Hi,
Thanks for the reply.  I'll be sure to give the development manual a
look.  The Reaper isn't a QuakeWorld bot, though, and I'm not sure if
that matters.  I'm sure I could find another of similar skill.
I'll look at the manual and see what I can see.  Let you guys know if I
manage something: the good thing is the impulses used by the bot
aren't used by AQ it seems.
Best,
Zack.

On Sat, Apr 26, 2008 at 03:56:32PM +0100, Matthew Tylee Atkinson wrote:
> On Fri, 2008-04-25 at 16:50 -0700, Zachary Kline wrote:
> >     I have the Reaper Bot here, and was interested in perhaps replacing the 
> > existing bot code with it if that's possible.  I'm not sure how I'd go 
> > about 
> > doing that, though.  It's a progs.dat file...
> 
> The reaper bot -- you have certainly been doing some research!
> 
> You can't use progs.dat files alas, because they contain a whole set of
> compiled gamecode (i.e. the bot and everything else).  What you need to
> get hold of is the source QuakeC files (.qc files) and compile those
> together with the AQ QuakeC source code.
> 
> I would be happy to give you more information on this (the development
> manual at docs.agrip.org,uk may help but needs a lot of updating) after
> the coming week as I have to concentrate on LDL until then.
> 
> Perhaps if the Reaper Bot works out favourably for the community, you
> could add it to the standard AQ gamecode eventually (we welcome
> contributions).
> 
> Sorry I can't be of more help immediately but I do hope I can be soon.
> 
> best regards,
> 
> 
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> 
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