On Thu, 2008-05-01 at 05:49 -0400, tony seth wrote: > Well, found my mistake, I should have put the ldl directory in the > audioquake folder alongside the id directory just like the instructions > said... grin... that's what I get for doing this after work and being > up for about two days. Laters... off to beddie-bye and testing > tomorrow... yay!... been looking forward to this for a long time...
Hehe, no problem! The .wad file is used to contain the textures (in DooM it contained all sorts of other things as well, including the maps and sounds and so on). I believe the level would work without the .wad file, but to a sighted person it would look truly hideous as it would cover all the surfaces with white and black squares (in ZQuake at least). > can't wait till slime and stuff is supported, so I can make a slime > factory deathmatch map... Well it's just the law that a first person shooter has to have (a) a warehouse level and (b) a slime pit at some point so this would go very well :-). best regards, -- Matthew Tylee Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
