Hey Matthew, thanks much for the note and I hope you and yours are
having a most wonderful holidays season and I wish you and the list a very
happy new year!!! <smile>
I seem to have figured out this particular prob but have come upon a few
other curiosities. No biggie though... <smile>
Anyway, I believe the tutor bot code accesses the testbot function as it
is now, as I do find calls to it in the current code... things seem to be
working fine now though, so again, no biggie...
I'd still definitely like to know more about the game engine as I
mentioned, so am looking forward to the updates and such when there's time...
Anyway, will visit the new material you posted, in the next few days and
write back with impressions. As usual, thanks so much for your time and
efforts!
Have a totally awesome new year!!! :)
Smiles,
Cara
At 12:08 AM 12/31/2006 +0000, you wrote:
Guitar Babe wrote:
I've updated the code on tbrn so that each player also spawns an
entity which holds certain variable amounts for the duration of the
current map. This works great for players, and the values are held even
if they leave the server and return to it during the current map.
That sounds good (though maybe you could store the values in the
.agrip_aux entity that is already attached to every player, to save
memory, if there is space in it).
My question is this, why isn't this working for the bots? It works
fine on my local game, but won't seem to work on the server? Because of
this, the bots at the moment, are prevented from using certain features
of the JQ mod so I'd like to figure out what the deuce is going on!
<smile>
Are you using the tutor_bot that comes with stock AQ? It shoudl connect
as a client and thus get the extra entity.
I'm also wondering if someone might point me in the proper direction
of the actual testbot spawning routine in the game engine. I don't have
a current copy of the engine, but would love to get one and also to know
how to properly compile it as well as make the appropriate changes to
the routine (I'm assuming it's simply written in C?) which would simply
be to change the bot classname from player to bot. Doing this would
help me solve this issue. But I'd also really like to figure this out
without needing to do such...
The engine is written in C and I will start working on bringing it more
up-to-date after I've finished the modding documentation (see other post I
made in the last few minutes). However, I don't think you should be using
test bots, rather the QC one that comes with AQ (tutor_bot). Testbots are,
IIRC, treated differently to real clients.
best regards,
--
Matthew Tylee Atkinson <[EMAIL PROTECTED]>
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