You can, for this release, install both the qwprogs and spprogs by  
themselves in your ID1 folder, assuming that you've already got all  
the files for JQ 4.1  installed correctly as well as the 4.1 mod.cfg  
file in ID1 as well.

HTH

Smiles,

Flicka  :)


On Feb 8, 2008, at 1:46 PM, Mark BurningHawk wrote:

> I got the file downloaded, but I can I just install the qprogs and  
> sqprogs
> and mod.cfg and whatever?  It's simpler this way... and is TBRN up and
> running now?
> Thanks and have a good one, Flicka person girl.
>
> ----- Original Message -----
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Cc: "Gamers Discussion list" <[EMAIL PROTECTED]>
> Sent: Friday, February 08, 2008 1:31 AM
> Subject: [AGRIP-discuss] Jedi Quake 4.2 Major Bug Fix
>
>
>   Hey All, first off, sorry for the cross-posting but I thought peeps
> would be interested in this.
>
>   I've been burning a bit of the midnight oil as it were, and have
> just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the
> mod to work with the latest RC (.3.0) of Audio Quake so that
> now,players running the mod can connect to servers.
>
>   The non-standard player eyes model warning is still present, but it
> is harmless and shouldn't cause any problems for the moment…
>
> I'll give the direct link for the latest update below, but first:
>
> *** VERY IMPORTANT ***
>
> When downloading this file, for users of Internet Exploder, uh, I mean
> Explorer, lol! in your save as dialogue, if the file name is set to a
> zip file extension;
>
> • first, in the file types selection,  select the 'all files' option
>
> • then rename the file extension back to .qmod
>
>   this way the file will be able to install the way it should,
> without Windows trying to interfere…
>
> Okay, here's the direct link.
>
> http://tbrn.net/modgirl/JediQuake42.qmod
>
>   I'll be updating my website over the weekend to reflect this, as
> well as checking into the tbrn situation to see how the server is
> fairing.  I'll also continue testing to see about other recent issues
> peeps have been mentioning and also updating the OverKill code so that
> it too will not show this bug.
>
>   Have a lovely evening / morning wherever you may be and enjoy!…
>
> As always please do let me know if there are any problems…
>
> Nighters,
>
> CQ Out!…  :)
> ---
> View my Online Portfolio at:
> http://www.onemodelplace.com/CaraQuinn
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

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