Hi, Thanks for the reply. I'll be sure to give the development manual a look. The Reaper isn't a QuakeWorld bot, though, and I'm not sure if that matters. I'm sure I could find another of similar skill. I'll look at the manual and see what I can see. Let you guys know if I manage something: the good thing is the impulses used by the bot aren't used by AQ it seems. Best, Zack.
On Sat, Apr 26, 2008 at 03:56:32PM +0100, Matthew Tylee Atkinson wrote: > On Fri, 2008-04-25 at 16:50 -0700, Zachary Kline wrote: > > I have the Reaper Bot here, and was interested in perhaps replacing the > > existing bot code with it if that's possible. I'm not sure how I'd go > > about > > doing that, though. It's a progs.dat file... > > The reaper bot -- you have certainly been doing some research! > > You can't use progs.dat files alas, because they contain a whole set of > compiled gamecode (i.e. the bot and everything else). What you need to > get hold of is the source QuakeC files (.qc files) and compile those > together with the AQ QuakeC source code. > > I would be happy to give you more information on this (the development > manual at docs.agrip.org,uk may help but needs a lot of updating) after > the coming week as I have to concentrate on LDL until then. > > Perhaps if the Reaper Bot works out favourably for the community, you > could add it to the standard AQ gamecode eventually (we welcome > contributions). > > Sorry I can't be of more help immediately but I do hope I can be soon. > > best regards, > > > -- > Matthew Tylee Atkinson <[EMAIL PROTECTED]> > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
