Well, maybe, but I, for one, use way more keystrokes than could fit on a game pad. Don't forget that, in the Jedi Mod, for example, you need:
turning strafing forward/backward jumping weapon selection shoot grappling hook on/off/mode change misc tools: EM pulse, jet pack, force jump, force push, sabre dart, teleport grenade, det pack, etc For a lot of those, you could use basic versions, but then you'd be dead playing against me. For example, you can make a single key to cycle through all of your weapons, but I have keys that directly activate each of mine. I have keys that make 90 degree and 180 degree turns. I have combos that force jump and force push at the same time, so that I can face someone, throw them up against the wall, and jump straight into their face, ready to pull out a light sabre and hack them to pieces. There plane just aren't enough keystrokes available on a game pad to do this sort of thing. And, with all of my hotkeys, I can barely hold my own against sighted players with a mouse. If you came into a game of sighted players with a game pad, they'd slaughter you. If you want to continue discussing methods, though, we should do that on AQ Flack. Bryan -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of badger Sent: Monday, May 14, 2007 6:12 PM To: AGRIP User and Developer discussion list Subject: [AGRIP-discuss] game pads i know i mentioned something about this a few weeks ago, but i did some thinking. if the people working on aq could make game controlers work with the game, analogue sticks might not be a good thing for blind gamers, but the standard d pad controls would be able to work in the same way as the cursor keys: as in they would turn the set amount etc. but the bit that would really rule if it could be done is that a lot of game controlers have force feedback, duel shock, what ever you want to call it. i don't know how difficult the programming for that would be but imagine as a blind gamer if you could feel when you fire, and you get a powerful vibration from the pad when you're being shot at etc. could be quite a handy as well as fun feature. _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
