reply to this with comments, questions, suggestions, and so on! bye just now, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
